Ship models, Max number of verts/faces?
Posted: Thu Jun 23, 2011 4:39 pm
Hi All,
After only downloading Oolite a week ago, today, I've been looking into creating a new ship. I usually create models intended for 3D printing (via Shapeways). So far, I've managed to get the basic shape, with the UV map unaltered saved from Wings3D, given the ship some settings and created an OXP that works - WIP OXP downloadable here.
Now, with my 3D printing models, I'm used to creating as many faces as needed to get the detail from the printer, this usually means triangular faces have sides of 0.2mm or less and for a 1 x 2 x 3 cm model there may be as many as 750,000 faces with a filesize of 20-30 mB... obviously the same methods I use for 3D printing aren't going to work with Oolite, but I would like to be able to add a fair bit of modelled detail. My WIP example above, has 76 verts & 148 triangular faces. The question is;
How many verts & (triangular) faces is too many?
Cheers,
Paul
After only downloading Oolite a week ago, today, I've been looking into creating a new ship. I usually create models intended for 3D printing (via Shapeways). So far, I've managed to get the basic shape, with the UV map unaltered saved from Wings3D, given the ship some settings and created an OXP that works - WIP OXP downloadable here.
Now, with my 3D printing models, I'm used to creating as many faces as needed to get the detail from the printer, this usually means triangular faces have sides of 0.2mm or less and for a 1 x 2 x 3 cm model there may be as many as 750,000 faces with a filesize of 20-30 mB... obviously the same methods I use for 3D printing aren't going to work with Oolite, but I would like to be able to add a fair bit of modelled detail. My WIP example above, has 76 verts & 148 triangular faces. The question is;
How many verts & (triangular) faces is too many?
Cheers,
Paul