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[WIP] Borg OXP
Posted: Fri Dec 02, 2011 5:56 pm
by RyanHoots
Well, I thought I might as well make a topic for my Borg OXP. It's a just-for-fun project, so I may not release this for a while. But so far, it sure is fun.
This OXP removes the Thargoids from the game, on the assumption that they were assimilated. I'm working on a script that will make the Borg attack the station, sometimes. Maybe I'll modify Furball...
Re: [WIP] Borg OXP
Posted: Fri Dec 02, 2011 6:02 pm
by another_commander
Heh, reminds me a bit of one of the first experiments we ever did with normal maps back in the days...
I may even have the model somewhere in a forgotten folder on my hard disk.
Re: [WIP] Borg OXP
Posted: Fri Dec 02, 2011 6:08 pm
by Disembodied
tehcnological --> technological
Re: [WIP] Borg OXP
Posted: Fri Dec 02, 2011 6:14 pm
by RyanHoots
Disembodied wrote:tehcnological --> technological
Thanks.
I wonder if Gedit will ever have a spell check function...
Re: [WIP] Borg OXP
Posted: Fri Dec 02, 2011 6:30 pm
by Cmdr Wyvern
Want some lols?
Imagine a Cube decorated with Guy Fawkes masks... It transmits this to you...
We are Anonymous of Borg.
We do not forget.
We do not forgive.
We will assimilate you.
Did you expect that?
I'm too geeky for my own good sometimes.
Re: [WIP] Borg OXP
Posted: Fri Dec 02, 2011 6:32 pm
by Smivs
We are the Brog. Your spelling errors will be aslimitated!
Re: [WIP] Borg OXP
Posted: Sat Dec 03, 2011 2:54 am
by tonyhippy
They should be able to make you dock with them (if you don't evade them) and swap your ship for a rusty clapped-out adder with no special equipment....
Re: [WIP] Borg OXP
Posted: Sat Dec 03, 2011 5:53 pm
by RyanHoots
Re: [WIP] Borg OXP
Posted: Sat Dec 03, 2011 6:12 pm
by Cmdr. Maegil
To make it a proper Borg cube, you have to make it out of frangible smaller cubes, each equal to all others... let's say, 10^3=1000 units, from which a brand new cube would be able to fire up to (100/face)x3=300 guns at a single target.
There's a reason why a single Borg cube royally kicked arse on Wolf 359.
EDIT:
P.S.: 30Cr?!?!?!?!?!?!?!?! 30!!! 30 measly credits?!? Impossible!
Re: [WIP] Borg OXP
Posted: Sat Dec 03, 2011 6:14 pm
by RyanHoots
Cmdr. Maegil wrote:To make it a proper Borg cube, you have to make it out of frangible smaller cubes, each equal to all others... let's say, 10^3=1000 units, from which a brand new cube would be able to fire up to (100/face)x3=300 guns at a single target.
There's a reason why a single Borg cube royally kicked arse on Wolf 359.
I'm not that good at subents yet.
But I am planing of giving the cubes more lasers.
Re: [WIP] Borg OXP
Posted: Sat Dec 03, 2011 7:11 pm
by maik
I added it to the WIP section of the [wiki]OXP List[/wiki]
Re: [WIP] Borg OXP
Posted: Sat Dec 03, 2011 7:15 pm
by RyanHoots
maik wrote:I added it to the WIP section of the [wiki]OXP List[/wiki]
Thanks.
Re: [WIP] Borg OXP
Posted: Mon Dec 05, 2011 12:23 am
by UK_Eliter
I've been waiting for this. Excellent. But can we keep the Thargoids in the game, please (or is there some switch, within the OXP, for that)?
Re: [WIP] Borg OXP
Posted: Mon Dec 05, 2011 2:17 am
by RyanHoots
UK_Eliter wrote:I've been waiting for this. Excellent. But can we keep the Thargoids in the game, please (or is there some switch, within the OXP, for that)?
I used the
shipdata-overrides.plist
to change the Thargoid's role to "unused". Theoretically, commenting out that section or replacing "unused" with "thargoid" should do it. Or you could just delete the overrides file.
If you guys want, I might release what I have so far... it basically adds the Borg to replace the 'Goids. And the only known weapon in the core game that can kill them is the Q-Bomb (and the JS console).
Re: [WIP] Borg OXP
Posted: Mon Dec 05, 2011 5:46 am
by Thargoid
In doing so you've possibly broken at least one trunk mission (Thargoid Plans) plus a few OXP ones if this OXP is installed. That may be something to investigate and consider.