some graphics artefacts
Posted: Sun Apr 01, 2012 1:46 pm
Hi all, i have Radeon Mobility FireGL 9000 (RV250 gpu chip) and use open source driver, after switching to KMS i have some artefacts on planets like this - http://gallery.icf.org.ru/icfteam/GHhos ... 7.png.html and http://gallery.icf.org.ru/icfteam/GHhos ... 0.png.html, and white square instead oolite logo while game startup, all other works fine, oolite version 1.76, is here any way to fix this? snips from logs:
17:07:10.418 [rendering.opengl.version]: OpenGL renderer version: 1.3.0 ("1.3 Mesa 7.11.2"). Vendor: "Tungsten G
raphics, Inc.". Renderer: "Mesa DRI R200 (RV250 4C66) x86/MMX/SSE2 TCL DRI2".
17:07:10.419 [rendering.opengl.extensions]: OpenGL extensions (88):
GL_ARB_texture_env_crossbar, GL_S3_s3tc, GL_EXT_abgr, GL_EXT_texture, GL_IBM_texture_mirrored_repeat, GL_EXT_tex
ture_edge_clamp, GL_EXT_separate_specular_color, GL_EXT_blend_minmax, GL_ARB_texture_env_add, GL_EXT_texture_obj
ect, GL_INGR_blend_func_separate, GL_EXT_texture_cube_map, GL_EXT_blend_logic_op, GL_EXT_texture_env_dot3, GL_IB
M_rasterpos_clip, GL_ARB_texture_env_dot3, GL_EXT_framebuffer_object, GL_NV_light_max_exponent, GL_EXT_blend_sub
tract, GL_EXT_copy_texture, GL_ATI_texture_mirror_once, GL_MESA_window_pos, GL_ARB_multitexture, GL_EXT_stencil_
wrap, GL_ARB_texture_border_clamp, GL_ARB_texture_env_combine, GL_EXT_texture_env_add, GL_SGIS_texture_edge_clam
p, GL_EXT_packed_pixels, GL_SGIS_texture_lod, GL_ARB_occlusion_query, GL_ARB_transpose_matrix, GL_NV_packed_dept
h_stencil, GL_NV_texgen_reflection, GL_ARB_robustness, GL_OES_EGL_image, GL_EXT_gpu_program_parameters, GL_EXT_r
escale_normal, GL_ATI_fragment_shader, GL_EXT_secondary_color, GL_ARB_copy_buffer, GL_OES_read_format, GL_ARB_te
xture_mirrored_repeat, GL_SUN_multi_draw_arrays, GL_EXT_blend_equation_separate, GL_ARB_half_float_pixel, GL_EXT
_draw_range_elements, GL_EXT_polygon_offset, GL_EXT_texture_lod_bias, GL_EXT_texture_filter_anisotropic, GL_EXT_
texture_compression_dxt1, GL_SGIS_texture_border_clamp, GL_SGIS_generate_mipmap, GL_ARB_texture_rectangle, GL_NV
_texture_rectangle, GL_ARB_point_sprite, GL_EXT_packed_depth_stencil, GL_EXT_texture_compression_s3tc, GL_ARB_ve
rtex_buffer_object, GL_EXT_texture_mirror_clamp, GL_IBM_multimode_draw_arrays, GL_EXT_texture_rectangle, GL_EXT_
fog_coord, GL_EXT_texture3D, GL_EXT_subtexture, GL_ARB_window_pos, GL_EXT_point_parameters, GL_EXT_texture_env_c
ombine, GL_ARB_vertex_program, GL_ARB_texture_cube_map, GL_ARB_point_parameters, GL_EXT_compiled_vertex_array, G
L_EXT_bgra, GL_EXT_vertex_array, GL_ARB_multisample, GL_ARB_vertex_array_object, GL_ARB_draw_buffers, GL_ATI_dra
w_buffers, GL_ARB_texture_compression, GL_EXT_multi_draw_arrays, GL_APPLE_vertex_array_object, GL_ATI_texture_en
v_combine3, GL_APPLE_packed_pixels, GL_EXT_blend_func_separate, GL_MESA_pack_invert, GL_ATI_blend_equation_separ
ate, GL_EXT_blend_color, GL_NV_blend_square
17:07:10.461 [rendering.opengl.shader.support]: Shaders will not be used (OpenGL extension GL_ARB_shading_langua
ge_100 is not available).
17:07:10.461 [speech.synthesis]: Spoken messages are off.
17:07:10.946 [shipData.load.begin]: Loading ship data.
17:07:15.112 [script.javascript.init]: JavaScript reset successful.
17:07:15.602 [script.load.world.listAll]: Loaded 92 world scripts:
Anarchies 2.7
assassins
AsteroidStorm 4.02
https://bb.oolite.space/viewtopic.ph ... 15#p162268 looks similar, can anyone point me there depth buffer and colors in code?
17:07:10.418 [rendering.opengl.version]: OpenGL renderer version: 1.3.0 ("1.3 Mesa 7.11.2"). Vendor: "Tungsten G
raphics, Inc.". Renderer: "Mesa DRI R200 (RV250 4C66) x86/MMX/SSE2 TCL DRI2".
17:07:10.419 [rendering.opengl.extensions]: OpenGL extensions (88):
GL_ARB_texture_env_crossbar, GL_S3_s3tc, GL_EXT_abgr, GL_EXT_texture, GL_IBM_texture_mirrored_repeat, GL_EXT_tex
ture_edge_clamp, GL_EXT_separate_specular_color, GL_EXT_blend_minmax, GL_ARB_texture_env_add, GL_EXT_texture_obj
ect, GL_INGR_blend_func_separate, GL_EXT_texture_cube_map, GL_EXT_blend_logic_op, GL_EXT_texture_env_dot3, GL_IB
M_rasterpos_clip, GL_ARB_texture_env_dot3, GL_EXT_framebuffer_object, GL_NV_light_max_exponent, GL_EXT_blend_sub
tract, GL_EXT_copy_texture, GL_ATI_texture_mirror_once, GL_MESA_window_pos, GL_ARB_multitexture, GL_EXT_stencil_
wrap, GL_ARB_texture_border_clamp, GL_ARB_texture_env_combine, GL_EXT_texture_env_add, GL_SGIS_texture_edge_clam
p, GL_EXT_packed_pixels, GL_SGIS_texture_lod, GL_ARB_occlusion_query, GL_ARB_transpose_matrix, GL_NV_packed_dept
h_stencil, GL_NV_texgen_reflection, GL_ARB_robustness, GL_OES_EGL_image, GL_EXT_gpu_program_parameters, GL_EXT_r
escale_normal, GL_ATI_fragment_shader, GL_EXT_secondary_color, GL_ARB_copy_buffer, GL_OES_read_format, GL_ARB_te
xture_mirrored_repeat, GL_SUN_multi_draw_arrays, GL_EXT_blend_equation_separate, GL_ARB_half_float_pixel, GL_EXT
_draw_range_elements, GL_EXT_polygon_offset, GL_EXT_texture_lod_bias, GL_EXT_texture_filter_anisotropic, GL_EXT_
texture_compression_dxt1, GL_SGIS_texture_border_clamp, GL_SGIS_generate_mipmap, GL_ARB_texture_rectangle, GL_NV
_texture_rectangle, GL_ARB_point_sprite, GL_EXT_packed_depth_stencil, GL_EXT_texture_compression_s3tc, GL_ARB_ve
rtex_buffer_object, GL_EXT_texture_mirror_clamp, GL_IBM_multimode_draw_arrays, GL_EXT_texture_rectangle, GL_EXT_
fog_coord, GL_EXT_texture3D, GL_EXT_subtexture, GL_ARB_window_pos, GL_EXT_point_parameters, GL_EXT_texture_env_c
ombine, GL_ARB_vertex_program, GL_ARB_texture_cube_map, GL_ARB_point_parameters, GL_EXT_compiled_vertex_array, G
L_EXT_bgra, GL_EXT_vertex_array, GL_ARB_multisample, GL_ARB_vertex_array_object, GL_ARB_draw_buffers, GL_ATI_dra
w_buffers, GL_ARB_texture_compression, GL_EXT_multi_draw_arrays, GL_APPLE_vertex_array_object, GL_ATI_texture_en
v_combine3, GL_APPLE_packed_pixels, GL_EXT_blend_func_separate, GL_MESA_pack_invert, GL_ATI_blend_equation_separ
ate, GL_EXT_blend_color, GL_NV_blend_square
17:07:10.461 [rendering.opengl.shader.support]: Shaders will not be used (OpenGL extension GL_ARB_shading_langua
ge_100 is not available).
17:07:10.461 [speech.synthesis]: Spoken messages are off.
17:07:10.946 [shipData.load.begin]: Loading ship data.
17:07:15.112 [script.javascript.init]: JavaScript reset successful.
17:07:15.602 [script.load.world.listAll]: Loaded 92 world scripts:
Anarchies 2.7
assassins
AsteroidStorm 4.02
https://bb.oolite.space/viewtopic.ph ... 15#p162268 looks similar, can anyone point me there depth buffer and colors in code?