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Beacons, Compassess, Shapes!
Posted: Fri Apr 20, 2012 8:06 pm
by Kaks
For a few days now we had people asking to change the triangle shape used to identify buoys on the compass, due to centring the icon on the compass itself presenting a bit of a learning curve.
A regular diamond shape - much easier to centre - was put forward as a proposed replacement, without too much apparent disagreement.
Apparently there is indeed some disagreement. Out of curiosity, how does the commoonity feel about the proposed new nav buoy icon?
If you'd like to see what it's like during play, it's enabled in the nightly builds: by default you can download and install a nightly build in parallel to your current installation of Oolite, without breaking any of your current settings.
If you've got no strong opinion one way or another, please use the Meh option: you know it makes sense!
Re: Beacons, Compassess, Shapes!
Posted: Fri Apr 20, 2012 8:17 pm
by Cody
Kaks wrote:If you'd like to see what it's like during play, it's enabled in the nightly builds
<shuffles off to download the nightly, humming a Shirley Bassey/James Bond theme>
Re: Beacons, Compassess, Shapes!
Posted: Fri Apr 20, 2012 8:52 pm
by cim
My vote: "Another design: make it customisable in the HUD settings" (Doesn't answer the question of what the default should be, but it seems a nice long-term goal if there ends up being a near-50:50 split between triangle and diamond)
Re: Beacons, Compassess, Shapes!
Posted: Fri Apr 20, 2012 8:58 pm
by Wildeblood
Your description in the poll options of the diamond as "more buoy-like" is misleading. There is actually a reason the current icons are a square and an isosceles triangle. At least I assume it isn't just a co-incidence.
http://en.wikipedia.org/wiki/Lateral_mark
Re: Beacons, Compassess, Shapes!
Posted: Fri Apr 20, 2012 9:39 pm
by Smivs
Can we not just get the triangle in the 'right' position?
Re: Beacons, Compassess, Shapes!
Posted: Fri Apr 20, 2012 9:58 pm
by Eric Walch
Smivs wrote:Can we not just get the triangle in the 'right' position?
What is the right position. When I line-up the nose of my ship with the buoy, the triangle is placed exactly on spot. When you look out of your front window and align the buoy in your cross-hair you get a parallax and are aiming a bit to low with your nose. This parallax will also happen with a ♢ shape.
Re: Beacons, Compassess, Shapes!
Posted: Fri Apr 20, 2012 10:03 pm
by Smivs
Ah!
Re: Beacons, Compassess, Shapes!
Posted: Fri Apr 20, 2012 10:24 pm
by snork
voted "meh!"
(with a preference to keep it as triangle, but not bothered if this changes.)
and btw. I use it pretty much like SandJ (so no, it is not bound to playing by keyboard)
I set the ASC to main station nav. buoy, then center the planet, and roll to see on what "side of" the planet the station is to be found.
Unless of course I plan to do totally different things.
Re: Beacons, Compassess, Shapes!
Posted: Sun Apr 22, 2012 6:09 pm
by Zireael
cim wrote:My vote: "Another design: make it customisable in the HUD settings" (Doesn't answer the question of what the default should be, but it seems a nice long-term goal if there ends up being a near-50:50 split between triangle and diamond)
Not a bad idea, sir!