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[RELEASE] I-Missile

Posted: Sat Oct 22, 2011 6:01 pm
by CaptSolo
Wiki Page

From the ReadMe:
Overview:
The I-Missile is slightly larger than standard missiles, and sports a powerful rocket engine. The result is a missile that when launched will intercept any of the standard ships running away on injectors. It is highly resistant to ECM and in fact will reflect such counter measures back onto the target which enhances the missiles guidance system. The primary advantage of this weapon is its speed, but it will occasionaly lose target lock, then regain it, resulting in erratic flight.

Availability:
It can be purchased at any tech level 8 systems for 500 credits. However, if the user is an unflagging supporter of the Galactic Navy, it can be purchased for considerably less at Navy SecCom Stations.

Warning:
The I Missile is so fast it may slam into your ship (and be destroyed) upon launching. Usually this is because your ships missile launch position is not safely outside the model's bounding box. To negate this effect position your target below the crosshairs. This will cause the missile to vector away from your ship.

The chance of NPC ships being equipped with this is 0.001. Best precaution is quick identification and a quick exit from your ship if an I-Missile is homing in. You will only have a few seconds.
Download:
https://www.box.com/s/t2wsmqkdidzkl10p7xl4

Re: [RELEASE] I-Missile

Posted: Sat Oct 22, 2011 10:17 pm
by JazHaz
I've downloaded but not tried it yet.

I think however that its too cheap at 200 credits, so on my copy I have upped it to 500 credits.

Re: [RELEASE] I-Missile

Posted: Sun Oct 23, 2011 4:09 pm
by CaptSolo
JazHaz wrote:
I think however that its too cheap at 200 credits, so on my copy I have upped it to 500 credits.
How nice to see someone up the cost for an item. Very good of you commander!

Re: [RELEASE] I-Missile

Posted: Sun Oct 23, 2011 5:56 pm
by JazHaz
CaptSolo wrote:
JazHaz wrote:
I think however that its too cheap at 200 credits, so on my copy I have upped it to 500 credits.
How nice to see someone up the cost for an item. Very good of you commander!
I upped it because I think it should be more than the standard hardhead missile, not less.

Re: [RELEASE] I-Missile

Posted: Sun Oct 30, 2011 1:45 am
by Commander Wilmot
Thanks, this sounds neat.

Re: [RELEASE] I-Missile

Posted: Mon Feb 27, 2012 11:26 pm
by Duggan
This is my Missile of choice, Thank you for developing it. It could (If I might be so bold) benefit from a little more speed to catch those zippier critters that leg it at faster than 3.0 though, And I'd be willing to pay more for it in compensation for a faster propulsion :)

The Killit Super Missile is very expensive and well out of my budget range the Fragmentation Missile is a little pricey too but worth it if you are prepared to save up for it.

I know it would be unrealistic for the kill bounty to be the price of the missile, but often the cash we have is hard earned and in some cases one missile gone can knock you right back into skid row in replacing it with something a little more efficient than the inbuilt missile and ECM Missile. The Quirium Cascade Mine seems like Overkill and theres always the risk of knocking off a clean trader, or worse still zapping a member of the Oold Bill and getting the dubious acclaim of being a cop killer.

A reasonably expensive Duzzit Missile at between 750 and 1500 might be jst what the doctor ordered if there are any takers :)

Re: [RELEASE] I-Missile

Posted: Tue Feb 28, 2012 2:16 am
by Fatleaf
Nearly everything you just said can be done with the imissile. In the shipdata.plist change,
Give it accuracy = 10;
then max_flight_speed = 5000;
and also weapon_energy = 15000;

and in the equipment.plist change to 6, 10000, "I-Missile",

It would then be faster, more accurate and deliver more of a punch for the price of 1000cr.

Re: [RELEASE] I-Missile

Posted: Tue Feb 28, 2012 9:29 am
by Duggan
Hello Fatleaf,

thankyou for your helpful tips, Now my computer at present does not have plist editing software installed but i will go check out this :)

Re: [RELEASE] I-Missile

Posted: Tue Feb 28, 2012 9:39 am
by maik
Duggan wrote:
Hello Fatleaf,

thankyou for your helpful tips, Now my computer at present does not have plist editing software installed but i will go check out this :)
Take any text editor (just on Windows, don't take Notepad). They are clear text files.

Re: [RELEASE] I-Missile

Posted: Tue Feb 28, 2012 1:29 pm
by Duggan
OK , I'm in,

This is the shipdata for the oxp in question. , Which values should I alter ?

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>i-missile</key>
<dict>
<key>ai_type</key>
<string>iMissileAI.plist</string>
<key>cargo_type</key>
<string>CARGO_NOT_CARGO</string>
<key>energy_recharge_rate</key>
<string>4</string>
<key>exhaust</key>
<array>
<string>0.0 0.0 -3.5 2 2</string>
</array>
<key>forward_weapon_type</key>
<string>WEAPON_NONE</string>
<key>fuel</key>
<string>140</string>
<key>has_shield_enhancers</key>
<string>yes</string>
<key>max_energy</key>
<string>128</string>
<key>max_flight_pitch</key>
<string>4</string>
<key>max_flight_roll</key>
<string>4</string>
<key>max_flight_speed</key>
<string>3000</string>
<key>missiles</key>
<string>0</string>
<key>model</key>
<string>imissile.dat</string>
<key>name</key>
<string>I-Missile</string>
<key>roles</key>
<string>EQ_I_MISSILE</string>
<key>scan_class</key>
<string>CLASS_MISSILE</string>
<key>smooth</key>
<string>yes</string>
<key>thrust</key>
<string>300</string>
<key>unpiloted</key>
<string>yes</string>
<key>weapon_energy</key>
<string>3000</string>
</dict>
</dict>
</plist>

Re: [RELEASE] I-Missile

Posted: Tue Feb 28, 2012 1:49 pm
by Fatleaf
Err, not quite. You will find the file in the Oolite/AddOns/I-Missile/Config/shipdata

then open the shipdata.plist with a text editor (But not Notepad) then copy and paste this to replace the contents of the file,

Code: Select all

{
	"i-missile" =
	{
		ai_type = "iMissileAI.plist";
		accuracy = 10;
		cargo_type = "CARGO_NOT_CARGO";
		energy_recharge_rate = 4;
		exhaust = ("0.0 0.0 -3.5 2 2");
		forward_weapon_type = "WEAPON_NONE";
		max_energy = 128;
		fuel = 240;
		max_flight_pitch = 4;
		max_flight_roll = 4;
		max_flight_speed = 5000;
		has_shield_enhancers = yes;
		missiles = 0;
		model = "imissile.dat";
		smooth = yes;
		name = "I-Missile";
		roles = "EQ_I_MISSILE";
		scan_class = "CLASS_MISSILE";
		thrust = 300;
		unpiloted = yes;
		weapon_energy = 15000;
	};
}
And now open the equipment file in the Config folder and change the firs 2000 you see to the right of the 5, to 10000.

If your still having problems let me know.

Re: [RELEASE] I-Missile

Posted: Tue Feb 28, 2012 1:55 pm
by Smivs
Hmmm, Duggan seems to have a shipdata.plist in XML and Leafy has one in openstep!
Duggan, are you using an old or out-of-date version of the OXP?

Re: [RELEASE] I-Missile

Posted: Tue Feb 28, 2012 2:13 pm
by Duggan
I might be Smivs,

Fatleaf .I'm also having trouble locating any Folder called Add Ons.. I Have Oolite/Expansion packs/IMissile OXP /config/ ship data. But can't find the add ons folder at all :)

I so dislike being this inept, but this is the first time I have ever encountered the editing fascility in oxps. I understand that a lot of them are under the creative commons, but i still feel kinda of violating when messing with someone elses baby ...so to speak.

Anywa back to the problem...

I open up oolite and in descending order appears

Expansion Packs
PDF for new Jamesons
oolite logs
oolite read me PDF
oolite reference sheet
uninstall
web Page

I go to the expansion packs and click I missile oxp to open it up and get 4 Folders drop down.

AIs
Config
Models
Textures

Further to this in the AIs

There is to be found the AI i missile

In the Config Folder,
demonships
description
Config
Ship Data.

Anyways i'm running a Windows Machine fyi, and hope that somehow my stupidity is fully understood so that I can get in and perform the recommended tweaks.

Thanks for taking time out to lend hand in this matter :)

Re: [RELEASE] I-Missile

Posted: Tue Feb 28, 2012 2:18 pm
by Smivs
AddOns is the containing folder for all your OXPs. I'm a penguin so don't know where it's located in a Windows install, but reading your post suggests it either is or is within Expansion Packs.
Anyone here with Windows?

Re: [RELEASE] I-Missile

Posted: Tue Feb 28, 2012 2:22 pm
by Duggan
Yes that's correct ,my OXPs are kept in the Expansion pack Folder :) I also had to go online for a plist editor as widows did not recognise the file type within oxps.