(NEW RELEASE) SniperCameraSystemv1.1.oxp
Posted: Mon Jul 18, 2011 7:20 pm
Sniper Camera Systemv1.1.oxp now available
Download here:
http://wiki.alioth.net/index.php/Sniper ... System_HUD
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EDIT: Download link held until oxp has been fixed
==========================================
Edit: RELEASE July 30, 2011
And now for my next stunt...
Download here:
http://wiki.alioth.net/index.php/Sniper ... System_HUD
Time for some fun!
==========================================
Here are some screenshots of the prototype:
Close To Target by CommonSenseOTB, on Flickr
On Target by CommonSenseOTB, on Flickr
On Target, Reticle Lined Up by CommonSenseOTB, on Flickr
Perfect Shot by CommonSenseOTB, on Flickr
Target Offscreen by CommonSenseOTB, on Flickr
Target Too Close For Zoom Position by CommonSenseOTB, on Flickr
The design concept of this hud addon is to provide an immersive experience similar to actually being a sniper. Only the bare necessities are available in sniper mode to promote situational awareness while at the same time preventing distraction. Early on it became apparent that a sighting method that allowed for better visibility of the target was a good idea. Therefore I have forsaken the compass in favor of a custom made ring type of sight which gives great accuracy when the sight changes color and lines up with the target reticle. I have literally hit moving cargo containers at ranges over 20km. There are zoom positions from 5km to 27km at intervals of 2km. Pressing <V>key repeatedly cycles through the zoom positions in BOTH directions as part of one loop. There is a reminder to press V if the target is too close and normalizes when the target is in the nearest useable zoom position. Another first is a morphing scanner which smoothly animates the change in position and size between an area scanner and a forward targetting scanner. Definately a must see and will be a feature of new versions of my huds. The forward targetting scanner comes on when you have a target and it is on the screen so you may have a more detailed scan in that direction. When the target is off the screen or there is no target the area scanner comes on to give great situational awareness, all automatically without touching a button. There is a clearly marked stick sensitivity indicator because using the sniper camera system accurately requires fine movement and skill at aiming just like a sniper for real. Realistically speaking a ship's pitch should be 1.0 or less to have good accuracy at long range. The Cobra mk3, Fer-de-Lance and Python would make ideal sniping platforms while nimble combat ships with pitch over 1.2 would not. Now you know another reason the Fer-de-Lance is used by bounty hunters. 1.0 pitch and 3.6 roll make for ideal control of a Sniper Camera System.
The poll is to get a rough idea of the needs of active members. The first look at this hud concept will be as part of the chupacabra hud system. I have just started this and hope to have it done in a couple of weeks. A couple weeks after that it will likely come as an option on the numeric hud for specific ships or just for the player's current ship by having the player modify some information to match his ship. Awhile after that it may appear as a hud addon in some fashion. This will be influenced somewhat by the poll results.
Please post all comments, questions and ideas on the Sniper Camera System here. It is open for discussion.
Download here:
http://wiki.alioth.net/index.php/Sniper ... System_HUD
==========================================
EDIT: Download link held until oxp has been fixed
==========================================
Edit: RELEASE July 30, 2011
And now for my next stunt...
Download here:
http://wiki.alioth.net/index.php/Sniper ... System_HUD
Time for some fun!
==========================================
Here are some screenshots of the prototype:
Close To Target by CommonSenseOTB, on Flickr
On Target by CommonSenseOTB, on Flickr
On Target, Reticle Lined Up by CommonSenseOTB, on Flickr
Perfect Shot by CommonSenseOTB, on Flickr
Target Offscreen by CommonSenseOTB, on Flickr
Target Too Close For Zoom Position by CommonSenseOTB, on Flickr
The design concept of this hud addon is to provide an immersive experience similar to actually being a sniper. Only the bare necessities are available in sniper mode to promote situational awareness while at the same time preventing distraction. Early on it became apparent that a sighting method that allowed for better visibility of the target was a good idea. Therefore I have forsaken the compass in favor of a custom made ring type of sight which gives great accuracy when the sight changes color and lines up with the target reticle. I have literally hit moving cargo containers at ranges over 20km. There are zoom positions from 5km to 27km at intervals of 2km. Pressing <V>key repeatedly cycles through the zoom positions in BOTH directions as part of one loop. There is a reminder to press V if the target is too close and normalizes when the target is in the nearest useable zoom position. Another first is a morphing scanner which smoothly animates the change in position and size between an area scanner and a forward targetting scanner. Definately a must see and will be a feature of new versions of my huds. The forward targetting scanner comes on when you have a target and it is on the screen so you may have a more detailed scan in that direction. When the target is off the screen or there is no target the area scanner comes on to give great situational awareness, all automatically without touching a button. There is a clearly marked stick sensitivity indicator because using the sniper camera system accurately requires fine movement and skill at aiming just like a sniper for real. Realistically speaking a ship's pitch should be 1.0 or less to have good accuracy at long range. The Cobra mk3, Fer-de-Lance and Python would make ideal sniping platforms while nimble combat ships with pitch over 1.2 would not. Now you know another reason the Fer-de-Lance is used by bounty hunters. 1.0 pitch and 3.6 roll make for ideal control of a Sniper Camera System.
The poll is to get a rough idea of the needs of active members. The first look at this hud concept will be as part of the chupacabra hud system. I have just started this and hope to have it done in a couple of weeks. A couple weeks after that it will likely come as an option on the numeric hud for specific ships or just for the player's current ship by having the player modify some information to match his ship. Awhile after that it may appear as a hud addon in some fashion. This will be influenced somewhat by the poll results.
Please post all comments, questions and ideas on the Sniper Camera System here. It is open for discussion.