Other Space Games
Posted: Tue Mar 27, 2012 3:07 pm
I've been playing some other space-sims recently and there are a couple of things I like about them, some things I dislike and some things I really think Oolite should have:
Vendetta Online:
Good bits:
Graphics: the ships and stations look beautiful
Weapons: the focus on rail-gun like weapons is great and they are great fun to use, making it a skill to actually hit something
Asteroids: the asteroids are MASSIVE and the 'roid fields are hugely dense making it great fun to dogfight in them
Huds: While CSOTB is brilliant at HUD making and has got so many things to work that before was "impossible" the HUDs in Vendetta look so much better purely because the curved gauges and numerical readouts were made to be like that in the first place
Bad bits:
MMORPG: while the idea is a good one the fact that the universe in the game is so massive and the fact that it isn't really that popular ment that in 5 hours of playing I saw only 2 other players, everything I fought against was an NPC
Gameplay: The NPCs are in asteroid fields and almost nowhere else so you can't mine without getting killed so it gets boring after a while...
SOL: EXODUS
Good bits:
Engine: built on the Unreal Engine the physics are seamless and well made
Graphics: with the Gemini render-engine the effects are brilliant... but quite GPU intensive
Particle effects: Very, very awesome. When a ship is damaged it smokes everywhere, making it hard to see when you are directly behind it but also making it look very real. oh, the explosions aren't just white flashers either.
Bad Bits:
Gameplay: so repetitive that it gets boring after about 10 minutes.
AIs: enemy AIs are exactly the same, as soon as you understand how they fight then you can kill them easily
Voice acting: annoying and un-turn-offable
HUD: Un-understandable
What Oolite should have:
Particle effects,
More railgun-style weapons
Bigger 'roids and bigger 'roid fields
Anyone else have any opinions?
Vendetta Online:
Good bits:
Graphics: the ships and stations look beautiful
Weapons: the focus on rail-gun like weapons is great and they are great fun to use, making it a skill to actually hit something
Asteroids: the asteroids are MASSIVE and the 'roid fields are hugely dense making it great fun to dogfight in them
Huds: While CSOTB is brilliant at HUD making and has got so many things to work that before was "impossible" the HUDs in Vendetta look so much better purely because the curved gauges and numerical readouts were made to be like that in the first place
Bad bits:
MMORPG: while the idea is a good one the fact that the universe in the game is so massive and the fact that it isn't really that popular ment that in 5 hours of playing I saw only 2 other players, everything I fought against was an NPC
Gameplay: The NPCs are in asteroid fields and almost nowhere else so you can't mine without getting killed so it gets boring after a while...
SOL: EXODUS
Good bits:
Engine: built on the Unreal Engine the physics are seamless and well made
Graphics: with the Gemini render-engine the effects are brilliant... but quite GPU intensive
Particle effects: Very, very awesome. When a ship is damaged it smokes everywhere, making it hard to see when you are directly behind it but also making it look very real. oh, the explosions aren't just white flashers either.
Bad Bits:
Gameplay: so repetitive that it gets boring after about 10 minutes.
AIs: enemy AIs are exactly the same, as soon as you understand how they fight then you can kill them easily
Voice acting: annoying and un-turn-offable
HUD: Un-understandable
What Oolite should have:
Particle effects,
More railgun-style weapons
Bigger 'roids and bigger 'roid fields
Anyone else have any opinions?