Mauiby de Fug wrote:I'd obviously recommend completing all of the native missions, to get the full Oolite experience.
I've been in G1 and G2 a whole lot, with my kill count at over 1000, and I've NEVER been invited to do the Constrictor hunt! Here are my mission variables, if they can help (Constrictor Hunt is highlighted):
<key>mission_variables</key>
<dict>
<key>Bounty Status Display</key>
<string>Current Bounty: 0cr (Clean)</string>
<key>constrictor_hunt</key>
<string>Hunt for the constrictor stolen from Xeer.</string>
<key>mission_TL_FOR_EQ_FIREWORKS_MINE</key>
<string>0</string>
<key>mission_anarchies_multipass</key>
<string>YES</string>
<key>mission_asteroids</key>
<string>asteroids_FINISHED</string>
<key>mission_asteroids_bombremoved</key>
<string>0</string>
<key>mission_asteroids_rockdead</key>
<string>1</string>
<key>mission_asteroids_statdead</key>
<string>1</string>
<key>mission_cloak</key>
<string>COMPLETE</string>
<key>mission_cloakcounter</key>
<string>7</string>
<key>mission_conhunt</key>
<string>STAGE_1</string>
<key>mission_feudal_mission</key>
<string>NONE_SET</string>
<key>mission_flightCreditsMemory</key>
<string>0:0:0:0:0:0:0:-7.1:-0.1:61.9</string>
<key>mission_flightCreditsStore</key>
<string>452180.80000000057</string>
<key>mission_flightKillsMemory</key>
<string>0:0:0:0:0:0:0:3:0:3</string>
<key>mission_flightKillsStore</key>
<string>2829</string>
<key>mission_flightLogMemory</key>
<string>0:0:0:0:0:0:0:153:149:217</string>
<key>mission_hiredGuns_chance</key>
<string>1.0807758047547815</string>
<key>mission_hiredGuns_count</key>
<string>0</string>
<key>mission_laveAcademy_bestDockingScore</key>
<string>0</string>
<key>mission_laveAcademy_bestDockingTimeM</key>
<string>0</string>
<key>mission_laveAcademy_bestDockingTimeS</key>
<string>0</string>
<key>mission_laveAcademy_bestPilotScore</key>
<string>0</string>
<key>mission_laveAcademy_bestPilotTimeM</key>
<string>0</string>
<key>mission_laveAcademy_bestPilotTimeS</key>
<string>0</string>
<key>mission_laveAcademy_bestTargetTimeM</key>
<string>0</string>
<key>mission_laveAcademy_bestTargetTimeS</key>
<string>0</string>
<key>mission_laveAcademy_pilotCurrentBuoy</key>
<string>0</string>
<key>mission_laveAcademy_pilotNextBuoy</key>
<string>1</string>
<key>mission_laveAcademy_pilotNextBuoyName</key>
<string>pilotBuoy1</string>
<key>mission_laveAcademy_pilotScore</key>
<string>0</string>
<key>mission_monks_loan</key>
<string>0</string>
<key>mission_monks_timer</key>
<string>99</string>
<key>mission_multiBay_cargoBay0</key>
<string>0:0:0:0:0:0:1:0:0:0:0:0:0:0</string>
<key>mission_multiBay_cargoBay1</key>
<string>0:0:0:0:0:0:0:0:0:0:0:0:0:0</string>
<key>mission_multiBay_cargoBay2</key>
<string>0:0:0:0:0:0:0:0:0:0:0:0:0:0</string>
<key>mission_multiBay_cargoBay3</key>
<string>0:0:0:0:0:0:0:0:0:0:0:0:0:0</string>
<key>mission_multiBay_cargoBay4</key>
<string>0:0:0:0:0:0:0:0:0:0:0:0:0:0</string>
<key>mission_multiBay_currentCargo</key>
<string>0</string>
<key>mission_multiBay_currentMissile</key>
<string>0</string>
<key>mission_multiBay_missileBay0</key>
<string>EQ_HARDENED_MISSILE:EQ_HARDENED_MISSILE</string>
<key>mission_multiBay_missileBay1</key>
<string>EQ_HARDENED_MISSILE:EQ_HARDENED_MISSILE:EQ_HARDENED_MISSILE:EQ_HARDENED_MISSILE:EQ_HARDENED_MISSILE</string>
<key>mission_multiBay_missileBay2</key>
<string>EQ_HARDENED_MISSILE:EQ_HARDENED_MISSILE:EQ_HARDENED_MISSILE:EQ_HARDENED_MISSILE:EQ_HARDENED_MISSILE</string>
<key>mission_multiBay_missileBay3</key>
<string></string>
<key>mission_multiBay_missileBay4</key>
<string></string>
<key>mission_multiBay_nextBay</key>
<string>2</string>
<key>mission_multiBay_previousBay</key>
<string>5</string>
<key>mission_multiBay_storeShipName</key>
<string>Master of Midnight</string>
<key>mission_multiBay_turret</key>
<string>active</string>
<key>mission_novacount</key>
<string>3</string>
<key>mission_numericcrosshairpositionaft</key>
<string>1</string>
<key>mission_numericcrosshairpositionforward</key>
<string>1</string>
<key>mission_numericcrosshairpositionport</key>
<string>1</string>
<key>mission_numericcrosshairpositionstarboard</key>
<string>1</string>
<key>mission_ooCheat_ecm</key>
<string>Activate</string>
<key>mission_ooCheat_fuel</key>
<string>Activate</string>
<key>mission_ooCheat_invuln</key>
<string>Activate</string>
<key>mission_ooCheat_missile</key>
<string>Activate</string>
<key>mission_ooCheat_recharge</key>
<string>Activate</string>
<key>mission_planetFallBreak</key>
<string>-0.010000000000000045</string>
<key>mission_player_sortie</key>
<string>2</string>
<key>mission_powers_sortie</key>
<string>39</string>
<key>mission_reserve_counter</key>
<string>0</string>
<key>mission_reserve_offer</key>
<string>OFFER_OPEN</string>
<key>mission_reserve_status</key>
<string>STATUS_ENLISTED</string>
<key>mission_reserve_targets</key>
<string>0</string>
<key>mission_seccom_station</key>
<string>SECCOM_REVISIT</string>
<key>mission_snipercameracustomviewscounter</key>
<string>1</string>
<key>mission_snipercameradamage</key>
<string>snipercameradamagedhud1.plist</string>
<key>mission_stellarSerpents_currentLocation</key>
<string>4</string>
<key>mission_stellarSerpents_locationName</key>
<string>Ceuses</string>
<key>mission_stellarSerpents_notification</key>
<string>NO_NOTIFICATION</string>
<key>mission_stellarSerpents_serpentLife</key>
<string>0</string>
<key>mission_stellarSerpents_status</key>
<string>NO_SERPENT</string>
<key>mission_trumbles</key>
<string>TRUMBLE_BOUGHT</string>
<key>mission_vicbond_count</key>
<string>100</string>
<key>mission_warrick_sortie</key>
<string>37</string>
<key>mission_xaquetl_sortie</key>
<string>29</string>
<key>mission_zalack_sortie</key>
<string>33</string>
<key>oolite-tianve</key>
<string>I went to see the famous Tianve Pulsar and all I got was this lousy dashboard sticker!</string>
<key>stellarSerpents_masterScript.js</key>
<string>No reports of Stellar Serpents in the galaxy at present.</string>
</dict>
Any idea what "Stage One" means?