[UPDATE RELEASE] Xeptatl's Sword OXP
Posted: Mon Jul 04, 2011 1:57 pm
v2.3 is now available for Oolite 1.77
Full details and downloads can be found on the Xeptatl's Sword website.
Original post
Xeptatl's Sword is a work-in-progress (WIP) OXP being developed by The OXP Workshop.
It is currently well underway, with the main storyline agreed and around two-thirds of the OXP assembled and working, although in need of a few detail tweaks.
Without giving too many spoilers this is to be an epic mission which takes you twice round the Eight on a quest to avert a genocidal colonisation of GalCop space by the Thargoids.
You will be assisting a shadowy organisation called The Xeptatl Society who are the only people in the Ooniverse who have the means to prevent this invasion.
The mission will take you to planets that in all likelihood you will not have visted before...the 'Lost Worlds'...those systems normally un-reachable as they are isolated from the main areas of the galaxies, and you will have many adventures on the way as you gather the intelligence and hardware that will be needed to save the Ooniverse.
The mission has been designed to be challenging, and will suit the more experienced Commander, but as it starts in Galaxy Five this should not be an issue. It has been designed to be achievable in a regular ship with two or more pylons, and using standard weapons, and the only OXP equipment needed is the GalDrivePod which will be bundled with the OXP for convenience. Indeed we strongly believe the mission will be enjoyed the most if Uber ships, weapons and equipment are not used, and our strong recommendation will be to avoid use of them, although if you normally fly an Uber ship you are of course welcome to use it.
There is currently no release date set, as there is still quite a lot of development and testing to do. However shortly we hope to have a pre-release beta version ready for testing, and will be looking for one or two volunteers to give it a final run-through prior to full release. The recruitment will be done via this thread, so if you're interested, keep watching. We do not need volunteers just yet.
The OXP Workshop team on this project are Smivs (concept/storyline/graphics/scripting), Okti (Chief Scripter/storyline development), Staer9 (Models), El Viejo (Chief Test Pilot/storyline development), Fatleaf (Senior Test Pilot).
Full details and downloads can be found on the Xeptatl's Sword website.
Original post
Xeptatl's Sword is a work-in-progress (WIP) OXP being developed by The OXP Workshop.
It is currently well underway, with the main storyline agreed and around two-thirds of the OXP assembled and working, although in need of a few detail tweaks.
Without giving too many spoilers this is to be an epic mission which takes you twice round the Eight on a quest to avert a genocidal colonisation of GalCop space by the Thargoids.
You will be assisting a shadowy organisation called The Xeptatl Society who are the only people in the Ooniverse who have the means to prevent this invasion.
The mission will take you to planets that in all likelihood you will not have visted before...the 'Lost Worlds'...those systems normally un-reachable as they are isolated from the main areas of the galaxies, and you will have many adventures on the way as you gather the intelligence and hardware that will be needed to save the Ooniverse.
The mission has been designed to be challenging, and will suit the more experienced Commander, but as it starts in Galaxy Five this should not be an issue. It has been designed to be achievable in a regular ship with two or more pylons, and using standard weapons, and the only OXP equipment needed is the GalDrivePod which will be bundled with the OXP for convenience. Indeed we strongly believe the mission will be enjoyed the most if Uber ships, weapons and equipment are not used, and our strong recommendation will be to avoid use of them, although if you normally fly an Uber ship you are of course welcome to use it.
There is currently no release date set, as there is still quite a lot of development and testing to do. However shortly we hope to have a pre-release beta version ready for testing, and will be looking for one or two volunteers to give it a final run-through prior to full release. The recruitment will be done via this thread, so if you're interested, keep watching. We do not need volunteers just yet.
The OXP Workshop team on this project are Smivs (concept/storyline/graphics/scripting), Okti (Chief Scripter/storyline development), Staer9 (Models), El Viejo (Chief Test Pilot/storyline development), Fatleaf (Senior Test Pilot).