laser sizes, different shield strength, and wars
Posted: Mon Apr 16, 2012 6:54 pm
Hello, and congratulations on this forum and the remake of the great game that is Elite.
Oolite is a worthy successor to the old Elite, and it really gives the player the feeling the old game used to give (so much so, that the first few times I played, I crashed on the station because of the tears in my eyes ).
It's also great to see the community being involved so much with the oxps and creating so much new content that the Ooniverse is a "live" and constantly evolving world.
I would like to contribute my 2 Cr worth of opinion, by sharing some thoughts.
1. Various laser sizes. It seems odd that a small ship uses the same type of laser that a large ship uses, in effect causing the same amount of damage. Perhaps a restriction can be implemented, according to which there would be three types of laser, small, medium and large (perhaps a capital ship laser for capital ships). Thus there would be small medium and large pulse laser, small medium and large beam laser, etc. A small ship would not be able to use a medium/large laser, but a pilot who is short of cash and cannot afford, say a large military laser for his python could buy a small or medium military laser. Energy consuption damage and heat output could be calculated accordingly, and perhaps there could also be different types of lasers, eg "X" company beam laser would cause more damage, but it would also have a higher heat output, or higher energy consumption, etc.
2. Shield strength/shield variation. Perhaps it could be implemented that larger ships would have a default shield strength value that would be much higher, (ie the shield could sustain much more damage from small and medium lasers) than the shield of small ships. Also, different types of shield could be purchasable (ie, the player would start with a "default" shield type and then maybe move on to shields from other manufacturers). In essence, I am suggesting an implementation similar to the idea I suggested about lasers.
I have read about the ubership argument, and I am not suggesting that large ships be "ubered". In fact, larger ships could be made significantly less manoevrable, therefore small opponents could be able to use higher manoevrability to avoid the gun of their larger opponent. It would take, however, 3-4 mambas to take out one python.
I have also read the argument that larger ships have more energy banks, in essence managing to take much more damage. This is true, but once the shield is lost, each hit causes damage to the subsystems (something that the npcs don't seem to suffer), in effect crippling the ship and its ability to fight. Add to that the fact that a python gets hit much more often, and you pretty much have a ship that is "target practice" for even a medium opponent, because it can dish out the same amount of damage a small/medium opponent can, take the same amount of shield damage as the small/medium craft, but it suffers from the fact that it gets hit much more often, (is unable to avoid lasers) and is less manoevrable, thus it cannot easily bring the front laser to bear.
Perhaps a similar restriction could be placed on missiles (I have seen that, in fact there is quite some variation as far as missiles and bombs are concerned).
Another idea I would like to share was the concept of wars. The concept of Feudal Houses with different ships (in the Feudals oxp) inspired this. Wars between various planets could occur, particularly in areas where there are feudal/anarchic systems, as incursions from one system to another could take the form of full scale battles (along the lane, near the nav beacon, or even near the coriolis).
I am not sure how many of these suggestions have already been discussed, I've read as much as I could before posting this. Thank you for having the patience to read .
Oolite is a worthy successor to the old Elite, and it really gives the player the feeling the old game used to give (so much so, that the first few times I played, I crashed on the station because of the tears in my eyes ).
It's also great to see the community being involved so much with the oxps and creating so much new content that the Ooniverse is a "live" and constantly evolving world.
I would like to contribute my 2 Cr worth of opinion, by sharing some thoughts.
1. Various laser sizes. It seems odd that a small ship uses the same type of laser that a large ship uses, in effect causing the same amount of damage. Perhaps a restriction can be implemented, according to which there would be three types of laser, small, medium and large (perhaps a capital ship laser for capital ships). Thus there would be small medium and large pulse laser, small medium and large beam laser, etc. A small ship would not be able to use a medium/large laser, but a pilot who is short of cash and cannot afford, say a large military laser for his python could buy a small or medium military laser. Energy consuption damage and heat output could be calculated accordingly, and perhaps there could also be different types of lasers, eg "X" company beam laser would cause more damage, but it would also have a higher heat output, or higher energy consumption, etc.
2. Shield strength/shield variation. Perhaps it could be implemented that larger ships would have a default shield strength value that would be much higher, (ie the shield could sustain much more damage from small and medium lasers) than the shield of small ships. Also, different types of shield could be purchasable (ie, the player would start with a "default" shield type and then maybe move on to shields from other manufacturers). In essence, I am suggesting an implementation similar to the idea I suggested about lasers.
I have read about the ubership argument, and I am not suggesting that large ships be "ubered". In fact, larger ships could be made significantly less manoevrable, therefore small opponents could be able to use higher manoevrability to avoid the gun of their larger opponent. It would take, however, 3-4 mambas to take out one python.
I have also read the argument that larger ships have more energy banks, in essence managing to take much more damage. This is true, but once the shield is lost, each hit causes damage to the subsystems (something that the npcs don't seem to suffer), in effect crippling the ship and its ability to fight. Add to that the fact that a python gets hit much more often, and you pretty much have a ship that is "target practice" for even a medium opponent, because it can dish out the same amount of damage a small/medium opponent can, take the same amount of shield damage as the small/medium craft, but it suffers from the fact that it gets hit much more often, (is unable to avoid lasers) and is less manoevrable, thus it cannot easily bring the front laser to bear.
Perhaps a similar restriction could be placed on missiles (I have seen that, in fact there is quite some variation as far as missiles and bombs are concerned).
Another idea I would like to share was the concept of wars. The concept of Feudal Houses with different ships (in the Feudals oxp) inspired this. Wars between various planets could occur, particularly in areas where there are feudal/anarchic systems, as incursions from one system to another could take the form of full scale battles (along the lane, near the nav beacon, or even near the coriolis).
I am not sure how many of these suggestions have already been discussed, I've read as much as I could before posting this. Thank you for having the patience to read .