Artificial Gravity and Space Stations,

General discussion for players of Oolite.

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Gimi
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Re: Artificial Gravity and Space Stations,

Post by Gimi »

El Viejo wrote:
Gimi wrote:
Griff's Coriolis is set to 0.08 as well.
That's his Alt-Coriolis, I think... his 'normal' Coriolis is set faster.
You are absolutely right. (of course) ;)
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Re: Artificial Gravity and Space Stations,

Post by Cody »

Gimi wrote:
You are absolutely right. (of course)
Heh! I've re-tweaked mine this evening actually. I now have both varieties of Griff's Coriolis set to 0.12, the Dodo stations set to -0.10, and the Torus set to 0.08.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Gimi
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Re: Artificial Gravity and Space Stations,

Post by Gimi »

El Viejo wrote:
Gimi wrote:
You are absolutely right. (of course)
Heh! I've re-tweaked mine this evening actually. I now have both varieties of Griff's Coriolis set to 0.12, the Dodo stations set to -0.10, and the Torus set to 0.08.
Hmmm, I might just copy that.
What dodo stations are you using?
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Re: Artificial Gravity and Space Stations,

Post by Cody »

Gimi wrote:
What dodo stations are you using?
Griff/CaptKev's Dodo, atm. When Griff releases his new Dodo, I'll mix both. It'd be nice to see a Griff Ico sometime.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
m4r35n357
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Re: Artificial Gravity and Space Stations,

Post by m4r35n357 »

Gimi wrote:
Pull out all other OXP's, and leave the override for station roll in. (The script works fine for me)
Good call Gimi, I have slow turning stations, now I just have to work out which of the 45 other OXPs is clashing. I've tried grepping for station_roll and that didn't help, so unless I can find another short cut it's going to be a manual search :( Also my joystick seems to have either lost calibration or broken, so this might take a while . . . but thanks anyway!
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Re: Artificial Gravity and Space Stations,

Post by m4r35n357 »

Finally got round to the "binary" search, the problem was solved by removing PAGroove_Stations_v1.2.2.oxp, I'm still investigating; there is no obvious (to me) override of station_roll (I grepped the whole AddOns directory earlier), but I'll post again if I find the reason.
[edit] all I could find was max_flight_roll =8; and stuff like that, I'd better leave this to someone who understands these keys better than me . . .
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Re: Artificial Gravity and Space Stations,

Post by SandJ »

m4r35n357 wrote:
Cmdr. Maegil wrote:
- create a folder Oolite\AddOns\main_stations_slowdown.oxp\Config
- in this folder, create a file named shipdata-overrides.plist
- open it with a text editor such as jEdit or Notepad++ (NOT Notepad, it adds corrupting metadata)
- copy the following code and paste it on the file

Code: Select all

{
	"coriolis-station" =
	{
		station_roll = 0.15;
	};
	"dodecahedron-station" =
	{
		station_roll = 0.15;
	};
	"icosahedron-station" =
	{
		station_roll = 0.15;
	};
}
Save and restart with the shift pressed until the spinning ship appears.
Is that really all you need to do? Makes no difference on my setup . . .
I too have been struggling with this and assumed it did not work.

However, having checked everything and seen no error on my part, I did the following:
- rename \AddOns as \Addons.NOT ... all extras disappeared.
- created \Addons and moved main_stations_slowdown.oxp into it ... no apparent difference to space station spin.
- changed "station_roll = 0.15;" to "station_roll = -0.15;" ... space stations spin the other way.
- changed "station_roll = -0.15;" to "station_roll = -0.05;" ... space stations spin more slowly (and the other way).
- put everything back into AddOns ... all extras reappeared and space stations spin more slowly (and the other way).

So, "station_roll = 0.15;" makes no apparent speed spin difference on my setup.
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PhantorGorth
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Re: Artificial Gravity and Space Stations,

Post by PhantorGorth »

Just to throw more ideas into the pot. I go with the idea that given that ships have shields the stations do too. This is evidenced by the fact that stations in Oolite are known for their near indestructibility. So I view the internal decks as going right up the hull, though for extra health and safety rapidly close-able bulkhead doors/forcefields separate the hull from habitable areas. Artificial gravity is used but the spin minimizes the amount of artificial gravity needed. To give you one idea for the interior see this cross-sectional plan here. (https://bitly.com/ws3UN2) (Please note that this is rough plan and hasn't considered scale too much.)

Edit: Link change
Last edited by PhantorGorth on Sat Feb 04, 2012 5:37 pm, edited 2 times in total.
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Cmdr. Maegil
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Re: Artificial Gravity and Space Stations,

Post by Cmdr. Maegil »

Scale?... Ah, yes, I remember now - it's one of those sparkly things on fish! Right, carry on...
You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.
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PhantorGorth
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Re: Artificial Gravity and Space Stations,

Post by PhantorGorth »

Cmdr. Maegil wrote:
Scale?... Ah, yes, I remember now - it's one of those sparkly things on fish! Right, carry on...
:lol:

I just didn't want comments such as there couldn't be than many floors, etc.
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