Bad Guys OXP suggestion
Posted: Sat Sep 17, 2011 9:15 am
This is an idea which is really a simplification of LittleBear's Random Hits OXP, which might add a bit of local colour and interest for those who don't want to go the whole hog of becoming a practising bounty hunter. The aim would be to generate a small scatter of named villains across each galaxy, which the player could encounter/try to avoid/hunt down and kill. These would be badder-than-average pirates, with larger-than-average (a few hundred Cr) bounties on their heads, and a bigger-than-normal posse of henchbeings backing them up.
The purpose of the OXP would be to give a dash of local flavour – each Bad Guy would have a territory a few systems across where they might be found – and to provide players with a series of small achievements to keep them going between Elite rankings ("I'm the guy who took down No-Nose McGraw", etc.).
The Bad Guys would be randomly generated, and would repopulate (slowishly) when the player killed one off. We'd need a stack of random Bad Guy name elements ("No-Nose", "Steelhead", "Cratermaker", "Boneless", etc.) and ship names too perhaps, a bunch of Bad Guy communications, and one (or perhaps more) special Bad Guy AIs: they'd need to be better equipped, tougher and smarter than average, and capable of holding their own against any regular posse of police OR the casual player. They should of course be killable but should put up a fight to remember (and be prepared to flee, if necessary, too – these guys are survivors).
Thoughts? Volunteers to do the actual work?
The purpose of the OXP would be to give a dash of local flavour – each Bad Guy would have a territory a few systems across where they might be found – and to provide players with a series of small achievements to keep them going between Elite rankings ("I'm the guy who took down No-Nose McGraw", etc.).
The Bad Guys would be randomly generated, and would repopulate (slowishly) when the player killed one off. We'd need a stack of random Bad Guy name elements ("No-Nose", "Steelhead", "Cratermaker", "Boneless", etc.) and ship names too perhaps, a bunch of Bad Guy communications, and one (or perhaps more) special Bad Guy AIs: they'd need to be better equipped, tougher and smarter than average, and capable of holding their own against any regular posse of police OR the casual player. They should of course be killable but should put up a fight to remember (and be prepared to flee, if necessary, too – these guys are survivors).
Thoughts? Volunteers to do the actual work?