real help for real noobs : this is my FAQ
Posted: Wed Aug 31, 2011 8:07 am
well i decided to do this cause i seen no one giving this class of advice this side of the system
1.- i maked a ship in wings3D but is utterly small when it is in game also is facing the wrong direction!
A; http://oolite.org/old/cyoship2 you can see there that the ships have to be very big compared to the wings 3D grid in order to fit in game also they are alligned to the Z vertex
2.- my ships POV's are a disaster also the exhaust aren't even logical!
A: i suggest you to use Oolite models first to make your first ships while you try to learn the measurement of the exhaust and POV's coordinates i can tell that :
in exhaust you can find 2 sets of coordinates, one of them determinates te location of the exhaust itself and other the size of it... this way
"X Y Z wide height long"
when a exhaust is too big it usually isnt too long, also the coordinate 0.0 means the very center of a vertex (usefull with ships with one exhaust and to determinate front and aft POV's)
3,- my ,plist doesnt actualize in game!
A; i dont know why it occurs but i managed to fix that changing the name of the oxp every time i need to change anything
4.- my ship texture doesnt appear!
A: it can be fixed 2 ways
1.-being sure that you selected that the texture is internal on the .obj file (in wings3D you need to make it internal by selecting it in the texture's options)
2.- using the "Materials" tag on your shipdata.plist and "force asigning" the texture to the ship
ill make this bigger when i find more problems to solve for the noobers noobs (more noobs than me)
1.- i maked a ship in wings3D but is utterly small when it is in game also is facing the wrong direction!
A; http://oolite.org/old/cyoship2 you can see there that the ships have to be very big compared to the wings 3D grid in order to fit in game also they are alligned to the Z vertex
2.- my ships POV's are a disaster also the exhaust aren't even logical!
A: i suggest you to use Oolite models first to make your first ships while you try to learn the measurement of the exhaust and POV's coordinates i can tell that :
in exhaust you can find 2 sets of coordinates, one of them determinates te location of the exhaust itself and other the size of it... this way
"X Y Z wide height long"
when a exhaust is too big it usually isnt too long, also the coordinate 0.0 means the very center of a vertex (usefull with ships with one exhaust and to determinate front and aft POV's)
3,- my ,plist doesnt actualize in game!
A; i dont know why it occurs but i managed to fix that changing the name of the oxp every time i need to change anything
4.- my ship texture doesnt appear!
A: it can be fixed 2 ways
1.-being sure that you selected that the texture is internal on the .obj file (in wings3D you need to make it internal by selecting it in the texture's options)
2.- using the "Materials" tag on your shipdata.plist and "force asigning" the texture to the ship
ill make this bigger when i find more problems to solve for the noobers noobs (more noobs than me)