- they can now be ASC beacons
- they can now have scripts attached to them
and a few small extras around that. Documentation on the Wiki is up to date, and the sunspots demo is updated with some extra example code.
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Also some extra features for mission screens: these passenger contracts lookalikes are done entirely as mission screens.
You can dynamically set up choices using a 'choices' parameter and a Javascript object. No more need to have twelve near-identical missiontext entries for every possible combination.
You can leave blank lines in the choices menu (create a fake key with the right alphabetical sort order, set its text to be blank)
You can align the choices left, centre, or right, if you need to line things up. (Character \031 can now be used as an alignment control character as it is defined to be very narrow)
And a slight change: background and backgroundSpecial are now separate parameters, so you can have an image background and do
Code: Select all
backgroundSpecial: "LONG_RANGE_CHART"
As a minor bonus, if the HUD is hidden, you get six extra rows for your mission screens, which can come in useful.