feudal states and asteroids
Posted: Thu Mar 15, 2012 5:20 am
Hi everyone just a quick thought relating to feudal states and asteroids.
First I have needed to overhaul my ship and I'm broke so I am in onusorle the royal houses won a bunch of duels. I'm not sure of the logic that when you press f8 um is it possible in a future version to only have challengers that will not back out when the odds are in my favour. I've literally spent up to 10,minutes finding a decent combatant. Now if this is random generated that's cool but I would like the three options to be selectable at least.
Also the ai is only challenging when you get one of the higher ones the little ships hardly shoot at me almost a guaranteed win thought this would be important to mention just incase.
Ai tweaking necessary?
Is the longway oxp related to feudal states I remember participation in a tournament a while back.
Now asteroids um chain kills ? 1cr is pretty meager but perhaps if you had it where you'd start off at one and then each consecutive asteroid would add .1 for each kill and same with boulders
And then capped it at 10 or something but if you hit something else it reverts back to 1.
First I have needed to overhaul my ship and I'm broke so I am in onusorle the royal houses won a bunch of duels. I'm not sure of the logic that when you press f8 um is it possible in a future version to only have challengers that will not back out when the odds are in my favour. I've literally spent up to 10,minutes finding a decent combatant. Now if this is random generated that's cool but I would like the three options to be selectable at least.
Also the ai is only challenging when you get one of the higher ones the little ships hardly shoot at me almost a guaranteed win thought this would be important to mention just incase.
Ai tweaking necessary?
Is the longway oxp related to feudal states I remember participation in a tournament a while back.
Now asteroids um chain kills ? 1cr is pretty meager but perhaps if you had it where you'd start off at one and then each consecutive asteroid would add .1 for each kill and same with boulders
And then capped it at 10 or something but if you hit something else it reverts back to 1.