From the uber to the unique.....ship ideas.
Posted: Sun Jul 24, 2011 1:34 pm
There have been another spate of debates re uber vs balance recently prompted by a particular member and his particularly high spec'd contribution to the collection of OXP ships.
It got me thinking about what I like to see in OXP ships other than pretty shapes and interesting modelling, and also what would make me want to fly an OXP ship.
The answer is unique selling points, normally done by scripting. Prime examples are Thargoid's Vortex with it's high efficiency Military Grade Fuel Injection system, multibay, self repair etc and the Caddy again with self-repair.
I've got a couple of ideas myself, but realistically don't know if or when I'd ever get round to them (particularly as I've never modelled anything in my life), so would like to throw them open to the Coomunity.
1) A ship of moderate overall stats (cobra comparable) but designed to be a true all rounder in that the same ship can be reconfigured (probably only when docked) to be either a low cargo, high pylon fighting machine, or a high cargo, low pylon hauler, or something in between. Would use scripting mechanism's similar to Thargoids multibay and hypercargo.
2) A ship that can change shape in flight (think transformers), using a variety of subents and framecallback managed animation to manage the transformation. This could be coupled with a change of configuration such as that suggested above.
It got me thinking about what I like to see in OXP ships other than pretty shapes and interesting modelling, and also what would make me want to fly an OXP ship.
The answer is unique selling points, normally done by scripting. Prime examples are Thargoid's Vortex with it's high efficiency Military Grade Fuel Injection system, multibay, self repair etc and the Caddy again with self-repair.
I've got a couple of ideas myself, but realistically don't know if or when I'd ever get round to them (particularly as I've never modelled anything in my life), so would like to throw them open to the Coomunity.
1) A ship of moderate overall stats (cobra comparable) but designed to be a true all rounder in that the same ship can be reconfigured (probably only when docked) to be either a low cargo, high pylon fighting machine, or a high cargo, low pylon hauler, or something in between. Would use scripting mechanism's similar to Thargoids multibay and hypercargo.
2) A ship that can change shape in flight (think transformers), using a variety of subents and framecallback managed animation to manage the transformation. This could be coupled with a change of configuration such as that suggested above.