Help With Nuit Shaders, and Thargoid Error
Posted: Thu Jun 09, 2011 2:00 pm
I seem to be having difficulties with the Shaders on the Nuit Space Station. I could remove it from the game, but it adds so much to it, that I hate to. Here is what the Last Log says:
08:42:41.919 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for nuitshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
08:42:41.919 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader nuitshaderv.vertex/nuitshaderf.fragment in full complexity mode, trying simple mode.
08:42:41.920 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for nuitshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
08:42:41.920 [shader.load.failed]: ***** ERROR: Could not build shader nuitshaderv.vertex/nuitshaderf.fragment.
08:42:41.922 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for nuitshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
08:42:41.922 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader nuitshaderv.vertex/nuitshaderf.fragment in full complexity mode, trying simple mode.
08:42:41.923 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for nuitshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
08:42:41.923 [shader.load.failed]: ***** ERROR: Could not build shader nuitshaderv.vertex/nuitshaderf.fragment.
08:42:41.924 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for nuitshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
08:42:41.924 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader nuitshaderv.vertex/nuitshaderf.fragment in full complexity mode, trying simple mode.
08:42:41.925 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for nuitshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
08:42:41.925 [shader.load.failed]: ***** ERROR: Could not build shader nuitshaderv.vertex/nuitshaderf.fragment.
08:42:41.926 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for nuitshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
08:42:41.927 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader nuitshaderv.vertex/nuitshaderf.fragment in full complexity mode, trying simple mode.
08:42:41.927 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for nuitshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
08:42:41.927 [shader.load.failed]: ***** ERROR: Could not build shader nuitshaderv.vertex/nuitshaderf.fragment.
08:42:41.929 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for nuitshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
08:42:41.929 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader nuitshaderv.vertex/nuitshaderf.fragment in full complexity mode, trying simple mode.
08:42:41.929 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for nuitshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
08:42:41.929 [shader.load.failed]: ***** ERROR: Could not build shader nuitshaderv.vertex/nuitshaderf.fragment.
08:42:41.931 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for nuitshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
08:42:41.931 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader nuitshaderv.vertex/nuitshaderf.fragment in full complexity mode, trying simple mode.
08:42:41.931 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for nuitshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
08:42:41.931 [shader.load.failed]: ***** ERROR: Could not build shader nuitshaderv.vertex/nuitshaderf.fragment.
08:42:41.933 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for nuitshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
08:42:41.933 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader nuitshaderv.vertex/nuitshaderf.fragment in full complexity mode, trying simple mode.
08:42:41.934 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for nuitshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
08:42:41.934 [shader.load.failed]: ***** ERROR: Could not build shader nuitshaderv.vertex/nuitshaderf.fragment.
08:42:41.935 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for nuitshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
08:42:41.936 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader nuitshaderv.vertex/nuitshaderf.fragment in full complexity mode, trying simple mode.
08:42:41.936 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for nuitshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
08:42:41.936 [shader.load.failed]: ***** ERROR: Could not build shader nuitshaderv.vertex/nuitshaderf.fragment.
Also, I'm getting Error warnings that seem to have to do with Thargoid ships, and missiles. I don't remember seeing this Error before today. This one froze my whole system, and I had to manually restart the computer. Any ideas?
08:42:41.938 [testscript.spawn]: Generated 1 medusa for testing purposes.
08:43:29.045 [ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0x7f58d8c0c250>{"Thargoid Warship" position: (8096.62, 11497, 345652) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
08:44:05.105 [ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0x7f58d8c0c250>{"Thargoid Warship" position: (6708.72, 8558.73, 340437) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
08:44:06.150 [ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0x7f58d8c0c250>{"Thargoid Warship" position: (6865.17, 8430.78, 340280) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
08:44:06.325 [ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0x7f58d8c0c250>{"Thargoid Warship" position: (6894.28, 8407.19, 340251) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
08:44:08.064 [ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0x7f58d8c0c250>{"Thargoid Warship" position: (7157.73, 8192.9, 339991) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
08:44:49.239 [ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0x7f58daaecf00>{"Thargoid Warship" position: (14534.3, 644.299, 342520) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
08:45:05.977 [ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0x7f58daaecf00>{"Thargoid Warship" position: (11369, 3036.28, 341630) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
08:42:41.919 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for nuitshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
08:42:41.919 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader nuitshaderv.vertex/nuitshaderf.fragment in full complexity mode, trying simple mode.
08:42:41.920 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for nuitshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
08:42:41.920 [shader.load.failed]: ***** ERROR: Could not build shader nuitshaderv.vertex/nuitshaderf.fragment.
08:42:41.922 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for nuitshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
08:42:41.922 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader nuitshaderv.vertex/nuitshaderf.fragment in full complexity mode, trying simple mode.
08:42:41.923 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for nuitshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
08:42:41.923 [shader.load.failed]: ***** ERROR: Could not build shader nuitshaderv.vertex/nuitshaderf.fragment.
08:42:41.924 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for nuitshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
08:42:41.924 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader nuitshaderv.vertex/nuitshaderf.fragment in full complexity mode, trying simple mode.
08:42:41.925 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for nuitshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
08:42:41.925 [shader.load.failed]: ***** ERROR: Could not build shader nuitshaderv.vertex/nuitshaderf.fragment.
08:42:41.926 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for nuitshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
08:42:41.927 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader nuitshaderv.vertex/nuitshaderf.fragment in full complexity mode, trying simple mode.
08:42:41.927 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for nuitshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
08:42:41.927 [shader.load.failed]: ***** ERROR: Could not build shader nuitshaderv.vertex/nuitshaderf.fragment.
08:42:41.929 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for nuitshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
08:42:41.929 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader nuitshaderv.vertex/nuitshaderf.fragment in full complexity mode, trying simple mode.
08:42:41.929 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for nuitshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
08:42:41.929 [shader.load.failed]: ***** ERROR: Could not build shader nuitshaderv.vertex/nuitshaderf.fragment.
08:42:41.931 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for nuitshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
08:42:41.931 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader nuitshaderv.vertex/nuitshaderf.fragment in full complexity mode, trying simple mode.
08:42:41.931 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for nuitshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
08:42:41.931 [shader.load.failed]: ***** ERROR: Could not build shader nuitshaderv.vertex/nuitshaderf.fragment.
08:42:41.933 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for nuitshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
08:42:41.933 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader nuitshaderv.vertex/nuitshaderf.fragment in full complexity mode, trying simple mode.
08:42:41.934 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for nuitshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
08:42:41.934 [shader.load.failed]: ***** ERROR: Could not build shader nuitshaderv.vertex/nuitshaderf.fragment.
08:42:41.935 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for nuitshaderv.vertex:
>>>>> GLSL log:
0:7(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
08:42:41.936 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader nuitshaderv.vertex/nuitshaderf.fragment in full complexity mode, trying simple mode.
08:42:41.936 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for nuitshaderv.vertex:
>>>>> GLSL log:
0:8(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR
08:42:41.936 [shader.load.failed]: ***** ERROR: Could not build shader nuitshaderv.vertex/nuitshaderf.fragment.
Also, I'm getting Error warnings that seem to have to do with Thargoid ships, and missiles. I don't remember seeing this Error before today. This one froze my whole system, and I had to manually restart the computer. Any ideas?
08:42:41.938 [testscript.spawn]: Generated 1 medusa for testing purposes.
08:43:29.045 [ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0x7f58d8c0c250>{"Thargoid Warship" position: (8096.62, 11497, 345652) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
08:44:05.105 [ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0x7f58d8c0c250>{"Thargoid Warship" position: (6708.72, 8558.73, 340437) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
08:44:06.150 [ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0x7f58d8c0c250>{"Thargoid Warship" position: (6865.17, 8430.78, 340280) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
08:44:06.325 [ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0x7f58d8c0c250>{"Thargoid Warship" position: (6894.28, 8407.19, 340251) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
08:44:08.064 [ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0x7f58d8c0c250>{"Thargoid Warship" position: (7157.73, 8192.9, 339991) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
08:44:49.239 [ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0x7f58daaecf00>{"Thargoid Warship" position: (14534.3, 644.299, 342520) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
08:45:05.977 [ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0x7f58daaecf00>{"Thargoid Warship" position: (11369, 3036.28, 341630) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.