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[RELEASE] Enhanced Misjump

Posted: Sun Dec 04, 2011 11:22 am
by cim
I discovered this was possible accidentally while working on something else, and then decided it would make a nice extra cosmetic effect for misjumps.

http://compsoc.dur.ac.uk/~cim/oolite/En ... mp_1.1.zip

To try it, install the OXP, then misjump.

[EDIT: Updated to 1.1 to fix a bug found by Switeck]

Re: [RELEASE] Enhanced Misjump

Posted: Sun Dec 04, 2011 12:35 pm
by JazHaz
Just to check, is this right?
Requires.plist wrote:
{version = "1.7";}

Re: [RELEASE] Enhanced Misjump

Posted: Sun Dec 04, 2011 12:51 pm
by cim
JazHaz wrote:
Just to check, is this right?
Requires.plist wrote:
{version = "1.7";}
Not sure. I only tested on 1.7.5, and the wiki didn't have the introduction versions for the few JS methods it uses, so it might not actually work that early. I can skip it forward to 1.7.5 if that's not actually true.

Re: [RELEASE] Enhanced Misjump

Posted: Sun Dec 04, 2011 12:59 pm
by Svengali
Fixed that for you - 1.75.3 :mrgreen:

I'd think it's not a bad idea to stick with the version you have tested it on.

Re: [RELEASE] Enhanced Misjump

Posted: Sun Dec 04, 2011 1:29 pm
by JazHaz
I can confirm it works on the current nightly, 1.76.0.4675.

Did a misjump and the jump tunnel rolled very nicely! Makes a misjump feel more real!

I like! :D

Re: [RELEASE] Enhanced Misjump

Posted: Sun Dec 04, 2011 1:32 pm
by cim
Svengali wrote:
Fixed that for you - 1.75.3 :mrgreen:

I'd think it's not a bad idea to stick with the version you have tested it on.
Oh, of course. I've fixed and reuploaded.

Re: [RELEASE] Enhanced Misjump

Posted: Sun Dec 04, 2011 3:54 pm
by maik
Added to the [wiki]OXP List[/wiki]

Re: [RELEASE] Enhanced Misjump

Posted: Mon Dec 05, 2011 12:03 am
by UK_Eliter
Like it. :D And I'm about to release an OXP for testing that's similar . .

Re: [RELEASE] Enhanced Misjump

Posted: Mon Dec 05, 2011 2:39 am
by Wildeblood
UK_Eliter wrote:
Like it. :D And I'm about to release an OXP for testing that's similar.
So similar that it still says this.author = "cim"; at the top of the script. :wink:

Re: [RELEASE] Enhanced Misjump

Posted: Mon Dec 05, 2011 2:46 am
by CommonSenseOTB
Wildeblood wrote:
UK_Eliter wrote:
Like it. :D And I'm about to release an OXP for testing that's similar.
So similar that it still says this.author = "cim"; at the top of the script. :wink:
:lol:

Re: [RELEASE] Enhanced Misjump

Posted: Mon Dec 05, 2011 7:00 am
by UK_Eliter
Wildeblood wrote:
UK_Eliter wrote:
Like it. :D And I'm about to release an OXP for testing that's similar.
So similar that it still says this.author = "cim"; at the top of the script. :wink:
Oh dear. Perhaps I'd better (1) change that and (2) beef-up your acknowledgement. I hope that's alright.

Re: [RELEASE] Enhanced Misjump

Posted: Mon Dec 05, 2011 8:11 am
by cim
UK_Eliter wrote:
Wildeblood wrote:
UK_Eliter wrote:
Like it. :D And I'm about to release an OXP for testing that's similar.
So similar that it still says this.author = "cim"; at the top of the script. :wink:
Oh dear. Perhaps I'd better (1) change that and (2) beef-up your acknowledgement. I hope that's alright.
:lol: Fine with me! You also seem to have copied the this.license from my script (CC-BY-SA 3), and now it doesn't match the license on the license doc (CC-NC-SA 2).

In theory you should match my license; in practice since all you're actually copying from me is a JS template that I copied from the Wiki, and one if() statement to detect misjumps that I can't really claim originality for either, use whatever license you like...

Re: [RELEASE] Enhanced Misjump

Posted: Mon Dec 05, 2011 9:29 am
by Smivs
The joy of sharing :D

Re: [RELEASE] Enhanced Misjump

Posted: Thu Dec 15, 2011 11:59 pm
by Switeck
I'm having a problem with this OXP -- my ship keeps shaking even minutes after having a misjump.

Re: [RELEASE] Enhanced Misjump

Posted: Fri Dec 16, 2011 10:33 am
by cim
Switeck wrote:
I'm having a problem with this OXP -- my ship keeps shaking even minutes after having a misjump.
Are there any errors in Latest.log?
Does jumping (normally) back to real space fix it?
Does it happen on every misjump, or just occasionally?