CARGO_NOT_CARGO
Posted: Tue Mar 13, 2012 7:52 pm
Am I right in thinking that this shipdata entry
will cause ships to ignore any entity with this specified in shipdata?
The wiki entry says
The entity has scan_class = CLASS_CARGO;
Code: Select all
"cargo_type" = "CARGO_NOT_CARGO";
The wiki entry says
but 'cannot' is not the same as 'will not' in the sense that an NPC will not see it as scoopable and will therefore ignore it, which is what I need.CARGO_NOT_CARGO entity cannot be scooped.
The entity has scan_class = CLASS_CARGO;