Re: Random Hits OXP
Posted: Wed Jul 01, 2015 11:33 am
Spara can set the requirement of the base package in resources to prevent this.Imaginos wrote:had installed "Random Hits Resources" but not "Random Hits" itself.
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Spara can set the requirement of the base package in resources to prevent this.Imaginos wrote:had installed "Random Hits Resources" but not "Random Hits" itself.
And done. Thanks for the heads up.Norby wrote:Spara can set the requirement of the base package in resources to prevent this.Imaginos wrote:had installed "Random Hits Resources" but not "Random Hits" itself.
They can sometimes be hard to spot.. I've occasionally had to travel back and forth between WP Beacon and Station 3-4 times or more before finding the mark. The 'lane' is wide enough that you won't always see them on the scanner, so it pays to be observant and keep looking around you as you fly.Imaginos wrote:there is no sign of them. Do the targets just appear randomly or should they always be there?
Ah. That's actually rh shipset that does that. It explicitly orders rsn not to name ships and names them instead. The idea was to inject some rh naming into the ooniverse. Granted that those Hire Goon etc are a bit out of place. I'll scratch my head a bit and think out a nice solution. At least I would like to see some Sheriff occasionally fly by. I'll get back.Lone_Wolf wrote:(also posted in RSN thread)
I'm currently flying a Fer-de-Lance 3G+(t) and installed Random Hits Shipset to have opponents (pirates, assassins) that can match that ship.
Since randomshipnames leaves RH ship names intact to preserve RH mission flavour, this leads to a weird effect :
pirates with names like "Hired Goon" , "Trusty Sidekick" and such.
Could randomshipnames detect whether a RH ship is not part of a RH mission and change the name in that case only ?
Sounds to me like it's time to put a bigger hard drive in it.. A while back I replaced the very crowded 120GB drive in my laptop with a 750GB drive for less than AU$70. Now it runs Mint 17.2, Win7, XP, and two other flavours of Linux, and still has loads of room to spare.Layne wrote:the resources package is pretty big at this point and my laptop is pretty small, space-wise.
I've looked into the RH shipset shipdata.plist and now understand why i see so many pirate ships from RH.spara wrote:Ah. That's actually rh shipset that does that. It explicitly orders rsn not to name ships and names them instead. The idea was to inject some rh naming into the ooniverse. Granted that those Hire Goon etc are a bit out of place. I'll scratch my head a bit and think out a nice solution. At least I would like to see some Sheriff occasionally fly by. I'll get back.
Code: Select all
$ grep -c pirate-medium-fighter shipdata.plist
20
$ grep -c pirate shipdata.plist
49
$ grep -c trader shipdata.plist
34
$ grep -c hunter-medium shipdata.plist
16
Grepping pirate includes all pirate roles, but granted, the probabilities could be lower. I'll put that on my todo. With the naming thing reported earlier . But there's something I'm going to do first and it will affect these...Lone_Wolf wrote:I've looked into the RH shipset shipdata.plist and now understand why i see so many pirate ships from RH.spara wrote:Ah. That's actually rh shipset that does that. It explicitly orders rsn not to name ships and names them instead. The idea was to inject some rh naming into the ooniverse. Granted that those Hire Goon etc are a bit out of place. I'll scratch my head a bit and think out a nice solution. At least I would like to see some Sheriff occasionally fly by. I'll get back.
You've given every ship a chance of 0.05 to have a specific role, but there are lots of ships in RH shipset.
a few examples :Code: Select all
$ grep -c pirate-medium-fighter shipdata.plist 20 $ grep -c pirate shipdata.plist 49 $ grep -c trader shipdata.plist 34 $ grep -c hunter-medium shipdata.plist 16
I suggest you reduce the role-weight to 0.01 or lower, then select some ship/role combination you'd prefer to see a bit more often.
spara wrote:Now that Staer9 shipset is available from the manager, I'm going to finish what I started quite some time ago and cut it out of the RH OXP to bring the package size down. Ships from the Staer9 shipset will be used, if it is installed. It's the same thing with sb-faves that I cut out earlier. And that very likely means merging resources back to the main oxp too. Individual ships will stay in the package, but these multi ship packages will be like_shipped.