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Maneuverability Preferences
Posted: Tue Jul 12, 2011 10:48 pm
by Dragonfire
In test flying the DSE ship series Zieman and I just created, I found that maneuverability has pros and cons on both sides of the spectrum. Low maneuv is useful, and high manev is useful.
So...what is YOUR take on it? Which do you prefer?
Re: Maneuverability Preferences
Posted: Tue Jul 12, 2011 10:58 pm
by Oathbreaker
Keyboard player. I find myself frequently taking the game down to half-speed in order to have some meaningful combat.
Re: Maneuverability Preferences
Posted: Tue Jul 12, 2011 11:04 pm
by DaddyHoggy
High with the sensitivity mapped to a button on the joystick...
Re: Maneuverability Preferences
Posted: Tue Jul 12, 2011 11:23 pm
by Cmd. Cheyd
DaddyHoggy wrote:High with the sensitivity mapped to a button on the joystick...
+1
Re: Maneuverability Preferences
Posted: Wed Jul 13, 2011 4:50 am
by Bugbear
I tend towards being a long range sniper, so for me mouse is the only way to go. Combines the best of both worlds.
Re: Maneuverability Preferences
Posted: Wed Jul 13, 2011 5:05 am
by Azured
I play with the keyboard on a relatively small laptop, so sniping is not an option for me. I'm flying a Cobra mk.3 and it has all the manouverability that I need. I'd actually prefer a more cumbersome ship to do some sniping and have more meaningful dogfights.
Re: Maneuverability Preferences
Posted: Wed Jul 13, 2011 7:31 am
by Ganelon
Well, not sure what the standards are, but since we usually base most things on the default Cobra MKII, I guess that'd be medium? And since I usually leave the precision joystick mode on, it would be the slow side of medium.
If it turns any faster than that, it just doesn't feel like the ship is actually big. I mean, a Cobra MK III (for example) is supposed to be about as big as a good-sized house or so. That much metal shouldn't be able to flip around as fast as a skateboard or something. LOL I like it to feel like it's believably some tons of metal with big roaring engines on the back of it.
Re: Maneuverability Preferences
Posted: Wed Jul 13, 2011 7:44 am
by DaddyHoggy
As had been said hundreds of times dimensions and OOphysics comparison's to RL(tm) are utterly pointless - the Cobra Mk III can behave however it wants as long as it feels right inside the game and in comparison to everything else.
Re: Maneuverability Preferences
Posted: Wed Jul 13, 2011 7:45 am
by DaddyHoggy
Ganelon wrote:Well, not sure what the standards are, but since we usually base most things on the default Cobra MKII, I guess that'd be medium? And since I usually leave the precision joystick mode on, it would be the slow side of medium.
If it turns any faster than that, it just doesn't feel like the ship is actually big. I mean, a Cobra MK III (for example) is supposed to be about as big as a good-sized house or so. That much metal shouldn't be able to flip around as fast as a skateboard or something. LOL I like it to feel like it's believably some tons of metal with big roaring engines on the back of it.
Tsk Tsk
Re: Maneuverability Preferences
Posted: Wed Jul 13, 2011 8:49 am
by Ganelon
I stand corrected on the point of my typo. I meant MKIII.
DaddyHoggy wrote:As had been said hundreds of times dimensions and OOphysics comparison's to RL(tm) are utterly pointless - the Cobra Mk III can behave however it wants as long as it feels right inside the game and in comparison to everything else.
That's exactly what I'm talking about.
For me, personally, a ship that turns faster feels smaller. I think of the Cobra MKIII as being a certain size, and with a joystick and precision mode on (which is slower than keyboard controls) that's right about where it feels right for me. There could be ten pages of equations showing that with the hypothetical gear onboard it could turn maybe four times quicker, and for me it still wouldn't
feel right if it did.
Probably a lot of such personal preference is what one is most accustomed to, though.
Re: Maneuverability Preferences
Posted: Wed Jul 13, 2011 9:03 am
by Killer Wolf
IMO manoueverability should be an aspect of the ship, not the player. regardless if the majority of people like "high manoueverability", if your ship is a big heavy gunship it should fly accordingly, etc.
Re: Maneuverability Preferences
Posted: Wed Jul 13, 2011 9:24 am
by Switeck
I rather wish the keyboard had a precision aiming mode like the mouse and joystick has.
The Adder is dang near useless in a dogfight unless the enemy is either huge or in-my-face...otherwise I can't hit anything.
Re: Maneuverability Preferences
Posted: Wed Jul 13, 2011 11:43 am
by Capt. Murphy
Killer Wolf wrote:IMO manoueverability should be an aspect of the ship, not the player. regardless if the majority of people like "high manoueverability", if your ship is a big heavy gunship it should fly accordingly, etc.
What he said....
Re: Maneuverability Preferences
Posted: Wed Jul 13, 2011 12:34 pm
by Azured
I remember a game way back on the C64 called Steel Thunder. It was a pretty sophisticated tank simulator game for its time. It had a 3-step toggle for the aiming sensitivity and was a great help when firing the main gun of a MBT. The default setting did not modify the sensitivity of the controls, the middle setting approximately halved the turning speed and the final step was maybe half of the middle setting. It was invaluable whether one was blitzkriegin' through an enemy camp or sniping enemy tanks from many kilometers away.
Surely such a device could be implemented into Oolite?
Re: Maneuverability Preferences
Posted: Wed Jul 13, 2011 1:51 pm
by CommonSenseOTB
Killer Wolf wrote:IMO manoueverability should be an aspect of the ship, not the player. regardless if the majority of people like "high manoueverability", if your ship is a big heavy gunship it should fly accordingly, etc.
Here! Here!
<applause>
<standing ovation>
<cheers>
<1 boo >
<wild applause and cheers as they drag the bum out and beat him senseless>