Lenovo Laptop Problem
Posted: Thu Oct 20, 2011 5:49 am
Hi,
Thanks for taking the time to read this.
I've been playing Oolite on my old Lenovo x60 running XP Sp3 for a while, decided to move it to my X61 running W7 x64.
I can start the app, can hear the sound but the window that opens just shows the application below.
I'm running the latest Laptop drivers for the X61
Intel(R) Graphics Media Accelerator Driver for Mobile Report
Report Date: 10/20/2011
Report Time[hr:mm:ss]: 13:45:08
Driver Version: 8.15.10.1867
Operating System: Windows 7 Professional* , Service Pack 1 (6.1.7601)
Default Language: English
DirectX* Version: 11.0
Physical Memory: 5046 MB
Minimum Graphics Memory: 8 MB
Maximum Graphics Memory: 358 MB
Graphics Memory in Use: 67 MB
Processor: Intel64 Family 6 Model 23 Stepping 6 GenuineIntel
Processor Speed: 2493 MHZ
Vendor ID: 8086
Device ID: 2A02
Device Revision: 0C
* Accelerator Information *
Accelerator in Use: Mobile Intel(R) 965 Express Chipset Family
Video BIOS: 1668.1
Current Graphics Mode: 1024 by 768 True Color (50 Hz)
* Devices Connected to the Graphics Accelerator *
Active Notebook Displays: 1
* Notebook *
Monitor Name:
Display Type: Digital
Gamma Value: 3.55
DDC2 Protocol: Supported
Maximum Image Size: Horizontal: 9.8 inches
Vertical: 7.0 inches
Monitor Supported Modes:
1024 by 768 (50 Hz)
Display Power Management Support:
Standby Mode: Not Supported
Suspend Mode: Not Supported
Active Off Mode: Supported
* Other names and brands are the property of their respective owners.
Log file
13:20:04.412 [log.header]: Opening log for Oolite version 1.75.3 (x86-32 test release) under Windows at 2011-10-20 13:20:04 +0800.
2 processors detected.
Build options: spoken messages, mass/fuel pricing, JavaScript console support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
13:20:05.151 [display.mode.list.native]: Windows native resolution detected: 1024 x 768
13:20:05.198 [joystick.init]: Number of joysticks detected: 0
13:20:05.222 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
Resources
../AddOns
../AddOns/Basic-debug.oxp
13:20:05.222 [rendering.opengl.version]: OpenGL renderer version: 2.0.0 ("2.0.0 - Build 8.15.10.1867"). Vendor: "Intel". Renderer: "Intel 965/963 Graphics Media Accelerator".
13:20:05.222 [rendering.opengl.extensions]: OpenGL extensions (62):
GL_ARB_transpose_matrix, GL_ARB_occlusion_query, GL_EXT_texture_compression_s3tc, GL_ARB_texture_cube_map, GL_ARB_fragment_shader, GL_ARB_texture_env_dot3, GL_ARB_draw_buffers, GL_NV_texgen_reflection, GL_EXT_blend_color, GL_ARB_texture_env_combine, GL_EXT_rescale_normal, GL_ARB_vertex_shader, GL_EXT_separate_specular_color, GL_ARB_texture_border_clamp, GL_EXT_blend_equation_separate, GL_EXT_fog_coord, GL_IBM_texture_mirrored_repeat, GL_EXT_draw_range_elements, GL_ARB_texture_non_power_of_two, GL_ARB_depth_texture, GL_NV_blend_square, GL_ARB_shader_objects, GL_EXT_multi_draw_arrays, GL_EXT_texture_env_combine, GL_ARB_shading_language_100, GL_ARB_texture_rectangle, GL_ARB_texture_env_add, GL_EXT_bgra, GL_EXT_texture_rectangle, GL_ARB_shadow, GL_ATI_separate_stencil, GL_EXT_packed_pixels, GL_EXT_texture3D, GL_ARB_window_pos, GL_EXT_blend_subtract, GL_EXT_framebuffer_object, GL_WIN_swap_hint, GL_EXT_texture_lod_bias, GL_ARB_texture_compression, GL_ARB_texture_env_crossbar, GL_EXT_secondary_color, GL_ARB_fragment_program, GL_EXT_shadow_funcs, GL_3DFX_texture_compression_FXT1, GL_EXT_abgr, GL_SGIS_texture_edge_clamp, GL_SGIS_generate_mipmap, GL_ARB_vertex_program, GL_EXT_stencil_two_side, GL_EXT_texture_env_add, GL_ARB_pixel_buffer_object, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_ARB_point_sprite, GL_ARB_point_parameters, GL_EXT_texture_filter_anisotropic, GL_ARB_multitexture, GL_EXT_clip_volume_hint, GL_EXT_stencil_wrap, GL_ARB_vertex_buffer_object, GL_EXT_compiled_vertex_array, GL_SGIS_texture_lod
13:20:05.225 [rendering.opengl.gpuSpecific]: Matched GPU configuration "Intel GMA 900/950 family".
13:20:05.225 [rendering.opengl.shader.support]: Shaders are supported.
13:20:05.473 [script.load.world.listAll]: Loaded 5 world scripts:
oolite-cloaking-device 1.75.3
oolite-constrictor-hunt 1.75.3
oolite-nova 1.75.3
oolite-thargoid-plans 1.75.3
oolite-trumbles 1.75.3
13:20:07.315 [debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'No connection could be made because the target machine actively refused it.
' (outStream status: 7, inStream status: 7)."
13:20:07.315 [debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'unknown error.' (outStream status: 0, inStream status: 0)."
13:20:07.315 [debugTCP.connect.failed]: Failed to connect to debug console at address 127.0.0.1:8563.
13:20:07.315 [loading.complete]: ========== Loading complete. ==========
13:20:14.946 [gameController.exitApp]: .GNUstepDefaults synchronized.
Closing log at 2011-10-20 13:20:14 +0800.
I have tried the -nosplash switch
All to no avail.
Any ideas would be appreciated.
Regards
Gordon
Thanks to all who have brought back a game I remember from childhood. (C64 tape version) although a friend had the BBC model B which was better.....
Thanks for taking the time to read this.
I've been playing Oolite on my old Lenovo x60 running XP Sp3 for a while, decided to move it to my X61 running W7 x64.
I can start the app, can hear the sound but the window that opens just shows the application below.
I'm running the latest Laptop drivers for the X61
Intel(R) Graphics Media Accelerator Driver for Mobile Report
Report Date: 10/20/2011
Report Time[hr:mm:ss]: 13:45:08
Driver Version: 8.15.10.1867
Operating System: Windows 7 Professional* , Service Pack 1 (6.1.7601)
Default Language: English
DirectX* Version: 11.0
Physical Memory: 5046 MB
Minimum Graphics Memory: 8 MB
Maximum Graphics Memory: 358 MB
Graphics Memory in Use: 67 MB
Processor: Intel64 Family 6 Model 23 Stepping 6 GenuineIntel
Processor Speed: 2493 MHZ
Vendor ID: 8086
Device ID: 2A02
Device Revision: 0C
* Accelerator Information *
Accelerator in Use: Mobile Intel(R) 965 Express Chipset Family
Video BIOS: 1668.1
Current Graphics Mode: 1024 by 768 True Color (50 Hz)
* Devices Connected to the Graphics Accelerator *
Active Notebook Displays: 1
* Notebook *
Monitor Name:
Display Type: Digital
Gamma Value: 3.55
DDC2 Protocol: Supported
Maximum Image Size: Horizontal: 9.8 inches
Vertical: 7.0 inches
Monitor Supported Modes:
1024 by 768 (50 Hz)
Display Power Management Support:
Standby Mode: Not Supported
Suspend Mode: Not Supported
Active Off Mode: Supported
* Other names and brands are the property of their respective owners.
Log file
13:20:04.412 [log.header]: Opening log for Oolite version 1.75.3 (x86-32 test release) under Windows at 2011-10-20 13:20:04 +0800.
2 processors detected.
Build options: spoken messages, mass/fuel pricing, JavaScript console support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
13:20:05.151 [display.mode.list.native]: Windows native resolution detected: 1024 x 768
13:20:05.198 [joystick.init]: Number of joysticks detected: 0
13:20:05.222 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
Resources
../AddOns
../AddOns/Basic-debug.oxp
13:20:05.222 [rendering.opengl.version]: OpenGL renderer version: 2.0.0 ("2.0.0 - Build 8.15.10.1867"). Vendor: "Intel". Renderer: "Intel 965/963 Graphics Media Accelerator".
13:20:05.222 [rendering.opengl.extensions]: OpenGL extensions (62):
GL_ARB_transpose_matrix, GL_ARB_occlusion_query, GL_EXT_texture_compression_s3tc, GL_ARB_texture_cube_map, GL_ARB_fragment_shader, GL_ARB_texture_env_dot3, GL_ARB_draw_buffers, GL_NV_texgen_reflection, GL_EXT_blend_color, GL_ARB_texture_env_combine, GL_EXT_rescale_normal, GL_ARB_vertex_shader, GL_EXT_separate_specular_color, GL_ARB_texture_border_clamp, GL_EXT_blend_equation_separate, GL_EXT_fog_coord, GL_IBM_texture_mirrored_repeat, GL_EXT_draw_range_elements, GL_ARB_texture_non_power_of_two, GL_ARB_depth_texture, GL_NV_blend_square, GL_ARB_shader_objects, GL_EXT_multi_draw_arrays, GL_EXT_texture_env_combine, GL_ARB_shading_language_100, GL_ARB_texture_rectangle, GL_ARB_texture_env_add, GL_EXT_bgra, GL_EXT_texture_rectangle, GL_ARB_shadow, GL_ATI_separate_stencil, GL_EXT_packed_pixels, GL_EXT_texture3D, GL_ARB_window_pos, GL_EXT_blend_subtract, GL_EXT_framebuffer_object, GL_WIN_swap_hint, GL_EXT_texture_lod_bias, GL_ARB_texture_compression, GL_ARB_texture_env_crossbar, GL_EXT_secondary_color, GL_ARB_fragment_program, GL_EXT_shadow_funcs, GL_3DFX_texture_compression_FXT1, GL_EXT_abgr, GL_SGIS_texture_edge_clamp, GL_SGIS_generate_mipmap, GL_ARB_vertex_program, GL_EXT_stencil_two_side, GL_EXT_texture_env_add, GL_ARB_pixel_buffer_object, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_ARB_point_sprite, GL_ARB_point_parameters, GL_EXT_texture_filter_anisotropic, GL_ARB_multitexture, GL_EXT_clip_volume_hint, GL_EXT_stencil_wrap, GL_ARB_vertex_buffer_object, GL_EXT_compiled_vertex_array, GL_SGIS_texture_lod
13:20:05.225 [rendering.opengl.gpuSpecific]: Matched GPU configuration "Intel GMA 900/950 family".
13:20:05.225 [rendering.opengl.shader.support]: Shaders are supported.
13:20:05.473 [script.load.world.listAll]: Loaded 5 world scripts:
oolite-cloaking-device 1.75.3
oolite-constrictor-hunt 1.75.3
oolite-nova 1.75.3
oolite-thargoid-plans 1.75.3
oolite-trumbles 1.75.3
13:20:07.315 [debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'No connection could be made because the target machine actively refused it.
' (outStream status: 7, inStream status: 7)."
13:20:07.315 [debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'unknown error.' (outStream status: 0, inStream status: 0)."
13:20:07.315 [debugTCP.connect.failed]: Failed to connect to debug console at address 127.0.0.1:8563.
13:20:07.315 [loading.complete]: ========== Loading complete. ==========
13:20:14.946 [gameController.exitApp]: .GNUstepDefaults synchronized.
Closing log at 2011-10-20 13:20:14 +0800.
I have tried the -nosplash switch
All to no avail.
Any ideas would be appreciated.
Regards
Gordon
Thanks to all who have brought back a game I remember from childhood. (C64 tape version) although a friend had the BBC model B which was better.....