Loading textured Oolite objects into 3d program
Posted: Mon Jan 30, 2012 3:46 pm
I started playing a bit with Apple's iBooks Author and it can show 3D objects in Collada (.dae) format. Knowing nothing about 3D modeling I took a look at some of the freely available modelers (Sketchup, Wings, Blender), downloaded Griff's .obj models, and tried to get them into the modeling applications. The intention is to export them into .dae format.
I can load the bare model, but how do I go about texturing it with the .pngs? Or if I use the dat2obj converter, is there any way I can use the resulting .mtl definitions in any of those modelers?
Pointers in the right direction are much appreciated!
Cheers,
-Maik
I can load the bare model, but how do I go about texturing it with the .pngs? Or if I use the dat2obj converter, is there any way I can use the resulting .mtl definitions in any of those modelers?
Pointers in the right direction are much appreciated!
Cheers,
-Maik