Just to answer a few questions.
another_commander wrote:
- The Show Political Maps checkbox does not seem to do anything when I select it. I guess that is an upcoming feature, but just thought to mention it since I have not installed the app as intended, but used Svengali's trick instead.
Indeed it is an uncoming feature.
another_commander wrote:
- The planet finder box seems to be case sensitive. Zaatxe is found, but zaatxe is not. I think it would be preferrable to make the finder case insensitive for us lazy users not bothering to use Shift.
Will fix this soon.
another_commander wrote:
- I would enjoy a more visible indication of found planets when using the finder box. Brighter color or anything to attract the eye on the found planet a bit more easily.
I'm going to enhance this at some point. Currentlly I use a single picture box to display everything, so putting anything too big in would make the rest of the display get a little messed up. I'm going to redo the main display soon to use multiple layers and only update planets on one, jumproutes on another, indications on another, political/area maps on another. etc.
another_commander wrote:
- Default jump distance is 71 (and the unit of measurement is tenths of a light year, I guess). Is there a reason for it? It is 70 in the game.
Now I had some trouble with this. I calculate the available jump routes based on how close the other planets are, not by the data supplied in the data files. What happens here is that due to the requirement to double the x coordinate, some jump routes do not get plotted. If you look over it closely, you will find that setting it to 70 will mean that 2 jump routes don't get plotted. Setting to 71 means those routes are plotted, but it also adds an extra one that shouldn't be there.
A slightly more detailed reasoning can be found on this thread
https://bb.oolite.space/viewtopic.php?f=4&t=10825
another_commander wrote:
- As Svengali said, it would be good having a readout of the actual selected planet coordinates, not only the cursor coordinates. The cursor coordinates readout has to be moved slightly to the left in order to accommodate the longer strings of numbers.
Will work on this for the next release.
another_commander wrote:
- Sometimes the species descriptions overflow the allocated space. A second row allocation may be a good idea there.
Will fix on next release. Thinking about rearranging the window, but not sure what would suit best. From what people have said about using a netbook, the screen res is not to great on them so I tried to keep the vertical res under 600, but for my own sanity on the first pass, the width is in the 1200's, but probably not idea for most users. I'd like to try and get it in 1024x600, but hey....
another_commander wrote:
- Opening and then closing the info (About) box does not refresh the window, leaving square gaps until a refresh is triggered.
About box is no way working properly at the moment, but I'll look at it for the next release.
Thargoid wrote:
One nice thing could be some kind of zoom feature if possible, as with the jump routes displayed having all the systems on the map visible at once can make a bit of a spaghetti mess of tracing individual lines. But that's on my little Acer Aspire, so people with a bigger screen area may have a simpler time.
A zoom feature is something I really want to add to this. It feels like an essential for the app and thus would mean no dependency on the wimdow size.
I have been trying to have a play with the XNA studio so I can implement it all using DirectX or OpenGL but that's a long way off.
I think a simple zoom and pan function is doable fairly easily (famous last words).
As for the mess of jump points, I would like to be able to do something like, have an option to only display jumps from the selected planet and click to plot routes along with Drew's other suggestion of distance calculations between two planets.
drew wrote:
Filters! By species, by tech level, by government etc.
Totally going to do this. Added to feature request list.
Thanks for all the feedback.
Given me quite a bit to get on with.
In the future I am also planning to try and have a little section on ship specs. I kind of envisage a full info app, with tabs for planets, ships, weaponry.
Next release coming soon, and a proper version number on it too.
!m!