[Solved]Neolite texture problems on Xubuntu 11.10
Posted: Wed Feb 15, 2012 11:57 pm
Hi, can anybody help me with getting Neolite ships being displayed correctly on my computer?
I'm running Oolite 1.76 on a Lenovo Thinkpad Edge E520 laptop, operating system is 32-bit Xubuntu 11.10.
The Neolite ships (and all ships in other OXPs which use Neolite-derived ships) look like this instead of displaying the correct textures:
EDIT: The above picture does not show a Neolite ship, but a Shady Sungs ship - as pointed out by Capt. Murphy below.
When I look at the log file, I also see a lot of errors on Griff's ship's shaders, but I never noticed anything being wrong with Griff's ships, they look just great.
The log does not seem to indicate any problems with the Neolite ships:
Sorry for long post. Thanks for reading this. (couple of edits: typos, more descriptive title, included complete log.)
I'm running Oolite 1.76 on a Lenovo Thinkpad Edge E520 laptop, operating system is 32-bit Xubuntu 11.10.
The Neolite ships (and all ships in other OXPs which use Neolite-derived ships) look like this instead of displaying the correct textures:
EDIT: The above picture does not show a Neolite ship, but a Shady Sungs ship - as pointed out by Capt. Murphy below.
When I look at the log file, I also see a lot of errors on Griff's ship's shaders, but I never noticed anything being wrong with Griff's ships, they look just great.
The log does not seem to indicate any problems with the Neolite ships:
[color=#0000FF]22:38:19.184 [log.header]: Opening log for Oolite version 1.76 (x86-32 test release) under Linux at 2012-02-14 22:38:19 +0100.
4 processors detected.
Build options: spoken messages, mass/fuel pricing, JavaScript console support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
22:38:19.332 [display.mode.list.native]: X11 native resolution detected: 1366 x 768
22:38:19.427 [joystick.init]: Number of joysticks detected: 0
22:38:19.992 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
/opt/Oolite/oolite.app/Resources
AddOns
AddOns/Z_GrOovy_YAH_Player_Sidewinder_Variety_Pack.oxp
AddOns/Povray_Planets_Galaxy2_Textures.oxp
AddOns/Assassins.oxp
AddOns/griff_arcelite_ships.oxp
AddOns/PAGroove_Stations_v1.2.1.oxp
AddOns/Griff_Debris_sets135_no_normal_map.oxp
AddOns/Z_GrOovy_Griffs_CobraMk3_Variety_Pack.oxp
AddOns/fsr.oxp
AddOns/RepairBots 2.04.oxp
AddOns/YOUR_AD_HERE_set_E417_upd.oxp
AddOns/lovecats 1.3.0.oxp
AddOns/star-jelly v1.1.oxp
AddOns/XeptatlsSwordv1.0.2.oxp
AddOns/Povray_Planets_Galaxy4_Textures.oxp
AddOns/YOUR_AD_HERE_set_E.oxp
AddOns/longway 1.1.oxp
AddOns/Z_GrOovy_YellOo_Cab_Variety_Pack.oxp
AddOns/RandomHits1.4.12oxp.oxp
AddOns/YOUR_AD_HERE_set_A.oxp
AddOns/Tionisla Reporter 1.0.oxp
AddOns/Welcome Mat 1.11.oxp
AddOns/Taranis 1.2.oxp
AddOns/keyconfig.oxp
AddOns/Cabal_Common_Library1.5.oxp
AddOns/OXPConfig2.0.7.oxp
AddOns/Rescue_Stations_1.2.oxp
AddOns/griff_boa_prototype_normalmapped.oxp
AddOns/PAG_oldships_v2.5.oxp
AddOns/Cargo_wrecks_teaser 1.7.oxp
AddOns/Hired Guns 1.26.oxp
AddOns/Famous_Planets_v2.5.oxp
AddOns/YOUR_AD_HERE_set_D.oxp
AddOns/Stealth 1.04.oxp
AddOns/total_patrol.oxp
AddOns/Diso.oxp
AddOns/Dredgers 2.4.6.oxp
AddOns/YOUR_AD_HERE_set_F417_upd.oxp
AddOns/Z_GrOovy_YAH_Sidewinder_Variety_Pack.oxp
AddOns/sunskimmers.oxp
AddOns/Povray_Planets_1.0.oxp
AddOns/Combat-HUDv2.0.oxp
AddOns/TCAT 1.10.oxp
AddOns/Snoopers2.2.oxp
AddOns/EnhancedMisjump_1.1.oxp
AddOns/Vector1.6.oxp
AddOns/behemoth 2.6.oxp
AddOns/shady_sungs.oxp
AddOns/DeepSpacePirates 1.3.oxp
AddOns/Missile Analyser 1.2.oxp
AddOns/BeerCooler1.0.1.oxp
AddOns/randomshipnames.oxp
AddOns/thargoid_wars 4.5.4.oxp
AddOns/Galactic_Navy 5.4.3.oxp
AddOns/wasps.oxp
AddOns/Lave Academy 1.31.oxp
AddOns/Victim11_1.0..oxp
AddOns/adck_gold_cobra.oxp
AddOns/Coyote's Run.oxp
AddOns/YOUR_AD_HERE_set_C417_upd.oxp
AddOns/TOGY_Shipwreck pack.oxp
AddOns/Deposed1.3.4.oxp
AddOns/YOUR_AD_HERE_set_C.oxp
AddOns/YOUR_AD_HERE_set_B417_upd.oxp
AddOns/Commies.oxp
AddOns/Sniper Sight 2.0.oxp
AddOns/BigShips 1.02.oxp
AddOns/YOUR_AD_HERE.oxp
AddOns/AsteroidStorm 4.02.oxp
AddOns/YOUR_AD_HERE_set_F.oxp
AddOns/TOGY_Monuments pack.oxp
AddOns/YOUR_AD_HERE_set_B.oxp
AddOns/Stellar Serpents 1.20.oxp
AddOns/Ore_processor 1.59.oxp
AddOns/GalDrivePod v1.3.oxp
AddOns/Baakili_Far_Trader_v2.0.oxp
AddOns/Coyote's Run For Griff.oxp
AddOns/GrittyCoriolis.oxp
AddOns/YOUR_AD_HERE_set_D417_upd.oxp
AddOns/liners_v1.1.oxp
AddOns/FTZ v0.15.oxp
AddOns/Escort_Contracts_1.5.1_2012-02-05.oxp
AddOns/Tianve1.3.oxp
AddOns/boyracers.oxp
AddOns/Custom player Cobra 3 kit.oxp
AddOns/Generation Ships.oxp
AddOns/thargoidcarrier.oxp
AddOns/BGS-A1.4.oxp
AddOns/railgun.oxp
AddOns/Retro Rockets 1.00.oxp
AddOns/Explorers'_Club_1.3.1_2012-01-21.oxp
AddOns/TOGY_Main 1.1.oxp
AddOns/staer9_chopped_cobraV1.1.1.oxp
AddOns/Status_Quo_Q-bomb.oxp
AddOns/YOUR_AD_HERE_set_A417_upd.oxp
AddOns/griff_shipset_all_in_1.oxp
AddOns/Target Reticle 1.2.1.oxp
AddOns/Smivs'Shipset-HD.oxp
22:38:19.992 [rendering.opengl.version]: OpenGL renderer version: 2.1.0 ("2.1 Mesa 7.11"). Vendor: "Tungsten Graphics, Inc". Renderer: "Mesa DRI Intel(R) Sandybridge Mobile x86/MMX/SSE2".
22:38:19.992 [rendering.opengl.extensions]: OpenGL extensions (139):
GL_ARB_framebuffer_sRGB, GL_ARB_depth_texture, GL_ARB_texture_env_add, GL_EXT_pixel_buffer_object, GL_EXT_texture_compression_rgtc, GL_ARB_half_float_vertex, GL_IBM_multimode_draw_arrays, GL_EXT_texture3D, GL_EXT_compiled_vertex_array, GL_NV_vertex_program1_1, GL_ARB_framebuffer_object, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_ARB_shader_texture_lod, GL_EXT_texture_cube_map, GL_EXT_rescale_normal, GL_ATI_draw_buffers, GL_ARB_transpose_matrix, GL_ARB_texture_compression_rgtc, GL_ARB_half_float_pixel, GL_EXT_stencil_two_side, GL_ARB_texture_border_clamp, GL_ARB_multisample, GL_ATI_separate_stencil, GL_ARB_texture_non_power_of_two, GL_INGR_blend_func_separate, GL_EXT_bgra, GL_ARB_sync, GL_EXT_texture_env_dot3, GL_EXT_provoking_vertex, GL_APPLE_packed_pixels, GL_NV_light_max_exponent, GL_ARB_sampler_objects, GL_SUN_multi_draw_arrays, GL_ARB_map_buffer_range, GL_ARB_vertex_shader, GL_ARB_shader_objects, GL_NV_texgen_reflection, GL_EXT_multi_draw_arrays, GL_ARB_vertex_program, GL_IBM_rasterpos_clip, GL_EXT_texture_object, GL_ATI_texture_env_combine3, GL_EXT_framebuffer_sRGB, GL_NV_texture_env_combine4, GL_ARB_fragment_coord_conventions, GL_EXT_stencil_wrap, GL_EXT_texture_swizzle, GL_EXT_framebuffer_blit, GL_MESA_pack_invert, GL_ARB_vertex_array_bgra, GL_NV_packed_depth_stencil, GL_ARB_texture_compression, GL_ARB_vertex_array_object, GL_EXT_blend_color, GL_EXT_blend_minmax, GL_ARB_texture_swizzle, GL_APPLE_vertex_array_object, GL_EXT_subtexture, GL_MESA_texture_signed_rgba, GL_ARB_point_sprite, GL_ARB_depth_clamp, GL_NV_depth_clamp, GL_EXT_vertex_array, GL_EXT_abgr, GL_ARB_vertex_buffer_object, GL_NV_blend_square, GL_EXT_framebuffer_multisample, GL_ATI_envmap_bumpmap, GL_NV_conditional_render, GL_NV_texture_rectangle, GL_ARB_multitexture, GL_EXT_texture, GL_ARB_seamless_cube_map, GL_EXT_vertex_array_bgra, GL_ARB_copy_buffer, GL_ARB_draw_elements_base_vertex, GL_APPLE_object_purgeable, GL_ARB_shadow, GL_EXT_blend_subtract, GL_EXT_separate_shader_objects, GL_ARB_fragment_program_shadow, GL_MESA_window_pos, GL_ARB_window_pos, GL_EXT_texture_lod_bias, GL_IBM_texture_mirrored_repeat, GL_EXT_texture_snorm, GL_ARB_texture_env_crossbar, GL_ARB_point_parameters, GL_EXT_texture_sRGB_decode, GL_ARB_robustness, GL_ARB_texture_rg, GL_EXT_timer_query, GL_EXT_texture_edge_clamp, GL_EXT_copy_texture, GL_EXT_texture_sRGB, GL_MESA_ycbcr_texture, GL_ARB_texture_env_combine, GL_ARB_fragment_program, GL_ARB_explicit_attrib_location, GL_EXT_texture_filter_anisotropic, GL_EXT_draw_range_elements, GL_EXT_blend_logic_op, GL_ARB_pixel_buffer_object, GL_EXT_packed_depth_stencil, GL_ARB_texture_rectangle, GL_EXT_fog_coord, GL_ARB_ES2_compatibility, GL_SGIS_texture_lod, GL_3DFX_texture_compression_FXT1, GL_EXT_gpu_program_parameters, GL_APPLE_client_storage, GL_ARB_fragment_shader, GL_OES_EGL_image, GL_EXT_polygon_offset, GL_ARB_shading_language_100, GL_SGIS_texture_border_clamp, GL_EXT_secondary_color, GL_EXT_point_parameters, GL_ARB_draw_buffers, GL_NV_vertex_program, GL_SGIS_generate_mipmap, GL_EXT_draw_buffers2, GL_EXT_texture_rectangle, GL_ATI_blend_equation_separate, GL_OES_read_format, GL_EXT_blend_func_separate, GL_ARB_texture_cube_map, GL_ARB_occlusion_query, GL_EXT_framebuffer_object, GL_EXT_packed_pixels, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_env_dot3, GL_ARB_provoking_vertex, GL_EXT_blend_equation_separate, GL_ARB_color_buffer_float, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_SGIS_texture_edge_clamp
22:38:19.997 [rendering.opengl.shader.support]: Shaders are supported.
22:38:19.997 [speech.synthesis]: Spoken messages are off.
22:38:21.253 [script.javascript.init]: JavaScript reset successful.
22:38:21.306 [script.load.world.listAll]: Loaded 102 world scripts:
anni_cm_script 0.1
assassins
AsteroidStorm 4.02
Baakili Populator 2.0
behemoth 2.6
BGS-M 1.4
bigShips_populator 1.0.2
Cabal_Common_Briefing 1.5
Cabal_Common_Comms 1.5
Cabal_Common_Functions 1.5
Cabal_Common_Keyboard 1.5
Cabal_Common_Music 1.5
Cabal_Common_OXPStrength 1.5
Cabal_Common_SpecialMarkets 1.5
Cargo_Wreck_Teaser 1.7
communist_population 2.11
Coyote-Griff 0.2.19
Coyote-Main 1.1.0
deep_space_dredger 2.4.6
deep_space_pirates 1.3
deposed
ECM_jammerScript 1.00
Enhanced Misjumps 1.1
Escort_Contracts 1.5.1
Escort_Contracts_Rep 1.5.1
explorer_club.js 1.3.1
explorer_club_snapshot.js 1.3
Famous Planets 2.5.1
free-trade-zone
frog_show
GalDrivePod_main_script 1.0
GalNavy 5.4.3
Generation Ships 1.3
hatchling_show
hiredGuns_system 1.0
hofd 5.3.0
LaveAcademy 1.2
liners_populator 1.1
long_way_round
missile_analyser 1.2
newskim
oolite-cloaking-device 1.76
oolite-constrictor-hunt 1.76
oolite-nova 1.76
oolite-thargoid-plans 1.76
oolite-tianve 1.3
oolite-trumbles 1.76
oreProcessor 1.59
OXPConfig 2.0.7
Pi-Forty-Two Con stores 4.1.7
Povray Planets 1
Povray Planets Galaxy2 Textures 0.1
Povray Planets Galaxy4 Textures 0.1
railgun 1.3
Random_Hits 1.4.12
randomshipnames 0.9
Repair system 2.04
Rescue Ambience 1.2
Rescue Autopilot 1.2
Rescue News 1.2
Rescue Scenario 1 1.2
Rescue Scenario 1a 1.2
Rescue Scenario 1b 1.2
Rescue Scenario 2 1.2
Rescue Scenario 2a 1.2
Rescue Scenario 2b 1.2
Rescue Scenario 3 1.2
Rescue Scenario 3a 1.2
Rescue Scenario 4 1.2
Rescue Scenario 4a 1.2
Rescue Scenario 4b 1.2
Rescue Scenario 5 1.2
Rescue Scenario 5a 1.2
Rescue Scenario 6 1.2
Rescue Scenario 6a 1.2
Rescue Stations 1.2
reticle_target_sensitive 1.2.1
Sniper Sight 2.0
snoopers 2.2
Spawn-nest 1.0.1
stealth_missionScript 1.04
stellarSerpents_masterScript.js 1.11
taranis_one
TCAT_masterScript 1.0
TCAT_missionScript 1.0
Test
thargoid_wars 4.5.4
Tionisla Reporter 1.00
total_patrol 1.3
vector 1.6
vector_areidis 1.6
vector_cubes 1.6
vector_insp 1.6
vector_missionArn 1.6
vector_news 1.6
vector_pad 1.6
vector_updater 1.6
Victim11 0.1
wedding 1.3
Welcome Information Script 1.1
XeptatlsSword-Main 1.0.2
XeptatlsSword-Main-Remover 0.1.15
22:38:22.085 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:38:22.086 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:38:22.144 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:38:22.144 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:38:22.202 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:38:22.203 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:38:22.235 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:38:22.235 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:38:22.240 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:38:22.240 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:38:22.241 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:38:22.241 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:38:22.243 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:38:22.243 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:38:22.244 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:38:22.244 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:38:22.247 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:38:22.247 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:38:22.248 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:38:22.248 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:38:22.251 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:38:22.251 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:38:22.252 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:38:22.252 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:38:22.255 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:38:22.255 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:38:22.255 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:38:22.255 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:38:22.258 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:38:22.258 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:38:22.259 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:38:22.259 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:38:24.378 [Povray Planets]: Startup
22:38:24.378 [Povray Planets]: Povray Planets Galaxy1 Textures
22:38:24.379 [Povray Planets]: Povray Planets Galaxy2 Textures
22:38:24.379 [Povray Planets]: Monkey patch Povray Planets Galaxy2 Textures
22:38:24.379 [Povray Planets]: Povray Planets Galaxy3 Textures
22:38:24.379 [Povray Planets]: Povray Planets Galaxy4 Textures
22:38:24.379 [Povray Planets]: Monkey patch Povray Planets Galaxy4 Textures
22:38:24.379 [Povray Planets]: Povray Planets Galaxy5 Textures
22:38:24.380 [Povray Planets]: Povray Planets Galaxy6 Textures
22:38:24.380 [Povray Planets]: Povray Planets Galaxy7 Textures
22:38:24.380 [Povray Planets]: Povray Planets Galaxy8 Textures
22:38:24.949 [loading.complete]: ========== Loading complete. ==========
22:46:02.278 [script.javaScript.exception.notFunction]: ***** JavaScript exception (ahruman-billboard-setup): TypeError: this.ship.setOrientation is not a function
22:46:02.279 [script.javaScript.exception.notFunction]: AddOns/YOUR_AD_HERE.oxp/Scripts/yah_asteroid-billboard-setup.js, line 6.
22:46:02.279 [script.javaScript.load.failed]: ***** Error loading JavaScript script AddOns/YOUR_AD_HERE.oxp/Scripts/yah_asteroid-billboard-setup.js -- could not run script
22:46:05.899 [ai.load.failed.unknownAI]: Can't switch AI for <ShipEntity 0xbfb66d0>{"Sidewinder Tescoo Security"} to "PoliceInterceptAI.plist" - could not load file.
22:46:08.839 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_bottom_section.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:46:08.840 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_bottom_section.fragment.
22:46:08.909 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_top_section.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:46:08.909 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_top_section.fragment.
22:46:08.980 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:46:08.980 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
22:46:09.020 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_antenna.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:46:09.020 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_antenna.fragment.
22:46:09.053 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:46:09.053 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
22:46:09.092 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:46:09.092 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
22:46:09.153 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:46:09.153 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
22:46:09.188 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:46:09.188 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
22:46:09.202 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:46:09.202 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
22:46:22.023 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_bottom_section.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:46:22.023 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_bottom_section.fragment.
22:46:22.029 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_top_section.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:46:22.030 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_top_section.fragment.
22:46:22.035 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:46:22.036 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
22:46:22.041 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_antenna.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:46:22.041 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_antenna.fragment.
22:46:22.052 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:46:22.052 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
22:46:22.068 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:46:22.068 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
22:46:22.086 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:46:22.086 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
22:46:22.092 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:46:22.092 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
22:46:22.097 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:46:22.097 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
22:46:55.584 [script.javaScript.exception.notFunction]: ***** JavaScript exception (ahruman-billboard-setup): TypeError: this.ship.setOrientation is not a function
22:46:55.584 [script.javaScript.exception.notFunction]: AddOns/YOUR_AD_HERE.oxp/Scripts/yah_asteroid-billboard-setup.js, line 6.
22:46:55.584 [script.javaScript.load.failed]: ***** Error loading JavaScript script AddOns/YOUR_AD_HERE.oxp/Scripts/yah_asteroid-billboard-setup.js -- could not run script
22:47:05.926 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_bottom_section.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:47:05.926 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_bottom_section.fragment.
22:47:05.932 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_top_section.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:47:05.933 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_top_section.fragment.
22:47:05.938 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:47:05.939 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
22:47:05.945 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_antenna.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:47:05.945 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_antenna.fragment.
22:47:05.990 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:47:05.991 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
22:47:06.053 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:47:06.053 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
22:47:06.100 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:47:06.101 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
22:47:06.108 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:47:06.109 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
22:47:06.114 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:47:06.115 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
22:49:18.948 [script.javaScript.exception.notFunction]: ***** JavaScript exception (ahruman-billboard-setup): TypeError: this.ship.setOrientation is not a function
22:49:18.948 [script.javaScript.exception.notFunction]: AddOns/YOUR_AD_HERE.oxp/Scripts/yah_asteroid-billboard-setup.js, line 6.
22:49:18.948 [script.javaScript.load.failed]: ***** Error loading JavaScript script AddOns/YOUR_AD_HERE.oxp/Scripts/yah_asteroid-billboard-setup.js -- could not run script
22:49:25.967 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_bottom_section.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:49:25.967 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_bottom_section.fragment.
22:49:25.976 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_top_section.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:49:25.976 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_top_section.fragment.
22:49:25.984 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:49:25.985 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
22:49:25.993 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_antenna.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:49:25.993 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_antenna.fragment.
22:49:26.070 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:49:26.070 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
22:49:26.128 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:49:26.128 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
22:49:26.151 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:49:26.152 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
22:49:26.158 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:49:26.158 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
22:49:26.163 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:49:26.164 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
22:49:39.390 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:49:39.390 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:49:39.433 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:49:39.433 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:49:48.997 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:49:48.998 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:49:48.999 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:49:48.999 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:49:58.481 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:49:58.482 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:49:58.483 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:49:58.483 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:50:05.828 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:50:05.828 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:50:05.830 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:50:05.830 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:50:14.560 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:50:14.561 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:50:14.562 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:50:14.562 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:50:16.211 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:50:16.212 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:50:16.213 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:50:16.214 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:50:26.015 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:50:26.015 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:50:26.017 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:50:26.017 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:50:34.749 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:50:34.749 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:50:34.750 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:50:34.751 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:50:48.740 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:50:48.741 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:50:48.742 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:50:48.742 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:50:57.759 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:50:57.759 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:50:57.761 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:50:57.761 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:51:06.774 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:51:06.775 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:51:06.776 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
22:51:06.777 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
22:51:24.826 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_bottom_section.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:51:24.826 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_bottom_section.fragment.
22:51:24.832 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_top_section.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:51:24.832 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_top_section.fragment.
22:51:24.837 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:51:24.837 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
22:51:24.843 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_antenna.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:51:24.843 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_antenna.fragment.
22:51:24.853 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:51:24.853 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
22:51:24.869 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:51:24.869 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
22:51:24.887 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:51:24.887 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
22:51:24.892 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:51:24.892 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
22:51:24.897 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:51:24.898 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
22:51:32.725 [script.javaScript.exception.notFunction]: ***** JavaScript exception (ahruman-billboard-setup): TypeError: this.ship.setOrientation is not a function
22:51:32.726 [script.javaScript.exception.notFunction]: AddOns/YOUR_AD_HERE.oxp/Scripts/yah_asteroid-billboard-setup.js, line 6.
22:51:32.726 [script.javaScript.load.failed]: ***** Error loading JavaScript script AddOns/YOUR_AD_HERE.oxp/Scripts/yah_asteroid-billboard-setup.js -- could not run script
22:58:17.169 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for rrs-inside.fragment:
>>>>> GLSL log:
0:49(26): error: Could not implicitly convert operands to arithmetic operator
0:49(31): error: Operands to arithmetic operators must be numeric
22:58:17.170 [shader.load.failed]: ***** ERROR: Could not build shader oolite-standard-vertex.vertex/rrs-inside.fragment.
22:58:17.224 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for rrs-inside.fragment:
>>>>> GLSL log:
0:49(26): error: Could not implicitly convert operands to arithmetic operator
0:49(31): error: Operands to arithmetic operators must be numeric
22:58:17.224 [shader.load.failed]: ***** ERROR: Could not build shader oolite-standard-vertex.vertex/rrs-inside.fragment.
22:59:08.652 [script.javaScript.exception.notFunction]: ***** JavaScript exception (ahruman-billboard-setup): TypeError: this.ship.setOrientation is not a function
22:59:08.652 [script.javaScript.exception.notFunction]: AddOns/YOUR_AD_HERE.oxp/Scripts/yah_asteroid-billboard-setup.js, line 6.
22:59:08.652 [script.javaScript.load.failed]: ***** Error loading JavaScript script AddOns/YOUR_AD_HERE.oxp/Scripts/yah_asteroid-billboard-setup.js -- could not run script
22:59:13.541 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_bottom_section.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:59:13.541 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_bottom_section.fragment.
22:59:13.547 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_top_section.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:59:13.547 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_top_section.fragment.
22:59:13.553 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:59:13.553 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
22:59:13.559 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_antenna.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:59:13.559 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_antenna.fragment.
22:59:13.613 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:59:13.613 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
22:59:13.695 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:59:13.695 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
22:59:13.717 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:59:13.717 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
22:59:13.724 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:59:13.724 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
22:59:13.732 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for ahruman-generic.vertex/yah_griff_station_hull.fragment:
>>>>> GLSL log:
error: fragment shader varying vTexCoord not written by vertex shader
.
22:59:13.732 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/yah_griff_station_hull.fragment.
23:07:28.525 [script.javascript.init]: JavaScript reset successful.
23:07:28.594 [script.load.world.listAll]: Loaded 102 world scripts:
anni_cm_script 0.1
assassins
AsteroidStorm 4.02
Baakili Populator 2.0
behemoth 2.6
BGS-M 1.4
bigShips_populator 1.0.2
Cabal_Common_Briefing 1.5
Cabal_Common_Comms 1.5
Cabal_Common_Functions 1.5
Cabal_Common_Keyboard 1.5
Cabal_Common_Music 1.5
Cabal_Common_OXPStrength 1.5
Cabal_Common_SpecialMarkets 1.5
Cargo_Wreck_Teaser 1.7
communist_population 2.11
Coyote-Griff 0.2.19
Coyote-Main 1.1.0
deep_space_dredger 2.4.6
deep_space_pirates 1.3
deposed
ECM_jammerScript 1.00
Enhanced Misjumps 1.1
Escort_Contracts 1.5.1
Escort_Contracts_Rep 1.5.1
explorer_club.js 1.3.1
explorer_club_snapshot.js 1.3
Famous Planets 2.5.1
free-trade-zone
frog_show
GalDrivePod_main_script 1.0
GalNavy 5.4.3
Generation Ships 1.3
hatchling_show
hiredGuns_system 1.0
hofd 5.3.0
LaveAcademy 1.2
liners_populator 1.1
long_way_round
missile_analyser 1.2
newskim
oolite-cloaking-device 1.76
oolite-constrictor-hunt 1.76
oolite-nova 1.76
oolite-thargoid-plans 1.76
oolite-tianve 1.3
oolite-trumbles 1.76
oreProcessor 1.59
OXPConfig 2.0.7
Pi-Forty-Two Con stores 4.1.7
Povray Planets 1
Povray Planets Galaxy2 Textures 0.1
Povray Planets Galaxy4 Textures 0.1
railgun 1.3
Random_Hits 1.4.12
randomshipnames 0.9
Repair system 2.04
Rescue Ambience 1.2
Rescue Autopilot 1.2
Rescue News 1.2
Rescue Scenario 1 1.2
Rescue Scenario 1a 1.2
Rescue Scenario 1b 1.2
Rescue Scenario 2 1.2
Rescue Scenario 2a 1.2
Rescue Scenario 2b 1.2
Rescue Scenario 3 1.2
Rescue Scenario 3a 1.2
Rescue Scenario 4 1.2
Rescue Scenario 4a 1.2
Rescue Scenario 4b 1.2
Rescue Scenario 5 1.2
Rescue Scenario 5a 1.2
Rescue Scenario 6 1.2
Rescue Scenario 6a 1.2
Rescue Stations 1.2
reticle_target_sensitive 1.2.1
Sniper Sight 2.0
snoopers 2.2
Spawn-nest 1.0.1
stealth_missionScript 1.04
stellarSerpents_masterScript.js 1.11
taranis_one
TCAT_masterScript 1.0
TCAT_missionScript 1.0
Test
thargoid_wars 4.5.4
Tionisla Reporter 1.00
total_patrol 1.3
vector 1.6
vector_areidis 1.6
vector_cubes 1.6
vector_insp 1.6
vector_missionArn 1.6
vector_news 1.6
vector_pad 1.6
vector_updater 1.6
Victim11 0.1
wedding 1.3
Welcome Information Script 1.1
XeptatlsSword-Main 1.0.2
XeptatlsSword-Main-Remover 0.1.15
23:07:29.274 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
23:07:29.274 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
23:07:29.275 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
23:07:29.275 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
23:07:29.279 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
23:07:29.279 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
23:07:29.280 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
23:07:29.280 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
23:07:29.282 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
23:07:29.282 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
23:07:29.283 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
23:07:29.283 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
23:07:29.286 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
23:07:29.286 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
23:07:29.287 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for waspshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
23:07:29.288 [shader.load.failed]: ***** ERROR: Could not build shader waspshaderv.vertex/waspshaderf.fragment.
23:07:30.839 [Povray Planets]: Startup
23:07:30.839 [Povray Planets]: Povray Planets Galaxy1 Textures
23:07:30.839 [Povray Planets]: Povray Planets Galaxy2 Textures
23:07:30.839 [Povray Planets]: Monkey patch Povray Planets Galaxy2 Textures
23:07:30.839 [Povray Planets]: Povray Planets Galaxy3 Textures
23:07:30.839 [Povray Planets]: Povray Planets Galaxy4 Textures
23:07:30.839 [Povray Planets]: Monkey patch Povray Planets Galaxy4 Textures
23:07:30.840 [Povray Planets]: Povray Planets Galaxy5 Textures
23:07:30.840 [Povray Planets]: Povray Planets Galaxy6 Textures
23:07:30.840 [Povray Planets]: Povray Planets Galaxy7 Textures
23:07:30.840 [Povray Planets]: Povray Planets Galaxy8 Textures
23:07:37.057 [bigShips_populator]: 2 big trader(s) added to the Tionisla system.
23:07:39.644 [Total_patrol]: Adding additional police.
23:07:39.654 [Total_patrol]: Adding additional police.
23:07:39.664 [Total_patrol]: Adding additional police.
23:22:40.221 [Victim11]: blackmaria killed by [Ship "Griff Prototype Boa" position: (128844, 27580.9, 439846) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT] by means of energy damage
23:23:10.268 [script.javascript.init]: JavaScript reset successful.
23:23:10.329 [script.load.world.listAll]: Loaded 102 world scripts:
anni_cm_script 0.1
assassins
AsteroidStorm 4.02
Baakili Populator 2.0
behemoth 2.6
BGS-M 1.4
bigShips_populator 1.0.2
Cabal_Common_Briefing 1.5
Cabal_Common_Comms 1.5
Cabal_Common_Functions 1.5
Cabal_Common_Keyboard 1.5
Cabal_Common_Music 1.5
Cabal_Common_OXPStrength 1.5
Cabal_Common_SpecialMarkets 1.5
Cargo_Wreck_Teaser 1.7
communist_population 2.11
Coyote-Griff 0.2.19
Coyote-Main 1.1.0
deep_space_dredger 2.4.6
deep_space_pirates 1.3
deposed
ECM_jammerScript 1.00
Enhanced Misjumps 1.1
Escort_Contracts 1.5.1
Escort_Contracts_Rep 1.5.1
explorer_club.js 1.3.1
explorer_club_snapshot.js 1.3
Famous Planets 2.5.1
free-trade-zone
frog_show
GalDrivePod_main_script 1.0
GalNavy 5.4.3
Generation Ships 1.3
hatchling_show
hiredGuns_system 1.0
hofd 5.3.0
LaveAcademy 1.2
liners_populator 1.1
long_way_round
missile_analyser 1.2
newskim
oolite-cloaking-device 1.76
oolite-constrictor-hunt 1.76
oolite-nova 1.76
oolite-thargoid-plans 1.76
oolite-tianve 1.3
oolite-trumbles 1.76
oreProcessor 1.59
OXPConfig 2.0.7
Pi-Forty-Two Con stores 4.1.7
Povray Planets 1
Povray Planets Galaxy2 Textures 0.1
Povray Planets Galaxy4 Textures 0.1
railgun 1.3
Random_Hits 1.4.12
randomshipnames 0.9
Repair system 2.04
Rescue Ambience 1.2
Rescue Autopilot 1.2
Rescue News 1.2
Rescue Scenario 1 1.2
Rescue Scenario 1a 1.2
Rescue Scenario 1b 1.2
Rescue Scenario 2 1.2
Rescue Scenario 2a 1.2
Rescue Scenario 2b 1.2
Rescue Scenario 3 1.2
Rescue Scenario 3a 1.2
Rescue Scenario 4 1.2
Rescue Scenario 4a 1.2
Rescue Scenario 4b 1.2
Rescue Scenario 5 1.2
Rescue Scenario 5a 1.2
Rescue Scenario 6 1.2
Rescue Scenario 6a 1.2
Rescue Stations 1.2
reticle_target_sensitive 1.2.1
Sniper Sight 2.0
snoopers 2.2
Spawn-nest 1.0.1
stealth_missionScript 1.04
stellarSerpents_masterScript.js 1.11
taranis_one
TCAT_masterScript 1.0
TCAT_missionScript 1.0
Test
thargoid_wars 4.5.4
Tionisla Reporter 1.00
total_patrol 1.3
vector 1.6
vector_areidis 1.6
vector_cubes 1.6
vector_insp 1.6
vector_missionArn 1.6
vector_news 1.6
vector_pad 1.6
vector_updater 1.6
Victim11 0.1
wedding 1.3
Welcome Information Script 1.1
XeptatlsSword-Main 1.0.2
XeptatlsSword-Main-Remover 0.1.15
23:23:11.965 [Povray Planets]: Startup
23:23:11.965 [Povray Planets]: Povray Planets Galaxy1 Textures
23:23:11.965 [Povray Planets]: Povray Planets Galaxy2 Textures
23:23:11.965 [Povray Planets]: Monkey patch Povray Planets Galaxy2 Textures
23:23:11.966 [Povray Planets]: Povray Planets Galaxy3 Textures
23:23:11.966 [Povray Planets]: Povray Planets Galaxy4 Textures
23:23:11.966 [Povray Planets]: Monkey patch Povray Planets Galaxy4 Textures
23:23:11.966 [Povray Planets]: Povray Planets Galaxy5 Textures
23:23:11.966 [Povray Planets]: Povray Planets Galaxy6 Textures
23:23:11.967 [Povray Planets]: Povray Planets Galaxy7 Textures
23:23:11.967 [Povray Planets]: Povray Planets Galaxy8 Textures
23:23:16.739 [gameController.exitApp]: .GNUstepDefaults synchronized.
Closing log at 2012-02-14 23:23:16 +0100.
[/color]
Sorry for long post. Thanks for reading this. (couple of edits: typos, more descriptive title, included complete log.)