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A Cautionary tale
Posted: Fri Jan 06, 2012 11:27 pm
by Duggan
Well, I thought to myself, How about making a quick g visiting rock hermits and amassing plenty of platinum and gold. Build myself a healthy stock pile, refuel while I'm there and system hop from hermit to hermit, then when I am about ready to cash in land on a station some place. Which is fine until you get your lights put out by some villainous ne'er do well.
The thing is ..auto save only works from the stations and not the rock hermits..Lesson learned
Commander Duggan, Galaxy One (rating Average)
Re: A Cautionary tale
Posted: Sat Jan 07, 2012 12:12 am
by DaddyHoggy
Duggan wrote:Well, I thought to myself, How about making a quick g visiting rock hermits and amassing plenty of platinum and gold. Build myself a healthy stock pile, refuel while I'm there and system hop from hermit to hermit, then when I am about ready to cash in land on a station some place. Which is fine until you get your lights put out by some villainous ne'er do well.
The thing is ..auto save only works from the stations and not the rock hermits..Lesson learned
Commander Duggan, Galaxy One (rating Average)
Install the newly fixed "Save Anywhere OXP" - still no auto-save but you get the chance to prompt a save at non-main station locations.
Re: A Cautionary tale
Posted: Sat Jan 07, 2012 12:27 am
by SandJ
In the RealWorld™ there are two kinds of people: those who do backups and those that have not yet had a catastrophic hard disc failure.
In Oolite, there are those who spend 6 hours playing in one evening, accumulating 1,400 kills, and never spending a single credit by always fuel-scooping, and then go to bed in a foul temper having rammed an asteroid at jump speed, and there are those who dock at a space station once in a while just so they can visit the holy Temple of Saving and Subsequent Resurrection.
Re: A Cautionary tale
Posted: Sat Jan 07, 2012 12:32 am
by DaddyHoggy
SandJ wrote:In the RealWorld™ there are two kinds of people: those who do backups and those that have not yet had a catastrophic hard disc failure.
In Oolite (and Elite), there are those who spend 6 hours playing, accumulating 1,400 kills, and never spending a single credit by always fuel-scooping, and there are those who dock at a space station once in a while just so they can visit the holy Temple of Saving and Resurrection.
I have chosen the path for my character of NEVER docking at main stations - Constores, Hermits, Monasteries, Casinos, Space Bars - it makes trading genuinely interesting and substantially more of a gamble. When the 1.75+ version of Oolite broke Save Anywhere and before CSOTB worked out how to fix it - I actually stopped playing...
I guess I really don't play Oolite the way it was intended - I don't kill anything and I don't dock at main stations...
Re: A Cautionary tale
Posted: Sat Jan 07, 2012 11:08 am
by Bugbear
DaddyHoggy wrote:I guess I really don't play Oolite the way it was intended...
Ah but you do! Oolite doesn't force any role on you. Admittedly, the role of a pacifist/trader is one of the less explored options but nevertheless...(I really should try that play mode sometime. Start on Lave with the standard Cobby and pretend it's real life).
Come to think of it, many, many moons ago I happened to stumble on a bug/easter egg while playing the pacifist in a vertical scrolling shoot-em-up. It was a game called Slap Fight, and it was on a C64 or an Amiga.
I found that if you simply avoid the enemies bullets for as long as you can, you suddenly find yourself much further into the game when the bullet with your name on it finally gets you...
Re: A Cautionary tale
Posted: Sat Jan 07, 2012 10:05 pm
by snork
SandJ wrote:
In Oolite, there are those who spend 6 4,5 hours playing in one evening night, accumulating 1,400 kills, asteroid splinters, and never spending a single credit by always fuel-scooping, and then go to bed in a foul temper having rammed an asteroid at jump speed...
twice these days. Once for being so stupid to have set the witchdrive to a button on the gamepad that had already shown that it sometimes may fail, and I was too surprised to just steer away. And once for getting carried away a little with picking up a game of snatching splinters from right under this competing miner's nose.
But atm. for me it is working well to just listen to some music against any foul-mood-from-minor-reasons. (Fredrika Stahl, WALL·E musical score, and such)
DaddyHoggy wrote:
I guess I really don't play Oolite the way it was intended - I don't kill anything and I don't dock at main stations...
I have found out only now, that pacifist playing style is suitable for lame-ass computers - I do not need as high a minimum framerate as for combat-play. Down to maybe 8fps is fine.
Re: A Cautionary tale
Posted: Sat Jan 07, 2012 10:36 pm
by DaddyHoggy
I was hoping to make a million credits without a single kill to my name (having got to Elite on the C64, Amiga, DOS version and Oolite 1.65) - I have failed at this (I have 6 kills to my name - all accidents and only 100K Cr in the bank (and an Iron-assed Cobby 3 - I'm a pacifist but I'm not stupid - I'm a mean tail gunner as I inject away!)
Re: A Cautionary tale
Posted: Sat Jan 07, 2012 11:52 pm
by Duggan
Hi Bugbear,
Ah but you do! Oolite doesn't force any role on you. Admittedly, the role of a pacifist/trader is one of the less explored options
I do try to be a pacifist trader, and only kill things that are intending to kill me .
Re: A Cautionary tale
Posted: Sun Jan 08, 2012 12:29 am
by Switeck
I found sometimes the most effective fighting style is running away.
This also includes ducking around a rock hermit or regular asteroid and watching the tailgaters run into it. I've done the same with q-bomb explosion waves/clouds/whatever-you-call-that-blue-sphere-of-doom and wormholes. An attacking ship that runs into a wormhole has at the least been removed from the fight.
If you get very close to 1 ship, you can get others to shoot it. This can be especially amusing if they would normally be "friendly" to each other, like groups of pirates.
I often use asteroids and rock hermits to "catch" ECM-resistant missiles, though this usually requires injecting and lucky availability of a nearby big rock for this to happen.