Comparisions and thoughts re: Different Planet OXPs
Posted: Sat Mar 17, 2012 6:31 am
Dear Commanders
I started this topic to perhaps have people share various ideas regarding the choices of various planet altering oxps.
system_redux seems to work most stable on my system yet its 15 MB.
system_demux also seemed to be stable yet it is also a large file. 39 MB
Now what makes odd sense is Povray Planets having a unique planet for every single one in every galaxy, I've heard the number is just over 2000+ in total when taking into consideration all 8 galaxies. That too also worked well on my system.
The Deep Horizons I went with low-res which ends up working out to approximately 11 MB
Now to improve performance with DH and even with full graphics on which sometimes I can get away with it. Is there a way I can have it NOT use nebulas?
I put int the Darkspace OXP to reduce that but with those oxps it seems to add them anyway?
Is there an OXP that offers random colours of the main sun? A nice green, bluish, or orange and possibly yellow tinge might make it more interesting.
One of the other curiousities I've been wondering about is that if you do use an oxp that places moons and other planets within each system would the orbits oxp be a good thing to have alongside it?
The next question I was thinking of relates to the ID system locking onto a celestial body and display its range. Also possibly a compass ad-on to the advanced space compass.
If its like a minor planet perhaps it could show up as the planet icon or simply P1,P2,GG (gasgiant), or moons as M1,M2 and so on.
I'm thinking it should be a simple case of scripting from world script and though I'm a noob to coding but my logic from what I've learned so far is if it checked the system properties that you're in and if moons=true then it would send to the compass to display when selected as M1, M2, and if the second planet had moons it would display as P2m1 or something like that I think it might make it easier to find them?
And a very quick off note.
When I shift F to display frames per second at the end of the bracket which displays the memory used for textures and entities it has a reading of P and then a number I had in the Atriso system (G1) it also displays p#, and then c#.
Thanks to someone I've been informed that the "C" refers to the collisions occuring.
Would someone be able to advise on what this p value actually means please?
Oh and another quick question how many days are officially in an Oolite year or does this vary per galaxy you are in?
many thanks for all your help. Its such a privledge being associated with all you awesome Commanders I've learned so much about the behind the scenes of how Oolite works and I appreciate the generosity you've all showed me.
MEGALODON...
I started this topic to perhaps have people share various ideas regarding the choices of various planet altering oxps.
system_redux seems to work most stable on my system yet its 15 MB.
system_demux also seemed to be stable yet it is also a large file. 39 MB
Now what makes odd sense is Povray Planets having a unique planet for every single one in every galaxy, I've heard the number is just over 2000+ in total when taking into consideration all 8 galaxies. That too also worked well on my system.
The Deep Horizons I went with low-res which ends up working out to approximately 11 MB
Now to improve performance with DH and even with full graphics on which sometimes I can get away with it. Is there a way I can have it NOT use nebulas?
I put int the Darkspace OXP to reduce that but with those oxps it seems to add them anyway?
Is there an OXP that offers random colours of the main sun? A nice green, bluish, or orange and possibly yellow tinge might make it more interesting.
One of the other curiousities I've been wondering about is that if you do use an oxp that places moons and other planets within each system would the orbits oxp be a good thing to have alongside it?
The next question I was thinking of relates to the ID system locking onto a celestial body and display its range. Also possibly a compass ad-on to the advanced space compass.
If its like a minor planet perhaps it could show up as the planet icon or simply P1,P2,GG (gasgiant), or moons as M1,M2 and so on.
I'm thinking it should be a simple case of scripting from world script and though I'm a noob to coding but my logic from what I've learned so far is if it checked the system properties that you're in and if moons=true then it would send to the compass to display when selected as M1, M2, and if the second planet had moons it would display as P2m1 or something like that I think it might make it easier to find them?
And a very quick off note.
When I shift F to display frames per second at the end of the bracket which displays the memory used for textures and entities it has a reading of P and then a number I had in the Atriso system (G1) it also displays p#, and then c#.
Thanks to someone I've been informed that the "C" refers to the collisions occuring.
Would someone be able to advise on what this p value actually means please?
Oh and another quick question how many days are officially in an Oolite year or does this vary per galaxy you are in?
many thanks for all your help. Its such a privledge being associated with all you awesome Commanders I've learned so much about the behind the scenes of how Oolite works and I appreciate the generosity you've all showed me.
MEGALODON...