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[RELEASE] GHOST Raptor (v0.9.1)

Discussion and information relevant to creating special missions, new ships, skins etc.

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Cmdr. Maegil
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Re: [RELEASE] GHOST Raptor

Post by Cmdr. Maegil »

That's "razzle dazzle" camouflage, and it's still used nowadays - including in the Sea Shepherd's flagship.

I'm also using it as the Spartacus Brotherhood livery in my infamous vapourware....
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Re: [RELEASE] GHOST Raptor

Post by DaddyHoggy »

Cmdr. Maegil wrote:
That's "razzle dazzle" camouflage, and it's still used nowadays - including in the Sea Shepherd's flagship.

I'm also using it as the Spartacus Brotherhood livery in my infamous vapourware....
Indeed it is - designed to break up the shape of the ship which would give a clue to its heading and facing...
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Re: [RELEASE] GHOST Raptor

Post by Gimi »

Cmdr. Maegil wrote:
That's "razzle dazzle" camouflage, and it's still used nowadays - including in the Sea Shepherd's flagship.
I'm also using it as the Spartacus Brotherhood livery in my infamous vapourware....
Frequently used, especially for ships that operate in the littorals.
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Re: [RELEASE] GHOST Raptor

Post by Smivs »

Even the Ooniverse has at least one ship with Dazzle Camo :wink:
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Re: [RELEASE] GHOST Raptor

Post by Gimi »

Smivs wrote:
Even the Ooniverse has at least one ship with Dazzle Camo :wink:
When you mention it, that design looks almost Swedish Navy like.
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Re: [RELEASE] GHOST Raptor (v0.9.1)

Post by Staer9 »

New version with minor fixes (see first post)
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Re: [RELEASE] GHOST Raptor (v0.9.1)

Post by Amaranth »

The ships a beauty. It seems to me to be a cross between a Firefox and a Minbari Whitestar.

Also, I have noticed a few minor issues with the texturing, such as the grid pattern showing through. Do you have any objections to me taking a look at this and posting the results? I will keep the same general colourscheme and ambience.
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Re: [RELEASE] GHOST Raptor (v0.9.1)

Post by Staer9 »

Amaranth wrote:
The ships a beauty. It seems to me to be a cross between a Firefox and a Minbari Whitestar.

Also, I have noticed a few minor issues with the texturing, such as the grid pattern showing through. Do you have any objections to me taking a look at this and posting the results? I will keep the same general colourscheme and ambience.
Feel free to mess with it, re-texture or whatever. The model itself is rather tidy so you shouldn't need to change anything in that, the UV map I'll admit is a mess, so running a wings UV unwrap would probably tidy that up a bit (for some reason Blenders default unwrap system is aweful)

Good luck!
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Re: [RELEASE] GHOST Raptor (v0.9.1)

Post by Amaranth »

I wast planning to mod the 3d model. I assume i need to convert the dat to obj, then import to wings to do the unwrap.
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Re: [RELEASE] GHOST Raptor (v0.9.1)

Post by Staer9 »

Amaranth wrote:
I wast planning to mod the 3d model. I assume i need to convert the dat to obj, then import to wings to do the unwrap.
Indeed, but if you want I can PM you the .blend one
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Re: [RELEASE] GHOST Raptor

Post by maik »

Cmdr. Maegil wrote:
That's "razzle dazzle" camouflage, and it's still used nowadays - including in the Sea Shepherd's flagship.
The German magazine Der Spiegel just featured an article (unfortunately not available in English) in their online publication about this camouflage's history with lots of pictures.
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Re: [RELEASE] GHOST Raptor

Post by Eric Walch »

maik wrote:
The German magazine Der Spiegel just featured an article (unfortunately not available in English)....
But that is not a big problem nowadays with google translate. And the translations are sometimes funny in themselves.
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Re: [RELEASE] GHOST Raptor (v0.9.1)

Post by Star Gazer »

I believe many destroyers operating on the Murmansk run used similar camo during WWII.
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Re: [RELEASE] GHOST Raptor

Post by mandoman »

Staer9 wrote:
A little more clarification on the actual ship:
It is a very light fighter, with high speed capabitilties (thanks to six ridiculous engines on the back) and decent shielding and energy banks. maybe slightly uber :? but hopefully the 650,000 price tag covers that. It is intended mainly for sharp-shooters and is a great dog fighter. fortunately the fact that it has only 1500 polygons means that oolite runs it rather nicely with no noticable frame-rate losses (even when I went agaist a pack of 6, but then again, raptors hunt in packs)

The texture issues are mainly unintentional but are completely un-noticable in-game (it is a tiny ship, and likes injectors) when I was play-testing it it was almost impossible to tell that it was actually blue.

I think it's awesome, dude. What a screamin' looking bird. I might have to add that one to my bounty hunter collection. :wink:

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