Honest Joe's Shipyard
Posted: Mon Jan 23, 2012 3:19 pm
An eye candy idea if someone wants to run with it...an actual shipyard, complete with various models out the front for your perusal.
All you'd need is some generic dockable station, with a dozen or so inactive ships floating out the front (just as eye candy, probably also want to ensure a pilot's kill count doesn't go up if they decide to E-bomb or Q-mine the shipyard). You'd also want some nifty defences to 'encourage' proper behaviour.
(Oh and if you're really finicky, on docking you'd get access to some overpriced, slowly performed maintenance in the best traditions of your typical old-earth car yard after sales service, as well as the opportunity to buy ships of course).
Wouldn't it be great to be able to haggle...? Hey you could string 3 or 4 of these together and have an 'auto alley'.
The shipyard would also need to sell various items of dubious use, such as the beer cooler, perhaps an auto dispensing cockpit deodorant, the infamous jellybaby dispenser, trumble repellant etc
All you'd need is some generic dockable station, with a dozen or so inactive ships floating out the front (just as eye candy, probably also want to ensure a pilot's kill count doesn't go up if they decide to E-bomb or Q-mine the shipyard). You'd also want some nifty defences to 'encourage' proper behaviour.
(Oh and if you're really finicky, on docking you'd get access to some overpriced, slowly performed maintenance in the best traditions of your typical old-earth car yard after sales service, as well as the opportunity to buy ships of course).
Wouldn't it be great to be able to haggle...? Hey you could string 3 or 4 of these together and have an 'auto alley'.
The shipyard would also need to sell various items of dubious use, such as the beer cooler, perhaps an auto dispensing cockpit deodorant, the infamous jellybaby dispenser, trumble repellant etc