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[RELEASE] CRR-HUD
Posted: Wed Jan 18, 2012 10:49 pm
by Captain Beatnik
Coluber Works and Shipyards Ltd. releases a new hud. The CRR-HUD was especially designed for the Coluber Red Racer heavy fighter (see
https://bb.oolite.space/viewtopic.php?f=4&t=11206) but the hud is also available as a separate software upgrade for other ships.
FEATURES:
- simple one-config-file hud with no scripting;
- bigger scanner;
- bigger space-compass with integrated gauges for pitch, roll an yaw;
- newly-arranged gauges;
- new position of the comlog- and message-gui;
- additional control lights for energybomb, ECM, escapepod, shieldenhancements, energybanks,
galhyperdrive, docking computers and fuel-injectors;
- customized, integrated crosshairs;
- scales
You can download the new hud here:
Current version:
Version 1.0:
http://www.box.com/s/k6a75kq6a2kdsh54djsr
If you find any bugs, please report them.
Version history:
1.0 First release
Best regards
C.B.
Re: [RELEASE] CRR-HUD
Posted: Wed Jan 18, 2012 10:52 pm
by DaddyHoggy
Looks really nice - clean.
Well done.
Re: [RELEASE] CRR-HUD
Posted: Wed Jan 18, 2012 11:21 pm
by Cmdr. Maegil
Looks real nice - but IMO, for being cluttered... in a nice, tech-y way, that is. It passes the feeling that one definitively should read the manual before using.
It's a surprise to me that now one can make up gauges and functional icons for the HUDs.
Re: [RELEASE] CRR-HUD
Posted: Thu Jan 19, 2012 4:35 am
by CommonSenseOTB
Very nice design Captain Beatnik, simple, yet enhanced functionality on the guages, no manual required and easy to understand at a glance. Very nice indeed.
Re: [RELEASE] CRR-HUD
Posted: Wed Jan 25, 2012 6:23 pm
by pagroove
Thanks for this. I use this hud since today as my new standard hud. Excellent design!
Re: [RELEASE] CRR-HUD
Posted: Thu Jan 26, 2012 11:05 am
by maik
CommonSenseOTB wrote:Very nice design Captain Beatnik, simple, yet enhanced functionality on the guages, no manual required and easy to understand at a glance. Very nice indeed.
Yes, I agree! Added it to the [wiki]OXP List[/wiki], apparently I missed it earlier.
Re: [RELEASE] CRR-HUD
Posted: Thu Jan 26, 2012 4:47 pm
by ClymAngus
That is impressive work.
Re: [RELEASE] CRR-HUD
Posted: Sun Jan 20, 2013 8:43 am
by Ranthe
Hello,
I've discovered that under v1.77 the "Energy Gauge" indicator bar in this HUD doesn't display properly - instead of the solid bar in 1.76, it appears to be no bar with a thin line running through it. It's not possible to see how much energy is left (until you get "Press Space Commander"
).
OXP Version: CRR_HUD_1_0_2012-01-18
Re: [RELEASE] CRR-HUD
Posted: Sun Jan 20, 2013 10:33 am
by cim
This is a bug in 1.77, and will be fixed in the next release. The n_bars setting is not being read properly in the HUD definition. Apologies for not catching this before release.
There is a workaround for this problem. Open the hud.plist file, and insert "n_bars = 1" at the top.
Code: Select all
{
// workaround for 1.77 bug
n_bars = 1;
// C R O S S H A I R S E T T I N G S
crosshair_scale = 32.0;
crosshair_width = 1.5;
This will make the HUD display properly again in 1.77.
Re: [RELEASE] CRR-HUD
Posted: Mon Jan 21, 2013 5:17 am
by Ranthe
cim wrote:This is a bug in 1.77, and will be fixed in the next release. The n_bars setting is not being read properly in the HUD definition. Apologies for not catching this before release.
There is a workaround for this problem. Open the hud.plist file, and insert "n_bars = 1" at the top.
Code: Select all
{
// workaround for 1.77 bug
n_bars = 1;
// C R O S S H A I R S E T T I N G S
crosshair_scale = 32.0;
crosshair_width = 1.5;
This will make the HUD display properly again in 1.77.
Thanks for this - all working again.
Re: [RELEASE] CRR-HUD
Posted: Tue Jan 22, 2013 1:57 pm
by Smivs
Would this issue also be responsible for this anomaly that has appeared on my Combat HUD (and others)?
Re: [RELEASE] CRR-HUD
Posted: Tue Jan 22, 2013 2:16 pm
by cim
No, that's a completely different (and previously unknown) HUD display problem.
Re: [RELEASE] CRR-HUD
Posted: Tue Jan 22, 2013 2:40 pm
by Smivs
cim wrote:No, that's a completely different (and previously unknown) HUD display problem.
OK, well it's appeared since I installed v1.77 and seems to affect the CombatHUD, and others derived from it such as the custom HUDs the Clippers have as well. Nothing in the log as far as I can see.
These were all rendering correctly under v1.76.1.
Re: [RELEASE] CRR-HUD
Posted: Tue Jan 22, 2013 2:49 pm
by Cody
Smivs wrote:cim wrote:No, that's a completely different (and previously unknown) HUD display problem.
OK, well it's appeared since I installed v1.77...
Did you not have a trunk version (that became 1.77) installed at any time?
Re: [RELEASE] CRR-HUD
Posted: Tue Jan 22, 2013 2:57 pm
by Smivs
El Viejo wrote:Smivs wrote:cim wrote:No, that's a completely different (and previously unknown) HUD display problem.
OK, well it's appeared since I installed v1.77...
Did you not have a trunk version (that became 1.77) installed at any time?
No. I D/L'd one just prior to becoming ill, but never installed it. So I've never had a trunk version installed, I just upgraded my main install from 1.76.1 to 1.77.