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Re: David Braben's Elite: Dangerous
Posted: Thu Dec 12, 2013 10:46 pm
by JazHaz
pagroove wrote:Watched your vid. It seems that crashing into a ship is not so dangerous as it is in Oolite?
I like the sounds.
I turned off the music though. Earlier I tried a death plunge into one of those big 'roids, only to bounce off!
Re: David Braben's Elite: Dangerous
Posted: Thu Dec 12, 2013 10:55 pm
by Griff
is the battle in your vid against an AI opponent JazHaz or some sort of online 'deathmatch' against another alpha player?
Re: David Braben's Elite: Dangerous
Posted: Thu Dec 12, 2013 11:06 pm
by Gimi
Griff wrote:is the battle in your vid against an AI opponent JazHaz or some sort of online 'deathmatch' against another alpha player?
Current Alpha is single player only, so it's an AI.
Some more videos courtesy of Lave Radio
here
Re: David Braben's Elite: Dangerous
Posted: Fri Dec 13, 2013 9:02 am
by Griff
ah great! I'm going to be an offline singleplayer E:D'er so i'm glad there's an NPC AI in there that can bob and weave about, thanks for the links to the alpha footage, i'm at my PC drooling!
Re: David Braben's Elite: Dangerous
Posted: Fri Dec 13, 2013 9:30 am
by JazHaz
Griff wrote:ah great! I'm going to be an offline singleplayer E:D'er so i'm glad there's an NPC AI in there that can bob and weave about, thanks for the links to the alpha footage, i'm at my PC drooling!
There's a fair few alpha videos up on
YouTube (search for "Elite Dangerous Alpha") and more up on Twitch.tv (recorded streams).
Some links are collected
here on the Frontier Forum.
Oh and I can testify that the AI of the NPC opponents is quite difficult. Much better than the AI for Oolite for example.
Re: David Braben's Elite: Dangerous
Posted: Fri Dec 13, 2013 10:28 am
by another_commander
JazHaz wrote:Oh and I can testify that the AI of the NPC opponents is quite difficult. Much better than the AI for Oolite for example.
Even for NPC accuracy 10?
Re: David Braben's Elite: Dangerous
Posted: Fri Dec 13, 2013 11:08 am
by drew
Interesting. My impression, on the first few missions, is that the AI is rather tame. I'm struggling with the Anaconda on account of it having a turret mounted beam laser.
Cheers,
Drew.
Re: David Braben's Elite: Dangerous
Posted: Fri Dec 13, 2013 11:51 am
by Zireael
I love their HUD but the download size of 1.1 GB put me off for ever.
Re: David Braben's Elite: Dangerous
Posted: Fri Dec 13, 2013 12:17 pm
by JazHaz
another_commander wrote:JazHaz wrote:Oh and I can testify that the AI of the NPC opponents is quite difficult. Much better than the AI for Oolite for example.
Even for NPC accuracy 10?
I mean from the AI's flying ability (jinking etc), to their tactics. A sufficient challenge. Oolite's NPC opponents' flying are very predictable.
If you look at a few videos, especially of the later missions on YouTube, there is a high percentage of failures compared to successes.
Re: David Braben's Elite: Dangerous
Posted: Fri Dec 13, 2013 12:37 pm
by another_commander
JazHaz wrote:
I mean from the AI's flying ability (jinking etc), to their tactics. A sufficient challenge. Oolite's NPC opponents' flying are very predictable.
I still think you should try a few accuracy-10 opponents in Oolite. I've watched your video and I can tell you that their flying style is not that different to that of the ship you were facing.
Re: David Braben's Elite: Dangerous
Posted: Fri Dec 13, 2013 12:38 pm
by Tricky
Seems that flying backwards foxes the AI of the NPCs, they fly towards you in a straight line but don't shoot at you.
Re: David Braben's Elite: Dangerous
Posted: Fri Dec 13, 2013 12:58 pm
by Disembodied
JazHaz, have you tried Cim's [wiki]Skilled NPCs OXP[/wiki]? I meet quite a lot of jinky little swine in Sidewinders (Swinewinders?) with that installed ...
Re: David Braben's Elite: Dangerous
Posted: Fri Dec 13, 2013 1:03 pm
by JazHaz
Disembodied wrote:JazHaz, have you tried Cim's [wiki]Skilled NPCs OXP[/wiki]? I meet quite a lot of jinky little swine in Sidewinders (Swinewinders?) with that installed ...
No, because I find the increase in difficulty with the release of 1.77 more than enough for me...
Zireael wrote:I love their HUD but the download size of 1.1 GB put me off for ever.
I'm sure that the release version will be a lot more than that.
Re: David Braben's Elite: Dangerous
Posted: Fri Dec 13, 2013 1:12 pm
by Cody
JazHaz wrote:Disembodied wrote:JazHaz, have you tried Cim's [wiki]Skilled NPCs OXP[/wiki]? I meet quite a lot of jinky little swine in Sidewinders (Swinewinders?) with that installed ...
No, because I find the increase in difficulty with the release of 1.77 more than enough for me...
<raises eyebows> Do you use any OXPs that provide extra shields/energy for NPCs?
Re: David Braben's Elite: Dangerous
Posted: Fri Dec 13, 2013 1:51 pm
by drew
I have to say the combat is 'FUN'. Biggest relief of the whole thing. You can go newtonian if you want by switching off 'flight assist' and you've got lateral and vertical thrusters for a bit of fun, but it's planes in space if you want it - with great 'shake rattle and roll' when you crash, hit or bump.
A tricky balancing act well executed.
Very optimistic about the future of the game based on what I've seen so far.
Cheers,
Drew.