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Re: Armoury OXP

Posted: Mon Dec 01, 2014 12:41 pm
by Norby
Rese249er wrote:
I seem to have lost my AddOns folder... Where is it with a 1.80 intall on Linux?
I have three of them:
~/.Oolite/AddOns - is read by both of my Oolite installations so contain my manually installed oxps,
~/GNUstep/Applications/Oolite/AddOns - for 1.80 only, empty at me,
~/GNUstep/Applications/Oolite-trunk/AddOns - for the last trunk, contain a Basic-debug.oxp only.

Re: Armoury OXP

Posted: Mon Dec 01, 2014 12:44 pm
by Smivs
Home -> GNUstep -> Applications -> Oolite (for a Home directory install).
Edit:- Ninja'd by Norby :)
BTW OXZs downloaded by the Manager are at :- GNUstep -> Library -> Application Support -> Oolite -> Managed AddOns

Re: Armoury OXP

Posted: Mon Dec 01, 2014 4:48 pm
by Rese249er
Thanks for the help! Now if only I could figure out what's wrong with my Serpent. I set the chance to 1.0 in shipyard.plist, but it doesn't show up.

Re: Armoury OXP

Posted: Mon Sep 17, 2018 5:14 pm
by Milo
Hello. This is my first post on this forum. I am using a lot of OXZs through the in-game manager. Since I thought there might be compatibility problems with some of the addons, I plugged in the JS debug console to see if any errors turned up during play. One error was just reported from this mod. I'm using Armoury v1.13 and Oolite 1.86 with developer add-on.

Exception: Error: Cannot set property Machinery of instance of Manifest to invalid value NaN.
Active script: drones_Pickup 2.0
drones_Pickup.js, line 15:
manifest["Machinery"] += 1;
scooped Combat Drone 10819

This error appeared in the JS console when I scooped a Combat Drone that was left floating in space after a battle. My cargo bay was empty at the time, so no machinery was there before scooping, and there was none there after.

Re: Armoury OXP

Posted: Thu Dec 13, 2018 7:15 pm
by Rustem
Milo wrote: Mon Sep 17, 2018 5:14 pm
This error appeared in the JS console when I scooped a Combat Drone that was left floating in space after a battle. My cargo bay was empty at the time, so no machinery was there before scooping, and there was none there after.
13/12/2018 - Version 1.14, --update by rustem for oolite 1.80--
  • - Required oolite version up to 1.80.
    - Added "use strict" in the scripts.
    - Updated a subentities format.
    - Fixed for small bug in drone script.
    - Adds unpiloted status for bombs, drones and etc.
    - Adds more time interval for activate a void bomb.
    - Adds missile role(0.01) for kamikaze drone.

Re: Armoury OXP

Posted: Fri Dec 14, 2018 2:03 am
by Nite Owl
Loaded up Armoury v1.14 and got the following error in Mr. Latest Log:

Code: Select all

[shipData.load.error]: ***** ERROR: the shipdata.plist entry "drones_kamikazeDrone" has unresolved subentity drone_kamikazeLaser.
Have a vague idea myself as to what the problem may be but cannot be 100% sure of my theory as my scripting skills are not the best. A subentity key should be part of the main entities script. Once that main entities script is closed then all of the subentities should be listed. Yes - No - Maybe - Perhaps - Better minds than mine will figure it out. Looking forward to a corrected release. Thank You for maintaining this OXZ.

P.S.
Noticed that when looking through the OXZ as a .zip file that none of the files listed as being updated by date. Usually 7zip will give a date when a file was last updated. By comparing say a v1.13 to a v1.14 it is usually easy to tell what files have been changed since the last release. For some odd reason this was not the case with these two files. Probably dependent on what software is being used to either update the files or place them in the OXZ. Not a big deal really just an interesting anomaly that has not been run into before. Thanks Again for your efforts.

Re: Armoury OXP

Posted: Fri Dec 14, 2018 9:21 am
by Rustem
Thanks!

Code: Select all

[shipData.load.error]: ***** ERROR: the shipdata.plist entry "drones_kamikazeDrone" has unresolved subentity drone_kamikazeLaser.
My final shipdata is consisted subentity drone_kamikazeLaser from another OXP.

For quikly fix can replaced the string: subentity_key = "drone_kamikazeLaser"; to subentity_key = "drones_kamikazeLaser";.

Link to latest pre-release version OXZ.

Re: Armoury OXP

Posted: Tue Jun 16, 2020 11:27 pm
by Milo
In response to Thargoid's open offer, I have adopted Armoury to bring it up to date, as I did not see that anyone else had claimed it. I hope Rustem and others will continue to contribute.

A new version 1.21 is now available on the wiki and I asked phkb to help me again with updating the in-game expansion manager.
16/06/2020 - Version 1.21, --update by Milo for Oolite 1.82--
- Required Oolite version up to 1.82.
- Fixed Captured Thargons script for 1.82 (alienItems no longer works, must use alien_items).
- Revised description of Anti-Missile System to clarify that it only targets non-standard missiles.
- Removed Anti-Missile System from primeable equipment list: it just provided an on/off switch, and why turn it off?
If anyone is curious, the reason for the jump from 1.15 to 1.21 is because some of the OXZ files floating around before were named 1.20, even though the files inside them still said version 1.15. To avoid any possible confusion, I've used a higher number.

Re: Armoury OXP

Posted: Sat Jun 20, 2020 3:26 am
by Milo
I've noticed an issue with the AMS wherein it is possible for the player's ship to collide with the darts as they are launching, thereby destroying them. I am testing a fix with the Oolite 1.82+ function addCollisionException. If you know of other issues or have any requests for the next release, please let me know.

Re: Armoury OXP

Posted: Sun Jun 20, 2021 3:33 pm
by Josef
Hi everybody,
does anybody know, how much the Captured Thargons cost?

Re: Armoury OXP

Posted: Sun Jun 20, 2021 9:50 pm
by hiran
Josef wrote: Sun Jun 20, 2021 3:33 pm
Hi everybody,
does anybody know, how much the Captured Thargons cost?
Hello Josef. I am still wondering why you are trying to collect manually one by one. The Armoury OXP defines a lot of equipment:

Name Cost [deci-credits] Tech-Level
Anti-Missile System 80000 10+
Single AMS Dart 5000 10+
Two AMS Darts 10000 10+
Three AMS Darts 15000 10+
Four AMS Darts 20000 10+
Five AMS Darts 25000 10+
Six AMS Darts 30000 10+
Remove AMS System 5000 7+
Bug Bomb 10000 8+
Buzz Bomb 10000 8+
Cutpurse Missile 6000 9+
Decoy Mine 8000 6+
Displacer Missile 4000 8+
Field Missile 10000 6+
ECM Hardened Missile 1000 99+
Black Market Interdictor Mine 25000 6+
Kicker Missile 8000 8+
Missile Machine 50000 10+
Screamer Mine 10000 9+
Missile 200 99+
Stun Bomb 10000 8+
Tracker Missile 5000 6+
Uni Bomb 15000 10+
Void Bomb 30000 10+
Anti-Thargoid Drone 4500 9+
Combat Drone 4500 9+
Reprogram Thargon Fighter 5000 12+
Replacement Thargon Fighter 10000 12+
Replacement Thargon Fighters x2 20000 12+
Replacement Thargon Fighters x3 30000 12+
Replacement Thargon Fighters x4 40000 12+
Captured Thargon Ship Defense System 55000 12+
Missile Rack (Hard) 10000 100+
Missile Rack (Hard) 10000 100+
Missile Rack (Hard) 10000 5+
Interception Missile Rack 1200 100+
Interception Missile Rack 1200 100+
Interception Missile Rack 1200 5+
Kamikaze Drone 5000 10+
Missile Rack (Std) 1000 100+
Missile Rack (Std) 1000 100+
Missile Rack (Std) 1000 5+
Probe Missile 4500 7+
Missile Rack (Stun) 10000 100+
Missile Rack (Stun) 10000 100+
Missile Rack (Stun) 10000 5+

Re: Armoury OXP

Posted: Mon Jun 21, 2021 6:32 am
by Josef
hiran wrote: Sun Jun 20, 2021 9:50 pm

Hello Josef. I am still wondering why you are trying to collect manually one by one. The Armoury OXP defines a lot of equipment:
Hi Hiran,
I am working on a database, that's why I need it.
But thank you for the information.

Re: Armoury OXP

Posted: Mon Jun 21, 2021 6:49 am
by hiran
Josef wrote: Mon Jun 21, 2021 6:32 am
hiran wrote: Sun Jun 20, 2021 9:50 pm

Hello Josef. I am still wondering why you are trying to collect manually one by one. The Armoury OXP defines a lot of equipment:
Hi Hiran,
I am working on a database, that's why I need it.
But thank you for the information.
I am not questioning the database, or why you need it.
I am wondering why you are trying to fill it manually, that's it.

Re: Armoury OXP

Posted: Mon Jun 21, 2021 10:12 am
by Josef
hiran wrote: Mon Jun 21, 2021 6:49 am


I am not questioning the database, or why you need it.
I am wondering why you are trying to fill it manually, that's it.
Is there an other possibility?

Re: Armoury OXP

Posted: Mon Jun 21, 2021 10:40 am
by hiran
Josef wrote: Mon Jun 21, 2021 10:12 am
hiran wrote: Mon Jun 21, 2021 6:49 am


I am not questioning the database, or why you need it.
I am wondering why you are trying to fill it manually, that's it.
Is there an other possibility?
https://bb.oolite.space/viewtopic.php?f=2&t=20980