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[RELEASE] Assassins Guild extra mission. Victim 11

Discussion and information relevant to creating special missions, new ships, skins etc.

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cim
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Re: [RELEASE] Assassins Guild extra mission. Victim 11

Post by cim »

Typo in the shipdata.plist for this OXP:
script = "V11Capsule.js";
but the script is called
V11capsule.js

So the script doesn't get loaded on case-sensitive filesystems, which means that the transition to STAGE_40 never triggers because it uses that ship script.

An interesting fight indeed preceding that, though, certainly.
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Re: [RELEASE] Assassins Guild extra mission. Victim 11

Post by Cody »

cim wrote:
Typo in the shipdata.plist for this OXP ... So the script doesn't get loaded on case-sensitive filesystems
Leafy uses Win 7, I believe... unfortunately, he is MIA at the moment.
cim wrote:
An interesting fight indeed preceding that, though, certainly.
<nods>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [RELEASE] Assassins Guild extra mission. Victim 11

Post by Fatleaf »

cim wrote:
Typo in the shipdata.plist for this OXP:
script = "V11Capsule.js";
but the script is called
V11capsule.js

So the script doesn't get loaded on case-sensitive filesystems, which means that the transition to STAGE_40 never triggers because it uses that ship script.

An interesting fight indeed preceding that, though, certainly.
Thanks Cim. Updating now.
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Re: [RELEASE] Assassins Guild extra mission. Victim 11

Post by CommRLock78 »

Fatleaf wrote:
cim wrote:
Typo in the shipdata.plist for this OXP:
script = "V11Capsule.js";
but the script is called
V11capsule.js

So the script doesn't get loaded on case-sensitive filesystems, which means that the transition to STAGE_40 never triggers because it uses that ship script.

An interesting fight indeed preceding that, though, certainly.
Thanks Cim. Updating now.
[derail] Nice to see you back FatLeaf! [/derail & resume thread]
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Re: [RELEASE] Assassins Guild extra mission. Victim 11

Post by Fatleaf »

CommRLock78 wrote:
[derail] Nice to see you back FatLeaf! [/derail & resume thread]
Thanks.

Good to be back :D
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Re: [RELEASE] Assassins Guild extra mission. Victim 11

Post by Cholmondely »

This came out before Oolite v.1.80

Does anybody know if it still works properly?

Reference: Wiki page on Victim 11
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: [RELEASE] Assassins Guild extra mission. Victim 11

Post by Cholmondely »

Cholmondely wrote: Sun Nov 07, 2021 3:40 pm
This came out before Oolite v.1.80

Does anybody know if it still works properly?

Reference: Wiki page on Victim 11
And the download link on the first page of this thread no longer seems to work!
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: [RELEASE] Assassins Guild extra mission. Victim 11

Post by Cody »

Cholmondely wrote: Sat Aug 20, 2022 10:53 pm
And the download link on the first page of this thread no longer seems to work!
Here you go!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [RELEASE] Assassins Guild extra mission. Victim 11

Post by hiran »

Cody wrote: Sat Aug 20, 2022 11:43 pm
Cholmondely wrote: Sat Aug 20, 2022 10:53 pm
And the download link on the first page of this thread no longer seems to work!
Here you go!
This does not fix the invalid download link on the first page.

Although I believe it cannot and should not be fixed. Yet it would require that someone reads the whole threads just to grab newer links in case someone provided an update. Not really nice, but what could be a way out?
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Re: [RELEASE] Assassins Guild extra mission. Victim 11

Post by Cholmondely »

hiran wrote: Sun Aug 21, 2022 7:57 pm
Cody wrote: Sat Aug 20, 2022 11:43 pm
Cholmondely wrote: Sat Aug 20, 2022 10:53 pm
And the download link on the first page of this thread no longer seems to work!
Here you go!
This does not fix the invalid download link on the first page.

Although I believe it cannot and should not be fixed. Yet it would require that someone reads the whole threads just to grab newer links in case someone provided an update. Not really nice, but what could be a way out?
Updated wiki page link? How many people look at the hidden-away BB thread rather then gaze adoringly at the wondrous wiki page?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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