[Release] ADCK's FFE Ships

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montana05
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Re: [Release] ADCK's FFE Ships

Post by montana05 »

Slartibartfast wrote: Fri Apr 22, 2022 7:57 pm
now my "conversion" XML-> OpenStep seems to be too late -- ok ... i have learned a lot.... ;-)
Not exactly, based on the OXP you sent me I made a quick update to current standards, consider it as your first OXZ. :wink:

https://wiki.alioth.net/index.php/File: ... trader.OXZ

I intend to upload it and update the wiki tomorrow.
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Re: [Release] ADCK's FFE Ships

Post by montana05 »

An updated and enhanced version of the Imperial Trader (standalone) is now available on the expansion manager. The OXZ is mainly based on the work of Slartibartfast with some assistance for the materials and minor adjustments of mine:

Overview
========

Designed along the same line as the Imperial Courier, in the Imperial Navy's Battle Line, the Imperial Trader
is a troop transport/boarding vessel.

In civilian life, it does however, commonly fulfill the role it's name belies.

People venture into space for all sorts of reasons - to live the life they want to live, to make money,
impress women, explore the galaxy etc. etc. - This ship will enable you to do all of these things.
Get one as soon as you can.

The Imperial Trader is an adaptation of the military vessel found in the service of the Achenar Empire. While
inferior to the technology of the Imperial Navy this is a notable vessel for GalCop standards.

History
======

For years, ships of the Achenar Empire could be spotted in GalCop space, although these encounters were rare. This changed
when ADCK Transport Ltd acquired from unknown sources various blueprints from outer-GalCop ships. Adapting this ships to
conventional technology caused nightmares to the design department, but finally the Imperial Trader was introduced
to the public.

While the ship proved to be a great success, after years of pressure from the authorities the company was forced to
stop the production and introduce 2 specialized alternatives instead. The T-01 (transport) is a well armed trader while
the C-01 (combat) is a powerful vessel for individuals and organizations in need of a significant weaponry. Though
officially a license is required to own a C-01 a quick check of the shipyards will show that this regulation
is widely ignored.

Remarks
=======

This OXP features an adaptation of the military vessel found in David Braben's Frontier game.

The ship is based on the Imperial Trader OXP (2010, outdated) and the ADCK's FFE Ships OXP (2011). Most specifications
of the T-01 are from Dertien's version of the Imperial Trader (BBS Shippack OXP).

Credits
======

David Braben (Frontier game)
ADCK (author, models, basic textures and basic specifications)
Dertien (basic specifications of the T-01)
Slartibartfast (various modifications and corrections)
Griff (model and basic textures escape pods)
another_commander (basic specular and normal maps escape pods)

Requirements
============

Oolite V 1.88 or higher.

Compatibility
============

If you are currently flying the player-ship from ADCK's FFE Ships OXP you will face some changes after installing this
package:

Your energy is a bit decreased while your trust is a little up.
The ship texture is replaced with materials using the latest standards.
The after view and the weapon positions are corrected.

Otherwise both packages don't interfere with each other.

Details
======

For additional details, please check the wiki-page: https://wiki.alioth.net/index.php/Imper ... r_(Oolite)

License
=======

This work is licensed under Creative Commons Attribution Non-Commercial Share Alike 4.0 International (CC BY-NC-SA 4.0).
To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-sa/4.0

Version History
=============

V 2.00 (Slartibartfast & Montana05, 2022/04/23)

conversion of the original OXP (Slartibartfast)
fix of the subentities (Slartibartfast)
correction of a viewpoint (Slartibartfast)
added shiplibrary.plist (Slartibartfast)
improvement of the materials (Montana05)
included 2 new versions, both NPC and player (Montana05)
synchronized the package with ADCK's FFE Ships OXP (Montana05)
minor adjustments of the package (Montana05)

V 1.00 (ADCK, 2011/07/03)

ADCK's FFE Ships OXP (various ships, including this one)

V 1.00 (ADCK, 2010/06/14)

Imperial Trader OXP (outdated)
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cbr
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Re: [Release] ADCK's FFE Ships

Post by cbr »

Those are expensive ships... :shock:

Nice comparison-table in the wiki.
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Re: [Release] ADCK's FFE Ships

Post by Cholmondely »

cbr wrote: Sun Apr 24, 2022 8:40 am
Those are expensive ships... :shock:

Nice comparison-table in the wiki.
But I get the impression that the Imperial ships are rather like the Fer-de-Lances, with plush interiors, gold fittings etc.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: [Release] ADCK's FFE Ships

Post by montana05 »

cbr wrote: Sun Apr 24, 2022 8:40 am
Those are expensive ships... :shock:

Nice comparison-table in the wiki.
Well, outer-GalCop technology isn't coming cheap. :wink: More serious, these are the prices of the original authors, the 2 new variants are adapted accordingly.

Thanks, if there are more variants I usually add a comparison-table.
Cholmondely wrote: Sun Apr 24, 2022 8:48 am
But I get the impression that the Imperial ships are rather like the Fer-de-Lances, with plush interiors, gold fittings etc.
Certainly, if you transform cargo-space to a living area, this ship could become quite luxurious, more like a yacht.
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Re: [Release] ADCK's FFE Ships

Post by Slartibartfast »

Hi

@ montana05
Wow! :o

#----------------------------------------------------
f you transform cargo-space to a living area, this ship could become quite luxurious, more like a yacht.
makes sense, because
in the Imperial Navy's Battle Line, the Imperial Trader is a troop transport/boarding vessel.

now in have an :idea: ( in the future && for all "big ships " )
making a big, luxurious (expensive) passengers berth, so you are able
to transport the complete team of fx. Moonchester-United (inkl. Roonaldo ) at once.
( maybe 60/70to cargo space for 40 VIPs )
==>> new options for "Passenger contract deliveries"

matthias
Oolite 1.91 / Imp. Trader ( slighly modified :wink: ) on Lubuntu 22.04 LTS on AMD64 2x 3800+ ,
ATI Radeon R7240 XFS / Samsung TV 40" 1080p
C-Media CMI8738 / Yamaha RX-V575 / DIY-Speaker
Logitech Attack3 & standard german keyboard
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Re: [Release] ADCK's FFE Ships

Post by Cholmondely »

Slartibartfast wrote: Sun Apr 24, 2022 3:22 pm
Hi

@ montana05
Wow! :o

#----------------------------------------------------
f you transform cargo-space to a living area, this ship could become quite luxurious, more like a yacht.
makes sense, because
in the Imperial Navy's Battle Line, the Imperial Trader is a troop transport/boarding vessel.

now in have an :idea: ( in the future && for all "big ships " )
making a big, luxurious (expensive) passengers berth, so you are able
to transport the complete team of fx. Moonchester-United (inkl. Roonaldo ) at once.
( maybe 60/70to cargo space for 40 VIPs )
==>> new options for "Passenger contract deliveries"

matthias
Congratulations on your first oxp! Welcome to the coterie of the catechumens of the cookie jar!

Sounds like an idea for LittleBear's Zarausxeian Zero-G Hockey Team Fan Club from his Assassin's Guild oxp.

Image
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: [Release] ADCK's FFE Ships

Post by montana05 »

ADCK Imperial Trader V 2.10 is now available:

* better adaption to The Galactic Almanac OXZ
* script for the fragile engines
* new lasers for the outer-GalCop ship (not available on the market)
* added escape pods and cargo
* some small tweaks

For additional details, please check the wiki-page: https://wiki.alioth.net/index.php/Imper ... r_(Oolite)

An updated and enhanced version of the Wyvern Explorer (standalone) is now available on the expansion manager:

Overview
========

The Wyvern was an attempt to combine a larger trading ship with a faster multiple-role craft, and it was an attempt
that nearly worked. What the designers ended up with was a craft that had almost enough cargo room to be a trading ship,
and almost enough speed and kick to be a combat craft.

It may have fallen between two stools in many people’s eyes, but to others it acts as a great all-rounder.

History
======

For years, ships of the Alliance of Independent Systems had contact with GalCop space. Sometimes as explorers, but usually
as traders, they were welcome to most stations and planets.

When ADCK Transport Ltd acquired from unknown sources various blueprints from outer-GalCop ships the Wyvern Explorer
was one of them. Against the advice of the design department, the decision was made to adapt this ship to the
GalCop market. The unique engine caused nightmares to the developers and the first prototype didn't look promising.
After the Wyvern Explorer I was introduced to the public, not many orders came in. Only permanent promotions with
discounts up to 30% brought enough buyers to barely cover the costs.

Soon the management ordered a complete overhaul of the ship. With the help of a mysterious consultant, the
Wyvern Explorer II proved to be much improved. Higher speed and more laser mounts were only some new highlights.
While the II-P offered a ship for prospectors, the II-M is a real multi-purpose vessel featuring the original weapons
of the Alliance model as standard. The acceptance was a lot higher and soon the number of clients began to raise.

Remarks
=======

This OXP features an adaptation of the multi-purpose vessel found in David Braben's Frontier game.
The ship is based on the Wyvern Explorer OXP (2011, outdated) and the ADCK's FFE Ships OXP (2011).

At some variants the engine could be shot off, resulting in a significant loss of speed of the target.

The Linear Particle Accelerator is introduced as the original armament of the Alliance ship. It is the
standard laser of the II-M and otherwise could only be found by clean players at a techlevel 15 facility.
THe LPA is a slightly modified version of the phased particle beam weapon from Pterdyne Technolegies Inc,
all credits to Cmdr Wyvern

Credits
=======

David Braben (Frontier game)
ADCK (author, models, basic textures and basic specifications)
Griff (model and basic textures of the standard escape pods)
another_commander (basic specular map of the standard escape pods)
Simon B (model, basic textures and shaders of the Alliance escape pod)
Arexack Heretic (model and basic textures of the Alliance container from Cargo Wreck Teaser OXP)
Cmdr Wyvern (basic design of the Linear Particle Accelerator, adopted from Raptors OXP)

Requirements
============

Oolite V 1.88 or higher and a video card capable of supporting Oolite shaders.

Compatibility
============

If you are currently flying the player-ship from ADCK's FFE Ships OXP you will face some changes after installing this
package:

Your energy, speed, trust and cargo hull are increased while your recharge rate is a little down.
The ship texture is replaced with materials using the latest standards.

Otherwise both packages don't interfere with each other.

Details
=======

For additional details, please check the wiki-page: https://wiki.alioth.net/index.php/Wyver ... r_(Oolite)

License
=======

This work is licensed under Creative Commons Attribution Non-Commercial Share Alike 4.0 International (CC BY-NC-SA 4.0).
To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-sa/4.0

Version History
===============

V 2.00 (Montana05, 2022/07/05)

complete overhaul of the entire OXP
improvement of the materials
included 3 new versions, both NPC and player
added the Linear Particle Accelerator as a new weapon
synchronized the package with ADCK's FFE Ships OXP
various implementations to adjust to the current standards

V 1.00 (ADCK, 2011/07/03)

ADCK's FFE Ships OXP (various ships, including this one)

V 1.00 (ADCK, 2011/07/02)

Wyvern Explorer OXP (outdated)
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Re: [Release] ADCK's FFE Ships

Post by Slartibartfast »

Hi montana

it would be great to have the complete set of the imperial ships :wink:
fx .. the explorer ( ==>> bbs - imp. explorer )

cheers
slartibartfast / matthias

---
...you are much faster than i am
Oolite 1.91 / Imp. Trader ( slighly modified :wink: ) on Lubuntu 22.04 LTS on AMD64 2x 3800+ ,
ATI Radeon R7240 XFS / Samsung TV 40" 1080p
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Re: [Release] ADCK's FFE Ships

Post by montana05 »

Slartibartfast wrote: Tue Sep 20, 2022 11:01 pm
Hi montana

it would be great to have the complete set of the imperial ships :wink:
fx .. the explorer ( ==>> bbs - imp. explorer )

cheers
slartibartfast / matthias

---
...you are much faster than i am
Morning Matthias,
could be done in 1 to 2 days, but, sorry to disappoint, I really would like to finish some of the pending OXP's first before starting another one.
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Re: [Release] ADCK's FFE Ships

Post by Slartibartfast »

Hi

i am not "disappointed" - ( i only thought .... to make the wonderful work complete )

for me -- i think i will have no time to play till next year :-(

matthias
Oolite 1.91 / Imp. Trader ( slighly modified :wink: ) on Lubuntu 22.04 LTS on AMD64 2x 3800+ ,
ATI Radeon R7240 XFS / Samsung TV 40" 1080p
C-Media CMI8738 / Yamaha RX-V575 / DIY-Speaker
Logitech Attack3 & standard german keyboard
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