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[RELEASE] The UHU

Posted: Sun Feb 26, 2012 9:01 pm
by mandoman
I have this ready to go, and a couple showed some interest in it's design, so here is the UHU. The UHU holds 55 tons cargo, has a max speed of 380, max energy of 350, energy recharge rate of 3.8, thrust of 45, carries 5 missiles, and comes standard with ECM, Heat Shield, Witchdrive Fuel Injectors, and Fuel Scoop.

https://www.box.com/s/157b8e0eba856248fa7e

Scoops error fixed. :)

Stupid spelling errors fixed..........I hope........for now. :roll:

Re: [RELEASE] The UHU

Posted: Mon Feb 27, 2012 1:40 am
by fronclynne
Not bad
Image

Re: [RELEASE] The UHU

Posted: Mon Feb 27, 2012 2:44 am
by mandoman
Oooooo, that looks ominously cool. :D

Re: [RELEASE] The UHU

Posted: Tue Feb 28, 2012 9:21 am
by maik
added it to the [wiki]OXP List[/wiki]. I wouldn't mind giving it a more descriptive entry if you had one for me ;-)

Re: [RELEASE] The UHU

Posted: Tue Feb 28, 2012 12:49 pm
by redbourne
thanks so much for your hard work with this super ship. on flying it though there seems to be an issue trying to scoop cargo. am i missing something? thanks again

Re: [RELEASE] The UHU

Posted: Tue Feb 28, 2012 12:55 pm
by Smivs
Hi redbourne, and welcome to The friendliest Board this side of Riedquat.
Just checking...you have installed Fuel Scoops, haven't you?

Re: [RELEASE] The UHU

Posted: Tue Feb 28, 2012 1:03 pm
by redbourne
er.. a bit strange really- my oolite been playing perfectly for months, but yep it does seem the scoops have gone since i bought the uhu, and nowhere sells them. weird.

Re: [RELEASE] The UHU

Posted: Tue Feb 28, 2012 1:23 pm
by Smivs
Ah, I've not looked at the OXP but that sounds like they are not listed as equipment in the shipyard.plist.


Edit:- yes, after a quick download and look, it has them as standard equipment, but there's a typo. In the OXP they are

Code: Select all

"EQ_FUEL_SCOOP"
It should actually be

Code: Select all

"EQ_FUEL_SCOOPS"
with an 'S'.

Open the shipyard.plist with a text editor (but NOT notepad) and make the SCOOP into SCOOPS and you should be OK.
Hopefully Mandoman will spot this and update the download.

Re: [RELEASE] The UHU

Posted: Tue Feb 28, 2012 1:26 pm
by redbourne
ive just checked by buying another ship and scoops are for sale. i know nothing of coding, but it seems that perhaps the scoops that come as standard on the uhu are not being recognised? thanks in advance

Re: [RELEASE] The UHU

Posted: Tue Feb 28, 2012 1:47 pm
by mandoman
DANG!! My apologies. One of these days I may end up doing a whole oxp right the first time. I'll fix that and put it back up with a new link. Once again, my apologies. :oops:

Re: [RELEASE] The UHU

Posted: Tue Feb 28, 2012 1:50 pm
by Smivs
There are a couple of problems with the shipyard.plist in fact.
This is it.

Code: Select all

{
   "UHU-player" = {
      "chance" = 0.5;
      "optional_equipment" = (
         "EQ_ENERGY_UNIT",
         "EQ_NAVAL_ENERGY_UNIT",
         "EQ_DOCK_COMP",
         "EQ_WEAPON_MILITARY_LASER",
         "EQ_WEAPON_TWIN_PLASMA_CANNON",
         "EQ_SCANNER_SHOW_MISSILE_TARGET",
         "EQ_MULTI_TARGET",
         "EQ_TARGET_MEMORY",
         "EQ_GAL_DRIVE",
         "EQ_ADVANCED_COMPASS",
         "EQ_ADVANCED_NAVIGATIONAL_ARRAY",
         "EQ_SHIELD_BOOSTER",
         "EQ_NAVAL_SHIELD_BOOSTER",
         "EQ_MILITARY_JAMMER",
         "EQ_MILITARY_SCANNER_FILTER",
         "EQ_ESCAPE_POD"
      );
      "price" = 150000;
      "standard_equipment" = {
         "aft_weapon_type" = "EQ_WEAPON_BEAM_LASER";
         "extras" = (
            "EQ_ECM",
            "EQ_FUEL_INJECTION",
            "EQ_FUEL_SCOOP",
            "EQ_HEAT_SHIELD"
         );
         "forward_weapon_type" = "EQ_WEAPON_BEAM_LASER";
         "missiles" = 5;
      };
      "techlevel" = 6;
      "weapon_facings" = 3;
   };
}
Firstly, to repeat from above, EQ_FUEL_SCOOP should be EQ_FUEL_SCOOPS.
The twin plasma cannon I think was a 'test' item, and I'm not sure it can be used for player ships, but someone who knows will be able to clear that up.
Maybe not important, but usually all grades of laser are listed as optional.

Re: [RELEASE] The UHU

Posted: Tue Feb 28, 2012 1:54 pm
by mandoman
Fixed, and reposted.

I could remove the "EQ_TWIN_PLASMA_CANON", but I get no error reports with it being there.

Re: [RELEASE] The UHU

Posted: Tue Feb 28, 2012 2:20 pm
by redbourne
thanks for sorting that mandoman. ive tried the plasma cannon- and usually i dont load anything with them as i find they spoil the game, but this one is quite interesting. they can be used instead of a laser rather than as well as one, and the are only 200 cr. they are also pretty rubbish at hitting anything- so have no problem keeping them in my game. again thanks for your ship. its a really beautiful piece of work

Re: [RELEASE] The UHU

Posted: Tue Feb 28, 2012 2:29 pm
by mandoman
Very glad to hear you like it. Thanks for your comments.

Re: [RELEASE] The UHU

Posted: Tue Feb 28, 2012 6:31 pm
by JazHaz
Can we have a clearer screenie please? The one above is too dark to view clearly on my monitor.