Wyvern Mission Concept
Posted: Fri Jul 01, 2011 8:30 pm
Hey all, I am very new to creating OXPs, so I wanted to run my Wyvern OXP mission concept by ya'll, to ensure that it is plausible and realistic. Any and all input is welcome.
Also, since I can't dedicate a ton of time to this due to my actual work, anyone who would enjoy working on this mission with me is more than welcome to do so.
The spoiler is in invisible text, so you have to highlight it in order to view it. Don't read it if you prefer to be surprised.
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Wyvern OXP
"Dark Sky Horizon" Mission
Premise:
The blueprints for Dark Sky Enterprises' military model of the Wyvern (Black Wyvern) were stolen by the company's former Lead Ship Architect, a slimy green frog by the name of Yzarra Nkitu, who subsequently vanished.
A few months later, a single Black Wyvern was shot down by GalCop in the Biisza system after a fierce battle which claimed the lives of six GalCop ships. Months of careful analysis of the wreckage led GalCop and the Galactic Navy to a rock hermit in the Eszaraxe system, where a set of blueprints and four more Black Wyverns under construction were discovered. And yet, they had missed Nkitu by mere minutes. Convinced that they had completely shut down the operation, GalCop dismissed the frog's departure and closed the case.
Six days later, another Black Wyvern was reported by a lone wolf trader in the Laenin system. Two days after that, a bounty hunter by the name of Lukas "Dragonfire" Criitu recieved an urgent S.O.S. from an envoy of merchants in Mariar. When he arrived, all five Pythons had been obliterated. He spotted a lone Black Wyvern as it witchspaced out, yet being low on fuel, was forced to abandon the chase and make his way to the station.
As the list of incidents increased, Dark Sky Enterprises contacted GalCop, requesting that they reopen the case. GalCop refused, citing that a handful of "isolated incidents" were not just cause for such measures. Disgusted by GalCop's inactivity, DSE has sent out an urgent call, looking for bounty hunters who are willing to track down Nkitu, shut down his illegal operations, and destroy all Black Wyverns in existence.
To aid in this mission, DSE created the White Wyvern, a nearly identical ship. To prevent another catastophe, they ensured that White Wyverns can only be sold to individuals with clean records. All commanders who take on the mission are given a four million credit loan to purchase the White Wyvern and upgrade it. Every black wyvern destroyed and every operation that is shut down is considered payment towards this loan. Additionally, a five million credit bounty is placed on Nkitu's head.
Mission Play:
To begin the mission, the player must first dock at DSE headquarters. They recieve their loan and instructions. While generally intended for purchasing and outfitting a White Wyvern, the loan may be used for any purposes. The loan is paid through completion of various mission goals. Every Black Wyvern destroyed down is worth 50,000 credits towards the loan, and every operation stopped is worth 100,000.
The player can continue usual game play, trading, hunting, and mining. DSE will communicate with the player throughout the mission.
Every time a Black Wyvern is shot down, a final message is sent. This message sometimes contains a clue at to the system where the Black Wyvern was built. This clue can come in the form of indicating inhabitants, government, region, tech level, or something from the planetary information. These clues will ultimately lead to one of Nkitu's operations.
In order to shut down an operation, a commander must fly into the system and search out the proper rock hermit. These are visually recognizable as different from any other dockable. Then, the commander must fire at the rock hermit. At this point, defender ships (usually Red Wyverns, Mambas, or Pythons) will attack the commander. WMDs are useless in these situations, as the rock hermit is equipped with a disabler for these weapons. The commander must destroy all defender ships, then destroy the rock hermit with either military or mining lasers.
After the defender ships have been destroyed, urgent communications will open up between the rock hermit and Nkitu. These communications will give clues as to Nkitu's ultimate location.
Mission Ending:
WARNING: CONTAINS SPOILERS! Select the text below to view it.
Nkitu, it is discovered, is working disguised at DSE headquarters. Shortly after the commander's debt is paid off, this comes out. The player then must fly back to Zaonce and dock at headquarters to confront Nkitu. Nkitu then flees DSE headquarters. Current lead ship developer remarks that he has tampered with Nkitu's ship, disabling his witchdrive. The commander must leave the station and fly towards the witchspace beacon. They will encounter him in a White Wyvern marked "Fugitive", and must attack him.
Like with the rock hermits, however, Nkitu carries a WMD and an ECM disabler, forcing the commander to use lasers and ECM-hardened pylon weapons exclusively.
Upon Nkitu's destruction, the commander receives the five million cred bounty and a congraulatory message from Dark Sky Enterprises. At this point, the mission is complete.
--
(P.S. If you want to make text invisible on this board, set its color to "#ECECEC")
Also, since I can't dedicate a ton of time to this due to my actual work, anyone who would enjoy working on this mission with me is more than welcome to do so.
The spoiler is in invisible text, so you have to highlight it in order to view it. Don't read it if you prefer to be surprised.
--
Wyvern OXP
"Dark Sky Horizon" Mission
Premise:
The blueprints for Dark Sky Enterprises' military model of the Wyvern (Black Wyvern) were stolen by the company's former Lead Ship Architect, a slimy green frog by the name of Yzarra Nkitu, who subsequently vanished.
A few months later, a single Black Wyvern was shot down by GalCop in the Biisza system after a fierce battle which claimed the lives of six GalCop ships. Months of careful analysis of the wreckage led GalCop and the Galactic Navy to a rock hermit in the Eszaraxe system, where a set of blueprints and four more Black Wyverns under construction were discovered. And yet, they had missed Nkitu by mere minutes. Convinced that they had completely shut down the operation, GalCop dismissed the frog's departure and closed the case.
Six days later, another Black Wyvern was reported by a lone wolf trader in the Laenin system. Two days after that, a bounty hunter by the name of Lukas "Dragonfire" Criitu recieved an urgent S.O.S. from an envoy of merchants in Mariar. When he arrived, all five Pythons had been obliterated. He spotted a lone Black Wyvern as it witchspaced out, yet being low on fuel, was forced to abandon the chase and make his way to the station.
As the list of incidents increased, Dark Sky Enterprises contacted GalCop, requesting that they reopen the case. GalCop refused, citing that a handful of "isolated incidents" were not just cause for such measures. Disgusted by GalCop's inactivity, DSE has sent out an urgent call, looking for bounty hunters who are willing to track down Nkitu, shut down his illegal operations, and destroy all Black Wyverns in existence.
To aid in this mission, DSE created the White Wyvern, a nearly identical ship. To prevent another catastophe, they ensured that White Wyverns can only be sold to individuals with clean records. All commanders who take on the mission are given a four million credit loan to purchase the White Wyvern and upgrade it. Every black wyvern destroyed and every operation that is shut down is considered payment towards this loan. Additionally, a five million credit bounty is placed on Nkitu's head.
Mission Play:
To begin the mission, the player must first dock at DSE headquarters. They recieve their loan and instructions. While generally intended for purchasing and outfitting a White Wyvern, the loan may be used for any purposes. The loan is paid through completion of various mission goals. Every Black Wyvern destroyed down is worth 50,000 credits towards the loan, and every operation stopped is worth 100,000.
The player can continue usual game play, trading, hunting, and mining. DSE will communicate with the player throughout the mission.
Every time a Black Wyvern is shot down, a final message is sent. This message sometimes contains a clue at to the system where the Black Wyvern was built. This clue can come in the form of indicating inhabitants, government, region, tech level, or something from the planetary information. These clues will ultimately lead to one of Nkitu's operations.
In order to shut down an operation, a commander must fly into the system and search out the proper rock hermit. These are visually recognizable as different from any other dockable. Then, the commander must fire at the rock hermit. At this point, defender ships (usually Red Wyverns, Mambas, or Pythons) will attack the commander. WMDs are useless in these situations, as the rock hermit is equipped with a disabler for these weapons. The commander must destroy all defender ships, then destroy the rock hermit with either military or mining lasers.
After the defender ships have been destroyed, urgent communications will open up between the rock hermit and Nkitu. These communications will give clues as to Nkitu's ultimate location.
Mission Ending:
WARNING: CONTAINS SPOILERS! Select the text below to view it.
Nkitu, it is discovered, is working disguised at DSE headquarters. Shortly after the commander's debt is paid off, this comes out. The player then must fly back to Zaonce and dock at headquarters to confront Nkitu. Nkitu then flees DSE headquarters. Current lead ship developer remarks that he has tampered with Nkitu's ship, disabling his witchdrive. The commander must leave the station and fly towards the witchspace beacon. They will encounter him in a White Wyvern marked "Fugitive", and must attack him.
Like with the rock hermits, however, Nkitu carries a WMD and an ECM disabler, forcing the commander to use lasers and ECM-hardened pylon weapons exclusively.
Upon Nkitu's destruction, the commander receives the five million cred bounty and a congraulatory message from Dark Sky Enterprises. At this point, the mission is complete.
--
(P.S. If you want to make text invisible on this board, set its color to "#ECECEC")