Part of the reason I haven't yet attempted a rock-hermit is that unlike Griff my ability to model mechanical things is relatively useless, I find Blender a tricky mess to fumble my way around what with its habit of selecting unintended parts of the model along with that which you wanted to. The next minute you look round there is suddenly a great twisted pyramid in the middle of it, or single vertexes too many turns ago to UnDo without fiddling about for an imperfect result.
I don't mean to be mean about Blender, its a fanatastic tool, it's just that I don't use it enough to get around these obstacles. I'm sure there must be a wealth of short cuts to acheive things in much easier manners.
So currently Blender remains my number one choice for organic modelling and UV mapping.
I tried Wings before too and didn't feel comfortable using that either, until recently I've downloaded Sketchup and have knocked together a basic shuttle in it (an automated barge).
Its much easier and you can import/export to Blender to continue modelling and unwrapping.
My recent sketches have been concerned with the lack of traffic between planet and station, and that there should surely be a wealth of shuttles of differing purpose going back and forth (although without creating a jam), seeing as each planet only has twelve stations, so I shall first practice making mechanical objects with these and they can go in my ZygoTraffic OXP.
Maybe then I will feel confident enough to make a dock that doesn't look like a cartoon next to Griffs
