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Some of them cargo pods are very elusive.

Posted: Thu Mar 08, 2012 5:48 pm
by Duggan
Even with Auto lock. I home in on the spoils and get within 8.000 clicks . I slow to just above the loot cannisters speed. Im zeroed in , on course and think "Come to daddy"...I zoom in on the thing and at the last minuite the darned things alter course and zip off randomly to anywhere except my scoops. Its easier to catch a robot fighter .....Any one got a tractor beam ? :)

Re: Some of them cargo pods are very elusive.

Posted: Thu Mar 08, 2012 5:52 pm
by Smivs
Duggan wrote:
Any one got a tractor beam ? :)
Yup! :twisted:

Re: Some of them cargo pods are very elusive.

Posted: Thu Mar 08, 2012 6:04 pm
by Duggan
Thats a good oxp to have Smivs... Perhaps there is a shady corner where we might be able to do a dodgy deal :D Oh OK perhaps not...especially when I have a multitude of sins already within the game...

Some fella invented a vessel called a Wonder Worm you know... and much to my surprise with a little adjustment one can increase its cargo size...Which is not really a cheat because the cargo hold is in the ships temporal wake.(So it says in the brochure). So I justify that by the size of temporal space... I might not be able to explain the improved steering and increased speed as easily though :oops:

Re: Some of them cargo pods are very elusive.

Posted: Thu Mar 08, 2012 6:27 pm
by Smivs
Ha, the tractor beam is a little treat you'll pick up if you do the Coyote's Run Mission, but it may not help with your cargo pods.
The WonderWorm is very er, flexible...subspace is as big as it needs to be. As for increasing it's speed... :shock:

Re: Some of them cargo pods are very elusive.

Posted: Thu Mar 08, 2012 7:07 pm
by Cody
Smivs wrote:
Ha, the tractor beam is a little treat you'll pick up if you do the Coyote's Run Mission
It's amazing what exotica you can collect from some OXPs, especially as a test pilot... heh!

Re: Some of them cargo pods are very elusive.

Posted: Thu Mar 08, 2012 10:12 pm
by Fatleaf
El Viejo wrote:
Smivs wrote:
Ha, the tractor beam is a little treat you'll pick up if you do the Coyote's Run Mission
It's amazing what exotica you can collect from some OXPs, especially as a test pilot... heh!
>Fatleaf looks at his Test Pilots, Uber Folder and grins<
Multiple lasers on a turret!
Fuel leak sealants!
Uber Titanium Hide!
Multiple Rockets!
Uber Cannons!

The list goes on......

Re: Some of them cargo pods are very elusive.

Posted: Thu Mar 08, 2012 10:17 pm
by JazHaz
It's not really a tractor beam but it does everything you need it to do. Cargo Shepherd OXP

Re: Some of them cargo pods are very elusive.

Posted: Thu Mar 08, 2012 10:25 pm
by Thargoid
El Viejo wrote:
It's amazing what exotica you can collect from some OXPs, especially as a test pilot... heh!
Not to mention what you collect as an OXP author... :twisted:

Re: Some of them cargo pods are very elusive.

Posted: Thu Mar 08, 2012 10:30 pm
by Cody
Fatleaf wrote:
The list goes on...
Thargoid wrote:
Not to mention what you collect as an OXP author...
<chortles merrily>

Re: Some of them cargo pods are very elusive.

Posted: Fri Mar 09, 2012 11:08 am
by Duggan
>Fatleaf looks at his Test Pilots, Uber Folder and grins<
Multiple lasers on a turret!
Fuel leak sealants!
Uber Titanium Hide!
Multiple Rockets!
Uber Cannons!

The list goes on......
You have my attention now, What a wonderful game Oolite is, full of interesting and sometimes surprising possibilities. :D