After pressing space I hear "target lost", program freezes, the log keeps growing until I kill the game.
The log was too long because I have a lot of OXPs, so I started disabling OXPs.
The crashes stopped after disabling WildShips, which seems to be the culprit in my case. But I did have crashes earlier after dying, before I installed WildShips.
Code: Select all
18:37:53.319 [log.header]: Opening log for Oolite version 1.76 (x86-32 test release) under Linux at 2012-04-02 18:37:53 +0200.
4 processors detected.
Build options: spoken messages, mass/fuel pricing, JavaScript console support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
18:37:53.435 [display.mode.list.native]: X11 native resolution detected: 1366 x 768
18:37:53.537 [joystick.init]: Number of joysticks detected: 0
18:37:53.951 [dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
18:37:53.955 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
/opt/Oolite/oolite.app/Resources
AddOns
AddOns/Z_GrOovy_YAH_Player_Sidewinder_Variety_Pack.oxp
AddOns/Povray_Planets_Galaxy2_Textures.oxp
AddOns/PAGroove_Stations_v1.2.1.oxp
AddOns/Griff_Debris_sets135_no_normal_map.oxp
AddOns/Z_GrOovy_Griffs_CobraMk3_Variety_Pack.oxp
AddOns/Moccasin.oxp
AddOns/star-jelly v2.0.oxp
AddOns/RepairBots 2.04.oxp
AddOns/T_Galactic_Navy 5.4.3.oxp
AddOns/Povray_Planets_Galaxy1_Textures.oxp
AddOns/WildShips 1.00.oxp
AddOns/Illegal_goods_tweak_1.6_2012.02.05.oxp
AddOns/T_thargoid_carrier2.0.oxp
AddOns/RandomHits1.4.12oxp.oxp
AddOns/Welcome Mat 1.11.oxp
AddOns/T_SecondWave 1.34.oxp
AddOns/keyconfig.oxp
AddOns/InterstellarTweaks.oxp
AddOns/T_spectre.oxp
AddOns/G1_TOGY_Shipwreck pack.oxp
AddOns/griff_boa_prototype_normalmapped.oxp
AddOns/Delightful-Docking.oxp
AddOns/Cargo_wrecks_teaser 1.7.oxp
AddOns/Hired Guns 1.26.oxp
AddOns/Famous_Planets_v2.5.oxp
AddOns/griff_dodo_fullsize_tex.oxp
AddOns/total_patrol.oxp
AddOns/Z_GrOovy_YAH_Sidewinder_Variety_Pack.oxp
AddOns/sunskimmers.oxp
AddOns/liners_v1.3.oxp
AddOns/Neolite_Wolfies_1.1.oxp
AddOns/T_Thargorn_Threat 1.5.oxp
AddOns/Povray_Planets_1.0.oxp
AddOns/Combat-HUDv2.0.oxp
AddOns/scorpius.oxp
AddOns/accessoriesV2.0.oxp
AddOns/Snoopers2.2.oxp
AddOns/EnhancedMisjump_1.1.oxp
AddOns/Vector1.6.oxp
AddOns/Far_Arm_ships_v3.0_beta4.oxp
AddOns/TalkativeCompass_1.0.3.oxp
AddOns/randomshipnames1.1.oxp
AddOns/behemoth 2.6.oxp
AddOns/DeepSpacePirates 1.3.oxp
AddOns/Missile Analyser 1.2.oxp
AddOns/BeerCooler1.0.1.oxp
AddOns/Griff_Shipset_Addition_v1.0.oxp
AddOns/TCA_v1.03.oxp
AddOns/T_BehemothSpacewar 1.2.3.oxp
AddOns/Deep_Horizon_Nav_Buoy.oxp
AddOns/isis_reduxed_vampires.oxp
AddOns/Neolite_Companion_1.1.oxp
AddOns/Commies.oxp
AddOns/Sniper Sight 2.0.oxp
AddOns/BigShips 1.02.oxp
AddOns/YOUR_AD_HERE.oxp
AddOns/buoyRepair1.3.2.oxp
AddOns/Explorers'_Club_1.3.2_2012-03-05.oxp
AddOns/Hotrods.oxp
AddOns/G1_Lave Academy 1.31.oxp
AddOns/Ore_processor 1.59.oxp
AddOns/Griff_Shipset_Resources_v1.2.22.oxp
AddOns/Smivs'Shipset-v4-HD-replace.oxp
AddOns/GalDrivePod v1.3.oxp
AddOns/GrittyCoriolis.oxp
AddOns/OXPConfig2.1.oxp
AddOns/isis_venom.oxp
AddOns/FTZ v0.15.oxp
AddOns/G1_TOGY_Main 1.1.oxp
AddOns/Escort_Contracts_1.5.3_2012-03-07.oxp
AddOns/Cabal_Common_Library1.5.1.oxp
AddOns/Superhubv1.4.oxp
AddOns/G1_Tianve1.3.oxp
AddOns/att1.oxp
AddOns/The_Feudal_States_v1.13.oxp
AddOns/Generation Ships.oxp
AddOns/T_Extra Thargoids.oxp
AddOns/BountyStatus 1.00.oxp
AddOns/G1_TOGY_Monuments pack.oxp
AddOns/BGS-A1.4.oxp
AddOns/railgun.oxp
AddOns/Retro Rockets 1.00.oxp
AddOns/G1_Diso.oxp
AddOns/staer9_chopped_cobraV1.1.1.oxp
AddOns/Status_Quo_Q-bomb.oxp
AddOns/System_Redux.oxp
AddOns/T_thargoid_wars 4.5.4.oxp
AddOns/Target Reticle 1.2.1.oxp
18:37:53.955 [rendering.opengl.version]: OpenGL renderer version: 2.1.0 ("2.1 Mesa 7.11"). Vendor: "Tungsten Graphics, Inc". Renderer: "Mesa DRI Intel(R) Sandybridge Mobile x86/MMX/SSE2".
18:37:53.955 [rendering.opengl.extensions]: OpenGL extensions (139):
GL_ARB_framebuffer_sRGB, GL_ARB_depth_texture, GL_ARB_texture_env_add, GL_EXT_pixel_buffer_object, GL_EXT_texture_compression_rgtc, GL_ARB_half_float_vertex, GL_IBM_multimode_draw_arrays, GL_EXT_texture3D, GL_EXT_compiled_vertex_array, GL_NV_vertex_program1_1, GL_ARB_framebuffer_object, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_ARB_shader_texture_lod, GL_EXT_texture_cube_map, GL_EXT_rescale_normal, GL_ATI_draw_buffers, GL_ARB_transpose_matrix, GL_ARB_texture_compression_rgtc, GL_ARB_half_float_pixel, GL_EXT_stencil_two_side, GL_ARB_texture_border_clamp, GL_ARB_multisample, GL_ATI_separate_stencil, GL_ARB_texture_non_power_of_two, GL_INGR_blend_func_separate, GL_EXT_bgra, GL_ARB_sync, GL_EXT_texture_env_dot3, GL_EXT_provoking_vertex, GL_APPLE_packed_pixels, GL_NV_light_max_exponent, GL_ARB_sampler_objects, GL_SUN_multi_draw_arrays, GL_ARB_map_buffer_range, GL_ARB_vertex_shader, GL_ARB_shader_objects, GL_NV_texgen_reflection, GL_EXT_multi_draw_arrays, GL_ARB_vertex_program, GL_IBM_rasterpos_clip, GL_EXT_texture_object, GL_ATI_texture_env_combine3, GL_EXT_framebuffer_sRGB, GL_NV_texture_env_combine4, GL_ARB_fragment_coord_conventions, GL_EXT_stencil_wrap, GL_EXT_texture_swizzle, GL_EXT_framebuffer_blit, GL_MESA_pack_invert, GL_ARB_vertex_array_bgra, GL_NV_packed_depth_stencil, GL_ARB_texture_compression, GL_ARB_vertex_array_object, GL_EXT_blend_color, GL_EXT_blend_minmax, GL_ARB_texture_swizzle, GL_APPLE_vertex_array_object, GL_EXT_subtexture, GL_MESA_texture_signed_rgba, GL_ARB_point_sprite, GL_ARB_depth_clamp, GL_NV_depth_clamp, GL_EXT_vertex_array, GL_EXT_abgr, GL_ARB_vertex_buffer_object, GL_NV_blend_square, GL_EXT_framebuffer_multisample, GL_ATI_envmap_bumpmap, GL_NV_conditional_render, GL_NV_texture_rectangle, GL_ARB_multitexture, GL_EXT_texture, GL_ARB_seamless_cube_map, GL_EXT_vertex_array_bgra, GL_ARB_copy_buffer, GL_ARB_draw_elements_base_vertex, GL_APPLE_object_purgeable, GL_ARB_shadow, GL_EXT_blend_subtract, GL_EXT_separate_shader_objects, GL_ARB_fragment_program_shadow, GL_MESA_window_pos, GL_ARB_window_pos, GL_EXT_texture_lod_bias, GL_IBM_texture_mirrored_repeat, GL_EXT_texture_snorm, GL_ARB_texture_env_crossbar, GL_ARB_point_parameters, GL_EXT_texture_sRGB_decode, GL_ARB_robustness, GL_ARB_texture_rg, GL_EXT_timer_query, GL_EXT_texture_edge_clamp, GL_EXT_copy_texture, GL_EXT_texture_sRGB, GL_MESA_ycbcr_texture, GL_ARB_texture_env_combine, GL_ARB_fragment_program, GL_ARB_explicit_attrib_location, GL_EXT_texture_filter_anisotropic, GL_EXT_draw_range_elements, GL_EXT_blend_logic_op, GL_ARB_pixel_buffer_object, GL_EXT_packed_depth_stencil, GL_ARB_texture_rectangle, GL_EXT_fog_coord, GL_ARB_ES2_compatibility, GL_SGIS_texture_lod, GL_3DFX_texture_compression_FXT1, GL_EXT_gpu_program_parameters, GL_APPLE_client_storage, GL_ARB_fragment_shader, GL_OES_EGL_image, GL_EXT_polygon_offset, GL_ARB_shading_language_100, GL_SGIS_texture_border_clamp, GL_EXT_secondary_color, GL_EXT_point_parameters, GL_ARB_draw_buffers, GL_NV_vertex_program, GL_SGIS_generate_mipmap, GL_EXT_draw_buffers2, GL_EXT_texture_rectangle, GL_ATI_blend_equation_separate, GL_OES_read_format, GL_EXT_blend_func_separate, GL_ARB_texture_cube_map, GL_ARB_occlusion_query, GL_EXT_framebuffer_object, GL_EXT_packed_pixels, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_env_dot3, GL_ARB_provoking_vertex, GL_EXT_blend_equation_separate, GL_ARB_color_buffer_float, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_SGIS_texture_edge_clamp
18:37:53.963 [rendering.opengl.shader.support]: Shaders are supported.
18:37:53.963 [speech.synthesis]: Spoken messages are off.
18:37:54.257 [shipData.load.begin]: Loading ship data.
18:37:55.108 [shipData.load.error]: ***** ERROR: the shipdata.plist entry "PAGroove-icosahedron-reference" specifies no model.
18:37:55.301 [shipData.load.error]: ***** ERROR: the shipdata.plist entry "PAGroove-dodecahedron-reference" specifies no model.
18:37:55.351 [shipData.load.error]: ***** ERROR: the shipdata.plist entry "PAGroove-coriolis-reference" specifies no model.
18:37:55.393 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "griff_normalmapped_cobra_mkIII_player_FOxtrot" does not have a corresponding shipdata.plist entry, ignoring.
18:37:57.594 [script.javascript.init]: JavaScript reset successful.
18:37:57.748 [script.load.world.listAll]: Loaded 84 world scripts:
behemoth 2.6
behemoth-spacewar 1.2.1
BGS-M 1.4
bigShips_populator 1.0.2
Bounty Status Display 1.00
buoyRepair 1.3.2
Cabal_Common_Briefing 1.5.1
Cabal_Common_Comms 1.5.1
Cabal_Common_Functions 1.5.1
Cabal_Common_Keyboard 1.5.1
Cabal_Common_MissionHandling 1.5.1
Cabal_Common_Music 1.5.1
Cabal_Common_OXPStrength 1.5.1
Cabal_Common_SpecialMarkets 1.5.1
Cargo_Wreck_Teaser 1.7
communist_population 2.11
deep_space_pirates 1.3
Enhanced Misjumps 1.1
Escort_Contracts 1.5.3
Escort_Contracts_Rep 1.5.3
explorer_club.js 1.3.2
explorer_club_snapshot.js 1.3.2
Extra Thargoids system populator
Famous Planets 2.5.1
Far Arm ships Populator 3.0
feudal-challenge.js 8.0
feudal-mission.js 9.0
feudal-planetfall.js 3.0
feudal-promotion.js 5.0
feudal-ranks.js 4.0
feudal-tournament.js 9.0
free-trade-zone
GalDrivePod_main_script 1.0
GalNavy 5.4.3
Generation Ships 1.3
hiredGuns_system 1.0
hofd 5.3.0
illegal_goods_missions 1.6
illegal_goods_tweak 1.6
Interstellar tweaks - main script 1
LaveAcademy 1.2
liners_populator 1.3
missile_analyser 1.2
newskim
oolite-cloaking-device 1.76
oolite-constrictor-hunt 1.76
oolite-nova 1.76
oolite-thargoid-plans 1.76
oolite-tianve 1.3
oolite-trumbles 1.76
oreProcessor 1.59
OXPConfig 2.1
PAGroove_superhubPopulator 1.1
Pi-Forty-Two Con stores 4.1.7
Povray Planets 1
Povray Planets Galaxy1 Textures 0.1
Povray Planets Galaxy2 Textures 0.1
railgun 1.3
Random_Hits 1.4.12
randomshipnames 1.1
Repair system 2.04
reticle_target_sensitive 1.2.1
Sniper Sight 2.0
snoopers 2.2
Spawn-renegadevenomtest 1.0.1
Spawn-scorpius 1.0.1
Spawn-spectre 1.0.1
System Redux 1.2.3
Talkative Space Compass 1.0.3
thargoid_wars 4.5.4
thargoidcarrier 2.0
Thargorn_Witchspace_Battle 1.5
Tionisla Chronicle Array OXP 1.03
total_patrol 1.3
vector 1.6
vector_areidis 1.6
vector_cubes 1.6
vector_insp 1.6
vector_missionArn 1.6
vector_news 1.6
vector_pad 1.6
vector_updater 1.6
Welcome Information Script 1.1
wildShips_populator.js 1.00
18:37:58.955 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:37:58.955 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader venomshaderv.vertex/venomshaderf.fragment in full complexity mode, trying simple mode.
18:37:58.955 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:37:58.956 [shader.load.failed]: ***** ERROR: Could not build shader venomshaderv.vertex/venomshaderf.fragment.
18:37:59.106 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:37:59.106 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader venomshaderv.vertex/venomshaderf.fragment in full complexity mode, trying simple mode.
18:37:59.107 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:37:59.107 [shader.load.failed]: ***** ERROR: Could not build shader venomshaderv.vertex/venomshaderf.fragment.
18:37:59.157 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:37:59.157 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader venomshaderv.vertex/venomshaderf.fragment in full complexity mode, trying simple mode.
18:37:59.158 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:37:59.158 [shader.load.failed]: ***** ERROR: Could not build shader venomshaderv.vertex/venomshaderf.fragment.
18:37:59.191 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:37:59.191 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader venomshaderv.vertex/venomshaderf.fragment in full complexity mode, trying simple mode.
18:37:59.192 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:37:59.192 [shader.load.failed]: ***** ERROR: Could not build shader venomshaderv.vertex/venomshaderf.fragment.
18:38:01.907 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:01.907 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader venomshaderv.vertex/venomshaderf.fragment in full complexity mode, trying simple mode.
18:38:01.908 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:01.908 [shader.load.failed]: ***** ERROR: Could not build shader venomshaderv.vertex/venomshaderf.fragment.
18:38:02.550 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:02.550 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader venomshaderv.vertex/venomshaderf.fragment in full complexity mode, trying simple mode.
18:38:02.550 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:02.551 [shader.load.failed]: ***** ERROR: Could not build shader venomshaderv.vertex/venomshaderf.fragment.
18:38:04.580 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (Extra Thargoids system populator ): TypeError: dummyShips is null
18:38:04.581 [script.javaScript.exception.unexpectedType]: AddOns/T_Extra Thargoids.oxp/Scripts/extraThargoid-populator.js, line 219.
18:38:04.767 [Povray Planets]: Startup
18:38:04.767 [Povray Planets]: Povray Planets Galaxy1 Textures
18:38:04.767 [Povray Planets]: Monkey patch Povray Planets Galaxy1 Textures
18:38:04.768 [Povray Planets]: Povray Planets Galaxy2 Textures
18:38:04.768 [Povray Planets]: Monkey patch Povray Planets Galaxy2 Textures
18:38:04.768 [Povray Planets]: Povray Planets Galaxy3 Textures
18:38:04.768 [Povray Planets]: Povray Planets Galaxy4 Textures
18:38:04.768 [Povray Planets]: Povray Planets Galaxy5 Textures
18:38:04.768 [Povray Planets]: Povray Planets Galaxy6 Textures
18:38:04.768 [Povray Planets]: Povray Planets Galaxy7 Textures
18:38:04.768 [Povray Planets]: Povray Planets Galaxy8 Textures
18:38:05.921 [loading.complete]: ========== Loading complete. ==========
18:38:11.825 [script.javascript.init]: JavaScript reset successful.
18:38:11.877 [script.load.world.listAll]: Loaded 84 world scripts:
behemoth 2.6
behemoth-spacewar 1.2.1
BGS-M 1.4
bigShips_populator 1.0.2
Bounty Status Display 1.00
buoyRepair 1.3.2
Cabal_Common_Briefing 1.5.1
Cabal_Common_Comms 1.5.1
Cabal_Common_Functions 1.5.1
Cabal_Common_Keyboard 1.5.1
Cabal_Common_MissionHandling 1.5.1
Cabal_Common_Music 1.5.1
Cabal_Common_OXPStrength 1.5.1
Cabal_Common_SpecialMarkets 1.5.1
Cargo_Wreck_Teaser 1.7
communist_population 2.11
deep_space_pirates 1.3
Enhanced Misjumps 1.1
Escort_Contracts 1.5.3
Escort_Contracts_Rep 1.5.3
explorer_club.js 1.3.2
explorer_club_snapshot.js 1.3.2
Extra Thargoids system populator
Famous Planets 2.5.1
Far Arm ships Populator 3.0
feudal-challenge.js 8.0
feudal-mission.js 9.0
feudal-planetfall.js 3.0
feudal-promotion.js 5.0
feudal-ranks.js 4.0
feudal-tournament.js 9.0
free-trade-zone
GalDrivePod_main_script 1.0
GalNavy 5.4.3
Generation Ships 1.3
hiredGuns_system 1.0
hofd 5.3.0
illegal_goods_missions 1.6
illegal_goods_tweak 1.6
Interstellar tweaks - main script 1
LaveAcademy 1.2
liners_populator 1.3
missile_analyser 1.2
newskim
oolite-cloaking-device 1.76
oolite-constrictor-hunt 1.76
oolite-nova 1.76
oolite-thargoid-plans 1.76
oolite-tianve 1.3
oolite-trumbles 1.76
oreProcessor 1.59
OXPConfig 2.1
PAGroove_superhubPopulator 1.1
Pi-Forty-Two Con stores 4.1.7
Povray Planets 1
Povray Planets Galaxy1 Textures 0.1
Povray Planets Galaxy2 Textures 0.1
railgun 1.3
Random_Hits 1.4.12
randomshipnames 1.1
Repair system 2.04
reticle_target_sensitive 1.2.1
Sniper Sight 2.0
snoopers 2.2
Spawn-renegadevenomtest 1.0.1
Spawn-scorpius 1.0.1
Spawn-spectre 1.0.1
System Redux 1.2.3
Talkative Space Compass 1.0.3
thargoid_wars 4.5.4
thargoidcarrier 2.0
Thargorn_Witchspace_Battle 1.5
Tionisla Chronicle Array OXP 1.03
total_patrol 1.3
vector 1.6
vector_areidis 1.6
vector_cubes 1.6
vector_insp 1.6
vector_missionArn 1.6
vector_news 1.6
vector_pad 1.6
vector_updater 1.6
Welcome Information Script 1.1
wildShips_populator.js 1.00
18:38:12.939 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:12.940 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader venomshaderv.vertex/venomshaderf.fragment in full complexity mode, trying simple mode.
18:38:12.940 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:12.940 [shader.load.failed]: ***** ERROR: Could not build shader venomshaderv.vertex/venomshaderf.fragment.
18:38:13.325 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for wildShips_enginePlasma.fragment:
>>>>> GLSL log:
0:52(52): error: Could not implicitly convert operands to arithmetic operator
0:52(53): error: Operands to arithmetic operators must be numeric
0:52(54): error: Operands to arithmetic operators must be numeric
18:38:13.325 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader wildShips_enginePlasma.vertex/wildShips_enginePlasma.fragment in full complexity mode, trying simple mode.
18:38:13.328 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for wildShips_enginePlasma.fragment:
>>>>> GLSL log:
0:53(52): error: Could not implicitly convert operands to arithmetic operator
0:53(53): error: Operands to arithmetic operators must be numeric
0:53(54): error: Operands to arithmetic operators must be numeric
18:38:13.328 [shader.load.failed]: ***** ERROR: Could not build shader wildShips_enginePlasma.vertex/wildShips_enginePlasma.fragment.
18:38:13.384 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for wildShips_enginePlasma.fragment:
>>>>> GLSL log:
0:52(52): error: Could not implicitly convert operands to arithmetic operator
0:52(53): error: Operands to arithmetic operators must be numeric
0:52(54): error: Operands to arithmetic operators must be numeric
18:38:13.384 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader wildShips_enginePlasma.vertex/wildShips_enginePlasma.fragment in full complexity mode, trying simple mode.
18:38:13.386 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for wildShips_enginePlasma.fragment:
>>>>> GLSL log:
0:53(52): error: Could not implicitly convert operands to arithmetic operator
0:53(53): error: Operands to arithmetic operators must be numeric
0:53(54): error: Operands to arithmetic operators must be numeric
18:38:13.386 [shader.load.failed]: ***** ERROR: Could not build shader wildShips_enginePlasma.vertex/wildShips_enginePlasma.fragment.
18:38:13.654 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:13.654 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader venomshaderv.vertex/venomshaderf.fragment in full complexity mode, trying simple mode.
18:38:13.654 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:13.655 [shader.load.failed]: ***** ERROR: Could not build shader venomshaderv.vertex/venomshaderf.fragment.
18:38:13.703 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:13.703 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader venomshaderv.vertex/venomshaderf.fragment in full complexity mode, trying simple mode.
18:38:13.704 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:13.704 [shader.load.failed]: ***** ERROR: Could not build shader venomshaderv.vertex/venomshaderf.fragment.
18:38:14.194 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for wildShips_enginePlasma.fragment:
>>>>> GLSL log:
0:52(52): error: Could not implicitly convert operands to arithmetic operator
0:52(53): error: Operands to arithmetic operators must be numeric
0:52(54): error: Operands to arithmetic operators must be numeric
18:38:14.195 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader wildShips_enginePlasma.vertex/wildShips_enginePlasma.fragment in full complexity mode, trying simple mode.
18:38:14.198 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for wildShips_enginePlasma.fragment:
>>>>> GLSL log:
0:53(52): error: Could not implicitly convert operands to arithmetic operator
0:53(53): error: Operands to arithmetic operators must be numeric
0:53(54): error: Operands to arithmetic operators must be numeric
18:38:14.198 [shader.load.failed]: ***** ERROR: Could not build shader wildShips_enginePlasma.vertex/wildShips_enginePlasma.fragment.
18:38:14.247 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:14.248 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader venomshaderv.vertex/venomshaderf.fragment in full complexity mode, trying simple mode.
18:38:14.248 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:14.248 [shader.load.failed]: ***** ERROR: Could not build shader venomshaderv.vertex/venomshaderf.fragment.
18:38:14.253 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for wildShips_enginePlasma.fragment:
>>>>> GLSL log:
0:52(52): error: Could not implicitly convert operands to arithmetic operator
0:52(53): error: Operands to arithmetic operators must be numeric
0:52(54): error: Operands to arithmetic operators must be numeric
18:38:14.253 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader wildShips_enginePlasma.vertex/wildShips_enginePlasma.fragment in full complexity mode, trying simple mode.
18:38:14.255 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for wildShips_enginePlasma.fragment:
>>>>> GLSL log:
0:53(52): error: Could not implicitly convert operands to arithmetic operator
0:53(53): error: Operands to arithmetic operators must be numeric
0:53(54): error: Operands to arithmetic operators must be numeric
18:38:14.255 [shader.load.failed]: ***** ERROR: Could not build shader wildShips_enginePlasma.vertex/wildShips_enginePlasma.fragment.
18:38:14.651 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (Extra Thargoids system populator ): TypeError: dummyShips is null
18:38:14.651 [script.javaScript.exception.unexpectedType]: AddOns/T_Extra Thargoids.oxp/Scripts/extraThargoid-populator.js, line 219.
18:38:14.652 [Povray Planets]: Startup
18:38:14.652 [Povray Planets]: Povray Planets Galaxy1 Textures
18:38:14.652 [Povray Planets]: Monkey patch Povray Planets Galaxy1 Textures
18:38:14.652 [Povray Planets]: Povray Planets Galaxy2 Textures
18:38:14.652 [Povray Planets]: Monkey patch Povray Planets Galaxy2 Textures
18:38:14.652 [Povray Planets]: Povray Planets Galaxy3 Textures
18:38:14.652 [Povray Planets]: Povray Planets Galaxy4 Textures
18:38:14.652 [Povray Planets]: Povray Planets Galaxy5 Textures
18:38:14.652 [Povray Planets]: Povray Planets Galaxy6 Textures
18:38:14.653 [Povray Planets]: Povray Planets Galaxy7 Textures
18:38:14.653 [Povray Planets]: Povray Planets Galaxy8 Textures
18:38:19.408 [testscript.spawn]: Generated 10 renegadevenomtest for testing purposes.
18:38:19.409 [Povray Planets]: Populating Xeabiti
18:38:19.536 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (Pi-Forty-Two Con stores 4.1.7): TypeError: ships is null
18:38:19.536 [script.javaScript.exception.unexpectedType]: AddOns/YOUR_AD_HERE.oxp/Scripts/your_ad_here.js, line 45.
18:38:19.543 [Povray Planets]: Populating Xeabiti
18:38:19.750 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for scorpshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:19.750 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader scorpshaderv.vertex/scorpshaderf.fragment in full complexity mode, trying simple mode.
18:38:19.750 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for scorpshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:19.750 [shader.load.failed]: ***** ERROR: Could not build shader scorpshaderv.vertex/scorpshaderf.fragment.
18:38:19.822 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for spectreshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:19.823 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader spectreshaderv.vertex/spectreshaderf.fragment in full complexity mode, trying simple mode.
18:38:19.823 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for spectreshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:19.823 [shader.load.failed]: ***** ERROR: Could not build shader spectreshaderv.vertex/spectreshaderf.fragment.
18:38:19.897 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:19.897 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader venomshaderv.vertex/venomshaderf.fragment in full complexity mode, trying simple mode.
18:38:19.898 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:19.898 [shader.load.failed]: ***** ERROR: Could not build shader venomshaderv.vertex/venomshaderf.fragment.
18:38:20.070 [bigShips_populator]: 1 big trader(s) added to the Xeabiti system.
18:38:21.729 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for wildShips_enginePlasma.fragment:
>>>>> GLSL log:
0:52(52): error: Could not implicitly convert operands to arithmetic operator
0:52(53): error: Operands to arithmetic operators must be numeric
0:52(54): error: Operands to arithmetic operators must be numeric
---snipped---
18:38:45.340 [shader.load.failed]: ***** ERROR: Could not build shader wildShips_enginePlasma.vertex/wildShips_enginePlasma.fragment.
18:38:46.366 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:46.366 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader venomshaderv.vertex/venomshaderf.fragment in full complexity mode, trying simple mode.
18:38:46.367 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:46.367 [shader.load.failed]: ***** ERROR: Could not build shader venomshaderv.vertex/venomshaderf.fragment.
18:38:46.470 [Povray Planets]: Populating Vezadi
18:38:46.674 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for scorpshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:46.674 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader scorpshaderv.vertex/scorpshaderf.fragment in full complexity mode, trying simple mode.
18:38:46.675 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for scorpshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:46.675 [shader.load.failed]: ***** ERROR: Could not build shader scorpshaderv.vertex/scorpshaderf.fragment.
18:38:46.741 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for scorpshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:46.741 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader scorpshaderv.vertex/scorpshaderf.fragment in full complexity mode, trying simple mode.
18:38:46.741 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for scorpshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
---snipped---
18:38:46.779 [shader.load.failed]: ***** ERROR: Could not build shader scorpshaderv.vertex/scorpshaderf.fragment.
18:38:46.782 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for scorpshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:46.782 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader scorpshaderv.vertex/scorpshaderf.fragment in full complexity mode, trying simple mode.
18:38:46.783 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for scorpshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:46.783 [shader.load.failed]: ***** ERROR: Could not build shader scorpshaderv.vertex/scorpshaderf.fragment.
18:38:46.786 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for scorpshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:46.786 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader scorpshaderv.vertex/scorpshaderf.fragment in full complexity mode, trying simple mode.
18:38:46.786 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for scorpshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:46.786 [shader.load.failed]: ***** ERROR: Could not build shader scorpshaderv.vertex/scorpshaderf.fragment.
18:38:46.789 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for scorpshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:46.789 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader scorpshaderv.vertex/scorpshaderf.fragment in full complexity mode, trying simple mode.
18:38:46.790 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for scorpshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:46.790 [shader.load.failed]: ***** ERROR: Could not build shader scorpshaderv.vertex/scorpshaderf.fragment.
18:38:46.794 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for scorpshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:46.794 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader scorpshaderv.vertex/scorpshaderf.fragment in full complexity mode, trying simple mode.
18:38:46.795 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for scorpshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:46.795 [shader.load.failed]: ***** ERROR: Could not build shader scorpshaderv.vertex/scorpshaderf.fragment.
18:38:46.798 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for scorpshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:46.798 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader scorpshaderv.vertex/scorpshaderf.fragment in full complexity mode, trying simple mode.
18:38:46.798 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for scorpshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:46.798 [shader.load.failed]: ***** ERROR: Could not build shader scorpshaderv.vertex/scorpshaderf.fragment.
18:38:46.801 [testscript.spawn]: Generated 1 scorpius for testing purposes.
18:38:47.181 [Povray Planets]: Populating Vezadi
18:38:47.296 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:47.297 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader venomshaderv.vertex/venomshaderf.fragment in full complexity mode, trying simple mode.
18:38:47.297 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:47.297 [shader.load.failed]: ***** ERROR: Could not build shader venomshaderv.vertex/venomshaderf.fragment.
18:38:47.300 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:47.300 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader venomshaderv.vertex/venomshaderf.fragment in full complexity mode, trying simple mode.
18:38:47.300 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:47.300 [shader.load.failed]: ***** ERROR: Could not build shader venomshaderv.vertex/venomshaderf.fragment.
18:38:47.306 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for scorpshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:47.306 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader scorpshaderv.vertex/scorpshaderf.fragment in full complexity mode, trying simple mode.
18:38:47.306 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for scorpshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:47.306 [shader.load.failed]: ***** ERROR: Could not build shader scorpshaderv.vertex/scorpshaderf.fragment.
18:38:47.309 [bigShips_populator]: 1 big trader(s) added to the Vezadi system.
18:38:51.433 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:51.433 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader venomshaderv.vertex/venomshaderf.fragment in full complexity mode, trying simple mode.
18:38:51.433 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:51.434 [shader.load.failed]: ***** ERROR: Could not build shader venomshaderv.vertex/venomshaderf.fragment.
18:38:51.441 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for wildShips_enginePlasma.fragment:
>>>>> GLSL log:
0:52(52): error: Could not implicitly convert operands to arithmetic operator
0:52(53): error: Operands to arithmetic operators must be numeric
0:52(54): error: Operands to arithmetic operators must be numeric
18:38:51.441 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader wildShips_enginePlasma.vertex/wildShips_enginePlasma.fragment in full complexity mode, trying simple mode.
18:38:51.445 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for wildShips_enginePlasma.fragment:
>>>>> GLSL log:
0:53(52): error: Could not implicitly convert operands to arithmetic operator
0:53(53): error: Operands to arithmetic operators must be numeric
0:53(54): error: Operands to arithmetic operators must be numeric
18:38:51.446 [shader.load.failed]: ***** ERROR: Could not build shader wildShips_enginePlasma.vertex/wildShips_enginePlasma.fragment.
18:38:51.451 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for wildShips_enginePlasma.fragment:
>>>>> GLSL log:
0:52(52): error: Could not implicitly convert operands to arithmetic operator
0:52(53): error: Operands to arithmetic operators must be numeric
0:52(54): error: Operands to arithmetic operators must be numeric
18:38:51.452 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader wildShips_enginePlasma.vertex/wildShips_enginePlasma.fragment in full complexity mode, trying simple mode.
18:38:51.454 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for wildShips_enginePlasma.fragment:
>>>>> GLSL log:
0:53(52): error: Could not implicitly convert operands to arithmetic operator
0:53(53): error: Operands to arithmetic operators must be numeric
0:53(54): error: Operands to arithmetic operators must be numeric
18:38:51.454 [shader.load.failed]: ***** ERROR: Could not build shader wildShips_enginePlasma.vertex/wildShips_enginePlasma.fragment.
18:38:51.458 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for wildShips_enginePlasma.fragment:
>>>>> GLSL log:
0:52(52): error: Could not implicitly convert operands to arithmetic operator
0:52(53): error: Operands to arithmetic operators must be numeric
0:52(54): error: Operands to arithmetic operators must be numeric
18:38:51.458 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader wildShips_enginePlasma.vertex/wildShips_enginePlasma.fragment in full complexity mode, trying simple mode.
18:38:51.460 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for wildShips_enginePlasma.fragment:
>>>>> GLSL log:
0:53(52): error: Could not implicitly convert operands to arithmetic operator
0:53(53): error: Operands to arithmetic operators must be numeric
0:53(54): error: Operands to arithmetic operators must be numeric
18:38:51.460 [shader.load.failed]: ***** ERROR: Could not build shader wildShips_enginePlasma.vertex/wildShips_enginePlasma.fragment.
18:38:51.465 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for wildShips_enginePlasma.fragment:
>>>>> GLSL log:
0:52(52): error: Could not implicitly convert operands to arithmetic operator
0:52(53): error: Operands to arithmetic operators must be numeric
0:52(54): error: Operands to arithmetic operators must be numeric
18:38:51.465 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader wildShips_enginePlasma.vertex/wildShips_enginePlasma.fragment in full complexity mode, trying simple mode.
18:38:51.468 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for wildShips_enginePlasma.fragment:
>>>>> GLSL log:
0:53(52): error: Could not implicitly convert operands to arithmetic operator
0:53(53): error: Operands to arithmetic operators must be numeric
0:53(54): error: Operands to arithmetic operators must be numeric
18:38:51.468 [shader.load.failed]: ***** ERROR: Could not build shader wildShips_enginePlasma.vertex/wildShips_enginePlasma.fragment.
18:38:52.418 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:52.418 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader venomshaderv.vertex/venomshaderf.fragment in full complexity mode, trying simple mode.
18:38:52.419 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for venomshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
18:38:52.419 [shader.load.failed]: ***** ERROR: Could not build shader venomshaderv.vertex/venomshaderf.fragment.
18:39:25.678 [script.javascript.init.error]: JavaScript processes still pending. Can't reset JavaScript engine.
18:39:25.678 [script.javascript.init.error]: Scheduling new JavaScript reset.
18:39:25.678 [load.failed]: ***** Failed to load saved game "Gimbal Locke.oolite-save": Game engine still resetting while loading game.
18:39:25.724 [script.javascript.init.error]: JavaScript processes still pending. Can't reset JavaScript engine.
18:39:25.724 [script.javascript.init.error]: Scheduling new JavaScript reset.
18:39:25.867 [script.javascript.init.error]: JavaScript processes still pending. Can't reset JavaScript engine.
18:39:25.867 [script.javascript.init.error]: Scheduling new JavaScript reset.
---snipped---
18:39:34.759 [script.javascript.init.error]: JavaScript processes still pending. Can't reset JavaScript engine.
18:39:34.759 [script.javascript.init.error]: Scheduling new JavaScript reset.
18:39:34.769 [gameController.exitApp]: .GNUstepDefaults synchronized.
Closing log at 2012-04-02 18:39:34 +0200.