This screenshot was taken at the exact moment an explosion happened. And despite the fact that explosions last only a fraction of a second, it has never been easier to grab the actual moment. Why? Because of the new feature coming up in v1.73: Bullet time, baby!

At the upper left corner, you can see the FPS counter, with a small addition in it: TAF (Time Acceleration Factor). This can be anything from x1/16 to x16. To change it, you either a) pause the game and use the left and right arrow keys (each key press doubles or halves the factor) or b) use the JavaScript global property
timeAccelerationFactor, if you want to set it to the value of your choice and script cool Matrix-like cutscenes during battle or whatever. On the other hand, if you feel like it takes way too long to get past that Anaconda that is mass locking you, maybe you can turn time acceleration up to x2 or x4 and things might become just a little bit less boring. Even escort missions can become fun

. Reminds of FFE's StarDreamer, doesn't it?