I HAVE SOME COOL IDEAS TO MAKE hoOpy casino more fun
Posted: Thu Mar 15, 2012 5:08 am
Now I was going to work on this and then approach Murgh the original creator of hoOpy I do not want to step on this person's toes but do perhaps make a joint collaboration because I would like to let some credits ride and win some credits.
Now perhaps some of you might turn an eyebrow if you could win a ton of credits you would upset the balance.
Not if you have a status check where if you break the bank or win a jackpot or something your banned for a period of time or something like that.
Have you Murgh thought of putting in some other wacky games ? No offence the shell game doesn't have bells and whistles like a slot machine or a black jack style game or an Oolite version of roulette.
My point is that if hOopy could be augmented to provide more variety in games to the commander it might get us to stay and play a while or could be used for an avenue for future mission oxps.
I've already figured out a couple neat ideas but I do not want to step on anyone's toes.
The shell game might be more interesting if you won consecutive times in succession that every additional time you won the pay out would increase. I'm not just talking about offering more games but writing my first novel I've got some ideas that might occur as sub plots when your getting some entertainment.
A very seedlings idea to enhance this oxp is there anyone out there in the oomiverse that feels as I do?
Now perhaps some of you might turn an eyebrow if you could win a ton of credits you would upset the balance.
Not if you have a status check where if you break the bank or win a jackpot or something your banned for a period of time or something like that.
Have you Murgh thought of putting in some other wacky games ? No offence the shell game doesn't have bells and whistles like a slot machine or a black jack style game or an Oolite version of roulette.
My point is that if hOopy could be augmented to provide more variety in games to the commander it might get us to stay and play a while or could be used for an avenue for future mission oxps.
I've already figured out a couple neat ideas but I do not want to step on anyone's toes.
The shell game might be more interesting if you won consecutive times in succession that every additional time you won the pay out would increase. I'm not just talking about offering more games but writing my first novel I've got some ideas that might occur as sub plots when your getting some entertainment.
A very seedlings idea to enhance this oxp is there anyone out there in the oomiverse that feels as I do?