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Crispy or EXTRA-Crispy?

Posted: Thu Dec 08, 2011 8:22 am
by Switeck
The game currently has only a couple ship states for when it's overheated:
alive and dead.

How about when it's very close to dead...
1.Cargo gets destroyed
2.Equipment can be damaged
3.Pilot (this means you!) gets cooked

Also a near-death cooking experience can decrease the value of the ship and make it need a maintenance overhaul much sooner.

When the whole ship's heated up into the red that lasers could even overheat faster. You shouldn't be fighting so close to a star -- both sides could end up losing!

Re: Crispy or EXTRA-Crispy?

Posted: Thu Dec 08, 2011 10:50 am
by maik
Switeck wrote:
The game currently has only a couple ship states for when it's overheated:
alive and dead.

How about when it's very close to dead...
1.Cargo gets destroyed
2.Equipment can be damaged
3.Pilot (this means you!) gets cooked

Also a near-death cooking experience can decrease the value of the ship and make it need a maintenance overhaul much sooner.

When the whole ship's heated up into the red that lasers could even overheat faster. You shouldn't be fighting so close to a star -- both sides could end up losing!
Very good idea, I like it!

Re: Crispy or EXTRA-Crispy?

Posted: Thu Dec 08, 2011 2:11 pm
by RyanHoots
How about heat shielding eliminates these issues?

Re: Crispy or EXTRA-Crispy?

Posted: Thu Dec 08, 2011 6:47 pm
by Thargoid
I thought the energy loss from overheating could already do this? Or at least certainly damage equipment.

Admittedly by the time you're in this state and your energy banks are draining like your first bottle of beer of an evening then you're probably in the prelude to a space-bar moment anyway.

Re: Crispy or EXTRA-Crispy?

Posted: Thu Dec 08, 2011 7:40 pm
by JazHaz
Thargoid wrote:

Admittedly by the time you're in this state and your energy banks are draining like your first bottle of beer of an evening then you're probably in the prelude to a space-bar moment anyway.
Or just having a beer in a space bar? :lol: