For my part, yes.drew wrote:Can I borrow one of these for Incursio...?
Cheers,
Drew.
Name-wise they come in a few thousand different variations, so you should be able to find one that you like and that fits your text...
Moderators: winston, another_commander
For my part, yes.drew wrote:Can I borrow one of these for Incursio...?
Cheers,
Drew.
3.2 not 2.5 Gotcha!pagroove wrote:Yes, But see the comment on youtube.
It semi-works. The Emerald ignores the asteroid, but in so doing flies straight into it and gets stuck up against it.Commander McLane wrote:Note that I haven't tested this and am only assuming that it would work.
Not one of the options that was in amongst the few thousand...drew wrote:Will be in the prologue momentarily. The good ship Preen out of Zarace.
Which means that the HAZARD_CAN_BE_DESTROYED message isn't 100% reliable.Thargoid wrote:It semi-works. The Emerald ignores the asteroid, but in so doing flies straight into it and gets stuck up against it.Commander McLane wrote:Note that I haven't tested this and am only assuming that it would work.
In any case the ship isn't that big compared to a rock, so it makes more sense for it to either destroy or avoid them anyway.
Thargoid wrote:Not one of the options that was in amongst the few thousand...drew wrote:Will be in the prologue momentarily. The good ship Preen out of Zarace.
But it is now
I'm also going to test having the ships escorts target and attack the hazard. Take the message response literallyCommander McLane wrote:Which means that the HAZARD_CAN_BE_DESTROYED message isn't 100% reliable.
So the Emerald should just circumnavigate asteroids just like other ships do.
Perhaps the behaviour could be refined by combining it with a script? HAZARD_CAN_BE_DESTROYED would send a scriptMessage, and the script would check which hazard lies ahead. If it's an asteroid, it would not suppress the WAYPOINT_SET message, for a boulder it would suppress it.
The fun part would be to decide what to do if the hazard is another ship...
Thinking a little further I guess that speed is also an issue. A normal asteroid has 100 energy, I assume that the Emerald has much more, so in theory during a collision the asteroid should take most of the damage. But if the collision is too slow, the damage would be less than 100. A fast Emerald would probably plough through asteroids without problems.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Thargoid wrote:Unfortunately the OXP is around 21MB zipped, so soon I'll have to hand over storing and hosting duties to someone else (Smivs - one for you methinks).