[RELEASE:] Interstellar Tweak OXP

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Cholmondely
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Re: [RELEASE:] Interstellar Tweaks OXP

Post by Cholmondely »

UK_Eliter wrote: Tue Oct 30, 2018 1:12 am
A new version of Interstellar Tweaks - namely, version 6.6 - is available from the in-game download manager.

Interstellar Tweaks already did things with the Missionaries OXP by Dr Nil; but now my OXP does more with that other expansion pack than it did before.

In short, there is now a greater abundance of . . lobsters. Here is some more detail about that.
* The chance of encountering worshippers of the 'witchspace lobster' (these being critters supplied by the Missionaries OXP) has been increased (and you are most likely to meet them, in interstellar space, in galaxies 4 and 8, and if you have a very high combat rating).
* There are liable to be more of these criters in any one encounter than was the case before, especially in one of the aforementioned galaxies.
* There are now some special lobster enthusiasts . .[/list]

In small groups - *small* groups - these holy warriors pose little threat to a well equipped and skillful combattier ('combater'? How does one spell that?).

Now the Missionaries OXP is an OXP strictly so-called, i.e. it is not in the OXZ format. So it needs to be installed into one's AddOns folder manually. Here is the download link and here is a (somewhat bare) information page.

There have been a few other updates to Interstellar Tweaks lately too. Each of those updates tried to make some small improvement - sometimes to performance, sometimes in other ways.

Note that coming to encounter the lobster-fanciers may take some time, but I've tried to increase not only the chance of meeting them but also the chance of a few other interesting things happening in interstellar space, in that I've upped the probabilities of some of my more outré scenarios. A bit.
Apologies. Exactly how many of the older unlicensed oxp's does this now update? There are (i) Fuel Collector & (ii) Missionaries. Are there any more?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
UK_Eliter
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Re: [RELEASE:] Interstellar Tweak OXP

Post by UK_Eliter »

Cholmondely, thanks for your post, but I have trouble understanding you. My OXP does not really 'update' any other OXPs. Rather, and as the README file says:
This expansion pack makes various uses of numerous other expansion packs, when they are installed. Most of those expansion packs are listed below. The ones marked '*' are especially recommended for use with Interstellar Tweaks.
Moreover, the 'manifest' file singles out two other OXPs - other OXPs by me - as 'optional_oxps' (namely, ferdelance_3G and ExtraThargoids).
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Re: [RELEASE:] Interstellar Tweak OXP

Post by Cholmondely »

UK_Eliter wrote: Tue Jul 06, 2021 12:05 pm
Cholmondely, thanks for your post, but I have trouble understanding you. My OXP does not really 'update' any other OXPs. Rather, and as the README file says:
This expansion pack makes various uses of numerous other expansion packs, when they are installed. Most of those expansion packs are listed below. The ones marked '*' are especially recommended for use with Interstellar Tweaks.
Moreover, the 'manifest' file singles out two other OXPs - other OXPs by me - as 'optional_oxps' (namely, ferdelance_3G and ExtraThargoids).
1) You seem to have included some sort of override function which builds on what Missionaries does - pace vide your comments about lobsters in the quotes above. I understood this as an update, but may be wrong!

2) Your comments on the Expansions Manager Description: Adds variety to what happens in interstellar space ( and makes Frame's FuelCollector OXP more compatible with Oolite >= 1.8 ).
And this post of yours:
UK_Eliter wrote: Wed Jul 30, 2014 4:12 pm
Fuel Collector (which my code hacks in order to make the collector work well with Oolite 1.8; note also that, by the design of this OXP, fuel collection is very slow in interstellar space)
By the way, I've been working on your wiki page for this OXP - putting in Links to the other mentioned oxp's - especially important for the ones not on the Expansions Manager!

_____________________________________________________________________________________________________________________________
Edit: replaced "pace" with vide as I have managed to misunderstand the real meaning of "pace" for yonks! :oops:
UK_Eliter wrote: Tue Jul 06, 2021 2:08 pm
I wonder whether you are using the Latin pace correctly. That word means, literally, 'peace (to)', i.e. 'be silent', i.e. despite. So pace has the same meaning as contra, though perhaps the connotation is a bit softer. For example:
God is no lobster (pace the lobster-worshippers)
means: 'God is no lobster (be quiet, lobster-worshippers)', i.e. despite what they say. I think you used pace to mean vide, i.e., 'see'.
Last edited by Cholmondely on Tue Jul 06, 2021 2:51 pm, edited 1 time in total.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: [RELEASE:] Interstellar Tweak OXP

Post by UK_Eliter »

Cholmondely:

I suppose that any making use of an OXP is a modification of that OXP, in that the making use makes the OXP (the one made use of) behave in a way that it otherwise would not. That said: sometimes my OXP does not so much change the behaviour of an existing OXP as expand that behaviour, in that I give the other OXP a witchspace dimension that it lacked. An example is the lobster missionaries. But, yes, sometimes the modification goes further than that - as in the case of the hacks that my OXP performs upon the Fuel Collector OXP. So, one could indeed call hacks of the latter sort 'updates' (though of course I do not modify the actual files comprising any other OXP).

Thank you for your work on the wiki page for my OXP.
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Re: [RELEASE:] Interstellar Tweak OXP

Post by Cholmondely »

UK_Eliter wrote: Tue Jul 06, 2021 2:02 pm
Cholmondely:

I suppose that any making use of an OXP is a modification of that OXP, in that the making use makes the OXP (the one made use of) behave in a way that it otherwise would not. That said: sometimes my OXP does not so much change the behaviour of an existing OXP as expand that behaviour, in that I give the other OXP a witchspace dimension that it lacked. An example is the lobster missionaries. But, yes, sometimes the modification goes further than that - as in the case of the hacks that my OXP performs upon the Fuel Collector OXP. So, one could indeed call hacks of the latter sort 'updates' (though of course I do not modify the actual files comprising any other OXP).

Thank you for your work on the wiki page for my OXP.
Thank you for updating Fuel Collector - and for adding to Missionaries!
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
UK_Eliter
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Re: [RELEASE:] Interstellar Tweak OXP

Post by UK_Eliter »

I should add the following.

1) I recall now that actually Interstellar Tweaks used to require the patching of the Fuel Collector OXP (and of another OXP). That is (if I recall correctly): one had to place a file from my OXP into the directory of the other OXP(s). But that was some time ago - I don't recall exactly when - and it is no longer the case: these days, my OXP alters and/or augments the behaviour of other OXPs without the need for that sort of patching.

2) In a strong sense InterstellarTweaks does update Fuel Collector. For, among other things, Interstellar Tweaks makes that OXP - the Fuel Collector OXP - work properly with various types of ship 'role' that were added to Oolite (to the Oolite core game) after Fuel Collector was written.
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Re: [RELEASE:] Interstellar Tweak OXP

Post by Milo »

According to the expansion manager, version 6.8 exists but is no longer available for download. The box links in the opening post did not work for me (the first one asks for a login, the second one doesn't have the latest version).

I found 6.8 on the wiki here: http://wiki.alioth.net/index.php/File:O ... Tweaks.oxz

There is also no change log. What is new in 6.8?
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Re: [RELEASE:] Interstellar Tweak OXP

Post by UK_Eliter »

Interstellar Tweaks version 6.81 is now available. That version is identical to 6.8 except that I've ensured now that there are no packaging problems. [Edited.]

Changes between 6.6 and 6.8 include:
- adjustments to the liklihoods of various scenarios;
- optimisations;
- bug fixes (and some of the fixed bugs would have prevented various scenarios, or at least versions of various scenarios, from occuring);
- possibly other things, but I forget. (For, version 6.6 was a while ago now.)

I do not undertake to post changelogs for each upgrade but I will to remember to post a changelog - here - for each more-or-less major upgrade.
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