For my part, yes.drew wrote:Can I borrow one of these for Incursio...?
Cheers,
Drew.
Name-wise they come in a few thousand different variations, so you should be able to find one that you like and that fits your text...
Moderators: winston, another_commander
For my part, yes.drew wrote:Can I borrow one of these for Incursio...?
Cheers,
Drew.
3.2 not 2.5 Gotcha!pagroove wrote:Yes, But see the comment on youtube.
It semi-works. The Emerald ignores the asteroid, but in so doing flies straight into it and gets stuck up against it.Commander McLane wrote:Note that I haven't tested this and am only assuming that it would work.
Not one of the options that was in amongst the few thousand...drew wrote:Will be in the prologue momentarily. The good ship Preen out of Zarace.![]()
Which means that the HAZARD_CAN_BE_DESTROYED message isn't 100% reliable.Thargoid wrote:It semi-works. The Emerald ignores the asteroid, but in so doing flies straight into it and gets stuck up against it.Commander McLane wrote:Note that I haven't tested this and am only assuming that it would work.
In any case the ship isn't that big compared to a rock, so it makes more sense for it to either destroy or avoid them anyway.
Thargoid wrote:Not one of the options that was in amongst the few thousand...drew wrote:Will be in the prologue momentarily. The good ship Preen out of Zarace.![]()
But it is now
I'm also going to test having the ships escorts target and attack the hazard. Take the message response literallyCommander McLane wrote:Which means that the HAZARD_CAN_BE_DESTROYED message isn't 100% reliable.
So the Emerald should just circumnavigate asteroids just like other ships do.
Perhaps the behaviour could be refined by combining it with a script? HAZARD_CAN_BE_DESTROYED would send a scriptMessage, and the script would check which hazard lies ahead. If it's an asteroid, it would not suppress the WAYPOINT_SET message, for a boulder it would suppress it.
The fun part would be to decide what to do if the hazard is another ship...
Thinking a little further I guess that speed is also an issue. A normal asteroid has 100 energy, I assume that the Emerald has much more, so in theory during a collision the asteroid should take most of the damage. But if the collision is too slow, the damage would be less than 100. A fast Emerald would probably plough through asteroids without problems.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Thargoid wrote:Unfortunately the OXP is around 21MB zipped, so soon I'll have to hand over storing and hosting duties to someone else (Smivs - one for you methinks).