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[RELEASE] Talkative Space Compass

Posted: Fri Nov 11, 2011 7:12 pm
by cim
Announcing the Talkative Space Compass - are you tired of wondering what sort of factory that 'F' is,
whether that 'C' is a constore or a casino, or just want to find out what 'V' means without flying half way across the system to have a look?

This OXP gives your Advanced Space Compass a free software upgrade - no further purchase necessary. Now, when you select a target with your ASC, it tells you what it is.

- - -
Latest update:
1.0.4: fixes some occasional compatibility issues with 1.77 and other OXPs
- - -

A few beacons have a name that isn't what you might expect; a couple of them have special cases, but there may be some more in OXPs I don't have installed. Let me know if you find one of those and I'll update the special case list.

Re: [RELEASE] Talkative Space Compass

Posted: Fri Nov 11, 2011 7:20 pm
by Cody
Welcome aboard, cim... a good way to introduce yourself, indeed!

Re: [RELEASE] Talkative Space Compass

Posted: Fri Nov 11, 2011 7:26 pm
by RyanHoots
cim wrote:
...just want to find out what 'V' means without flying half way across the system to have a look?
I already know... http://wiki.alioth.net/index.php/Ryan%27s_Villa_OXP :D

Re: [RELEASE] Talkative Space Compass

Posted: Fri Nov 11, 2011 7:28 pm
by Okti
Haven't tested yet, but from the code I can see it is very clever! Oh well come to the board :) Can not see any resembles Ryan

Re: [RELEASE] Talkative Space Compass

Posted: Fri Nov 11, 2011 7:31 pm
by RyanHoots
Okti wrote:
Can not see any resembles Ryan
My Villa uses V as its beacon.

Re: [RELEASE] Talkative Space Compass

Posted: Fri Nov 11, 2011 7:43 pm
by Wildeblood
Excellent.

And g'day too.

Re: [RELEASE] Talkative Space Compass

Posted: Fri Nov 11, 2011 7:47 pm
by Okti
This will display your target on the compass's name and will not be hard coded :D

Very good one!

Re: [RELEASE] Talkative Space Compass

Posted: Fri Nov 11, 2011 8:25 pm
by Thargoid
Nice simple and elegant, like it very much. If I may make a couple of suggestions though.

1) In the zip file, either move or put a second copy of the readme and license files in the top level (at the same level as the TalkativeCompass_1.0.2.oxp folder). On Macs OXPs are seen as single files at that level, so unless you know how to do it Mac users won't ever see either file.

2) For the COMPASS_MODE_TARGET you could perhaps even display the targets name or additional information on the message. You can access the target entity as player.ship.target, with information such as player.ship.target.displayName. If you do though you would need to make sure that the player actually still has a target (that player.ship.target isn't null).

Re: [RELEASE] Talkative Space Compass

Posted: Fri Nov 11, 2011 10:26 pm
by cim
Thargoid wrote:
2) For the COMPASS_MODE_TARGET you could perhaps even display the targets name or additional information on the message. You can access the target entity as player.ship.target, with information such as player.ship.target.displayName. If you do though you would need to make sure that the player actually still has a target (that player.ship.target isn't null).
Ooh, good idea. Updated to 1.0.3 with that (and fixed the packaging too - thanks).

Re: [RELEASE] Talkative Space Compass

Posted: Sat Nov 12, 2011 12:24 am
by CommonSenseOTB
More tweaks for the compass, good job. Welcome aboard cim. :D

Re: [RELEASE] Talkative Space Compass

Posted: Sat Nov 12, 2011 3:48 am
by Capt. Murphy
Sweet OXP - welcome aboard cim.

Re: [RELEASE] Talkative Space Compass

Posted: Mon Nov 14, 2011 9:35 am
by maik
NIce work, cim! Added to the [wiki]OXP List[/wiki].

Re: [RELEASE] Talkative Space Compass

Posted: Mon Nov 19, 2012 8:30 pm
by superbatprime
Would it be possible to let the TSC announce planet names and/or to announce star name/type?

Basically I'm wondering if it would be possible to let the TSC "read" and display the planet and star names from the Distant Suns and Destination ETA OXPs?

Re: [RELEASE] Talkative Space Compass

Posted: Mon Nov 19, 2012 8:39 pm
by cim
Don't those OXPs already display the sun and planet names that they set, though?

Re: [RELEASE] Talkative Space Compass

Posted: Mon Nov 19, 2012 8:43 pm
by superbatprime
cim wrote:
Don't those OXPs already display the sun and planet names that they set, though?
Only when in Green alert with engines engaged, facing the target.
While in Yellow alert (or Green with engines off) the TSC still handles all compass announcements as normal.