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busy day collecting escape pods

Posted: Fri Jul 22, 2011 10:42 pm
by tonycro
Image

and made some cash :o)

Re: busy day collecting escape pods

Posted: Fri Jul 22, 2011 10:51 pm
by DaddyHoggy
As long as you didn't encourage them to climb into the pods first then I whole heartedly condone your actions. Bravo.

Re: busy day collecting escape pods

Posted: Fri Jul 22, 2011 11:04 pm
by Ganelon
You know you can end up with more than one screen of those, right? If you end up helping enough of them back to the safety of the station, sometimes you can end up having to page through a few screens like that before you can do anything at the station.

So far as encouraging them, well.. It can be a sad thing when many people need rescued from rattle-trap ships in dangerous parts of space, y'know?

Re: busy day collecting escape pods

Posted: Fri Jul 22, 2011 11:09 pm
by Eldon
DaddyHoggy wrote:
As long as you didn't encourage them to climb into the pods first then I whole heartedly condone your actions. Bravo.
I don't know, those last three look like dodgy characters that probably asked for a reason to use their escape capsule. Nice bounties on them too, all over 70Cr.

Re: busy day collecting escape pods

Posted: Fri Jul 22, 2011 11:10 pm
by Cody
<chuckles quietly>

Re: busy day collecting escape pods

Posted: Fri Jul 22, 2011 11:36 pm
by Alex
Ganelon wrote:
You know you can end up with more than one screen of those, right? If you end up helping enough of them back to the safety of the station, sometimes you can end up having to page through a few screens like that before you can do anything at the station.

So far as encouraging them, well.. It can be a sad thing when many people need rescued from rattle-trap ships in dangerous parts of space, y'know?
So very true.

I sometimes find the bribes to be a bit of a downer.

Re: busy day collecting escape pods

Posted: Fri Jul 22, 2011 11:38 pm
by tonycro
shame to loose some much of the bounty in bribes through :cry: still I guess it makes the galaxies spin :?

Re: busy day collecting escape pods

Posted: Fri Jul 22, 2011 11:42 pm
by Makara
Hopefully my rescuing attempts will improve when I've found the scooping sweet spot for my shiny new Boa Cruiser (just about to test the scoopcam I've added to it).

I hope they don't have comms in those pods - I'd be feeling a little anxious knowing my potential saviour's last comment was "Let's see if I can avoid popping this one" :shock:

Edit: And after a slightly bizarre run, I can confirm my new scoopcam's success :D
Image

Re: busy day collecting escape pods

Posted: Sun Jul 24, 2011 2:13 am
by Yah-Ta-Hey
Way to go Commanders...
It can be frustrating when you get those "honest cops" and "greedy Politicians" sticking their sticky fingers into your hard honest work. I usually get sent in for "Attitude readjustment" (sigh). Don't they understand that warriors of The Dineh are fiercely independent and will say what is on their mind?
It is interesting to note that there is only 1 pod per ship, no matter how large... shouldn't the larger crew served vessels have more pods being spawned as the crew also leaves the stricken ship? Then the rewards would truly be profitable! Just a thought?
The best I have gotten is only 3 pods, then they all go "thunk" and disappear in a blaze of glory.... That is with the scoop camera on and only a half of a cargo bay filled (15 tonnes). That is okay,, I prefer the pods over the bods.

Re: busy day collecting escape pods

Posted: Sun Jul 24, 2011 2:21 am
by RyanHoots
Who would bribe 50.4 credits instead of 50 (read the above screenshot carefully)? :shock:
Maybe that's all he had in his pockets. :lol:

Re: busy day collecting escape pods

Posted: Sun Jul 24, 2011 5:03 am
by Yah-Ta-Hey
Duly noted...eyes of an eagle... the last one for the horny human is 62.4? but if you add that to the other figure.. it comes up to an even number (250 credits).
Maybe it is a random generator that takes a whole number and randomizes the last figure so that they get a .x credit.
I am not a developer just a space hunter but I am not complaining... credits are credits and even partials add up over time.

Happy hunting.

Re: busy day collecting escape pods

Posted: Sun Jul 24, 2011 5:25 am
by CommonSenseOTB
Sometimes when you're waiting to be rescued, all you can do is sit back and enjoy the view... :D

Image
Sunrise by CommonSenseOTB, on Flickr


The sunrise, I was talking about the sunrise. :P



Public Domain pin-up art(petty-0033) courtesy of freeclassicimages.com

Re: busy day collecting escape pods

Posted: Sun Jul 24, 2011 9:51 am
by Eric Walch
Yah-Ta-Hey wrote:
It is interesting to note that there is only 1 pod per ship, no matter how large... shouldn't the larger crew served vessels have more pods being spawned as the crew also leaves the stricken ship? Then the rewards would truly be profitable! Just a thought?
Try installing "transports.oxp". There all the passenger ships have multiple escape pods. But certainly not enough to accommodate all passengers. I assume that only business class has paid for using the pods. :roll: