[RELEASE] Povray Planets 0.2

Discussion and information relevant to creating special missions, new ships, skins etc.

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Gimi
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Re: [RELEASE] Povray Planets 0.2

Post by Gimi »

Would it be feasible to use a setup like YAH, where you have the main OXP containing the scripting and logic, with the graphics as an additional eight OXP's to be installed as required.
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submersible
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Re: [RELEASE] Povray Planets 0.2

Post by submersible »

Gimi wrote:
Would it be feasible to use a setup like YAH, where you have the main OXP containing the scripting and logic, with the graphics as an additional eight OXP's to be installed as required.
Yep - that seems to be where this is going, and I have had several helpful offers from other OXP authors so I'll need to get all that started before going much further with textures.
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pagroove
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Re: [RELEASE] Povray Planets 0.2

Post by pagroove »

submersible wrote:
Gimi wrote:
Would it be feasible to use a setup like YAH, where you have the main OXP containing the scripting and logic, with the graphics as an additional eight OXP's to be installed as required.
Yep - that seems to be where this is going, and I have had several helpful offers from other OXP authors so I'll need to get all that started before going much further with textures.
First step could be galaxy 1 and 2. In that you release you include the Famous Planets textures (reduced size of course). Leave the music out for keeping it simple but include the descriptions. is that an idea?
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
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submersible
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Re: [RELEASE] Povray Planets 0.2

Post by submersible »

pagroove wrote:
submersible wrote:
Gimi wrote:
Would it be feasible to use a setup like YAH, where you have the main OXP containing the scripting and logic, with the graphics as an additional eight OXP's to be installed as required.
Yep - that seems to be where this is going, and I have had several helpful offers from other OXP authors so I'll need to get all that started before going much further with textures.
First step could be galaxy 1 and 2. In that you release you include the Famous Planets textures (reduced size of course). Leave the music out for keeping it simple but include the descriptions. is that an idea?
Suits me - do I stick with the current name , usher in the new order of FP3 - or invent something more inspirational?

For consistency I would like to convert the FP2 textures to cube maps and tidy up the polar regions a bit - if that is OK. ?
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pagroove
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Re: [RELEASE] Povray Planets 0.2

Post by pagroove »

Sorry for the late reply. It's Ok to convert them to cube maps.
As for some more ideas for the package: Ice planets, Desert worlds, City planets?
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
https://bb.oolite.space/viewtopic.php?f=4&t=13709
Duggan
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Re: [RELEASE] Povray Planets 0.2

Post by Duggan »

Well It seems like my complaint is being addressed, The thing is, This OXP is so darned good , I am not wanting to go anywhere out of the First galaxy for fright of losing these wonderful visuals. :)
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submersible
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Re: [RELEASE] Povray Planets 0.2

Post by submersible »

Duggan wrote:
Well It seems like my complaint is being addressed, The thing is, This OXP is so darned good , I am not wanting to go anywhere out of the First galaxy for fright of losing these wonderful visuals. :)
Thanks - fear not! I am still working quietly on the rest. If you're exploring please snapshot some interesting systems to share.
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Re: [RELEASE] Povray Planets 0.2

Post by Duggan »

submersible wrote:
Duggan wrote:
Well It seems like my complaint is being addressed, The thing is, This OXP is so darned good , I am not wanting to go anywhere out of the First galaxy for fright of losing these wonderful visuals. :)
Thanks - fear not! I am still working quietly on the rest. If you're exploring please snapshot some interesting systems to share.

Hello submersible,

I'd love to showcase some of your amazing Planets. I am sadly and a little embarrasingly unaware how to take a snapshot. Though having done that, hopefully it would then be as simple as copying and pasting the image into the post. Or moving the image into My Pictures and then clicking on the Img button and after resizing it in paint posting it up.

Anyway, great oxp, still after all this time taxi-ing and freighting, I have no desire to leave galaxy One because of this OXP :)
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Re: [RELEASE] Povray Planets 0.2

Post by maik »

Duggan wrote:
I'd love to showcase some of your amazing Planets. I am sadly and a little embarrasingly unaware how to take a snapshot.
Take a look at the Misc. Controls section on the [wiki]Oolite_Keyboard_Controls[/wiki] wiki page, Oolite has a built-in snapshot function.
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Re: [RELEASE] Povray Planets 0.2

Post by Commander McLane »

Duggan wrote:
I'd love to showcase some of your amazing Planets. I am sadly and a little embarrasingly unaware how to take a snapshot.
Very simple: press '*'. The snapshot is then saved in a folder named "Oolite Screen Shots".

Protip: Press SHIFT-'T' to bring up the frame rate and time acceleration display, then press 'P' to pause the game. Now press the left arrow key in order to slow down the game (right arrow speeds it up again). Then press 'O' in order to make all HUD elements go away. Now you have your motive only in view without a HUD or any text. Press 'P' to unpause and then take your time to find the best shot and angle.
Duggan wrote:
Though having done that, hopefully it would then be as simple as copying and pasting the image into the post. Or moving the image into My Pictures and then clicking on the Img button and after resizing it in paint posting it up.
Direct posting of images is not possible. You have to upload it to an image sharing site (like photobucket or imageshack) and then link it to your post using the <img></img> tags.
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Re: [RELEASE] Povray Planets 0.2

Post by Duggan »

Ahh thanks for the info, at present I don't use an image hosting provider but will check them out at some point :)
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snork
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Re: [RELEASE] Povray Planets 0.2

Post by snork »

Commander McLane wrote:
Very simple: press '*'. The snapshot is then saved in a folder named "Oolite Screen Shots".
I prefer to refer to it as Shift+8 , as that seems to be true for many (?) keyboard layouts.

"Oolite Screen Shots" maybe that is Mac-specific ? In my Windows installation it is a folder named Snapshots , to be found in the oolite-saves folder.
Duggan wrote:
Direct posting of images is not possible. You have to upload it to an image sharing site (like photobucket or imageshack) and then link it to your post using the <img></img> tags.
Personally I like to shrink them down to a reasonable size before uploading them, in resolution as much as in filesize. The Oolite snapshots themselves for me come at ~1.5 MB each.

another imagehost is http://imgur.com
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Re: [RELEASE] Povray Planets 0.2

Post by Commander McLane »

snork wrote:
Commander McLane wrote:
Very simple: press '*'. The snapshot is then saved in a folder named "Oolite Screen Shots" "Snapshots".
I prefer to refer to it as Shift+8 , as that seems to be true for many (?) keyboard layouts.

Not for all of them, for instance on a German keyboard the '*' isn't anywhere near the '8', and SHIFT-'8' would result in typing '('.
snork wrote:
"Oolite Screen Shots" maybe that is Mac-specific ? In my Windows installation it is a folder named Snapshots , to be found in the oolite-saves folder.
You're right, I forgot that I renamed the folder.
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Re: [RELEASE] Povray Planets 0.2

Post by JensAyton »

Commander McLane wrote:
Not for all of them, for instance on a German keyboard the '*' isn't anywhere near the '8', and SHIFT-'8' would result in typing '('.
On non-Mac systems, keys are bound by location rather than character.
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Re: [RELEASE] Povray Planets 0.2

Post by DaddyHoggy »

Ahruman wrote:
Commander McLane wrote:
Not for all of them, for instance on a German keyboard the '*' isn't anywhere near the '8', and SHIFT-'8' would result in typing '('.
On non-Mac systems, keys are bound by location rather than character.
That must make mapping on non-std/non-English keyboards... Interesting - I've never noticed (Linux/Window) because I really use the keyboard having mapped most of my keys to my gamepad.

Out of curiosity - why - is this the case - it just seems wrong...
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