[UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

Post Reply
Switeck
---- E L I T E ----
---- E L I T E ----
Posts: 2411
Joined: Mon May 31, 2010 11:11 pm

Re: Superhub V1.2. slight update

Post by Switeck »

The smaller texture is not only buggy, it also suffers from not using most of its area. In short, at that same scale it could be 1/2 to 1/4 as large and still retain the same details.
pagroove wrote:
Switeck wrote:
figure Communist systems would not allow such a capitalist-style station in their systems. Their Gulags and Factories are good enough for them. :mrgreen:
Unless it's a 'Chinastyle' communist system.
While indeed that's possible and sensible in theory, I prefer to keep extra stations to a minimum both for frame rate issues (on very low-end systems) and game balance. Too many stations makes it easy to make >1000 credits just shuttling cargo between them.
User avatar
pagroove
---- E L I T E ----
---- E L I T E ----
Posts: 3035
Joined: Wed Feb 21, 2007 11:52 pm
Location: On a famous planet

Re: Superhub V1.2. slight update

Post by pagroove »

@ Switteck:

You can use this one:
http://www.box.com/shared/ihs1i11cey
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
https://bb.oolite.space/viewtopic.php?f=4&t=13709
User avatar
pagroove
---- E L I T E ----
---- E L I T E ----
Posts: 3035
Joined: Wed Feb 21, 2007 11:52 pm
Location: On a famous planet

Re: [UPDATED RELEASE] Superhub V1.4.oxp

Post by pagroove »

I've updated the release for the Superhub. It now includes the smaller texture that Commander McLane posted a while ago. Credits go to him for making a correct smaller texture that is recommended when using computers with smaller texture memories and such.

Superhubv1.4

Model, Idea and Texture: P.A. Groove
Shading: Griff
Smaller Texture: Commander McLane
OXP structure and Scripting and docking area Thargoid

Changes from 1.2 to 1.4:
* Added the correct working smaller texture by Commander McLane into the package.
The smaller texture is recommended for playing on computers with light graphical capabilities (laptops and such).


Download link
http://www.box.com/s/5e6yxeeqg4pcf8dio6u0

Wiki link
http://wiki.alioth.net/index.php/Superhub

Could someone update the download link on the Wiki for me please?
----------
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
https://bb.oolite.space/viewtopic.php?f=4&t=13709
User avatar
Smivs
Retired Assassin
Retired Assassin
Posts: 8408
Joined: Tue Feb 09, 2010 11:31 am
Location: Lost in space
Contact:

Re: [UPDATED RELEASE] Superhub V1.4.oxp

Post by Smivs »

pagroove wrote:
Could someone update the download link on the Wiki for me please?
My pleasure. Done :)
Commander Smivs, the friendliest Gourd this side of Riedquat.
User avatar
pagroove
---- E L I T E ----
---- E L I T E ----
Posts: 3035
Joined: Wed Feb 21, 2007 11:52 pm
Location: On a famous planet

Re: [UPDATED RELEASE] Superhub V1.4.oxp

Post by pagroove »

Smivs wrote:
pagroove wrote:
Could someone update the download link on the Wiki for me please?
My pleasure. Done :)
That was fast :). Thanks!
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
https://bb.oolite.space/viewtopic.php?f=4&t=13709
User avatar
Smivs
Retired Assassin
Retired Assassin
Posts: 8408
Joined: Tue Feb 09, 2010 11:31 am
Location: Lost in space
Contact:

Re: [UPDATED RELEASE] Superhub V1.4.oxp

Post by Smivs »

You caught me on a 'good' day :)
Commander Smivs, the friendliest Gourd this side of Riedquat.
User avatar
pagroove
---- E L I T E ----
---- E L I T E ----
Posts: 3035
Joined: Wed Feb 21, 2007 11:52 pm
Location: On a famous planet

Re: [UPDATED RELEASE] Superhub V1.4.oxp

Post by pagroove »

a good day is that a pumpkin has enough sunshine?
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
https://bb.oolite.space/viewtopic.php?f=4&t=13709
User avatar
Smivs
Retired Assassin
Retired Assassin
Posts: 8408
Joined: Tue Feb 09, 2010 11:31 am
Location: Lost in space
Contact:

Re: [UPDATED RELEASE] Superhub V1.4.oxp

Post by Smivs »

Yes, and I've been doing a lot of walking lately :wink: which makes me feel good. :)
Commander Smivs, the friendliest Gourd this side of Riedquat.
User avatar
CommonSenseOTB
---- E L I T E ----
---- E L I T E ----
Posts: 1397
Joined: Wed May 04, 2011 10:42 am
Location: Saskatchewan, Canada

Re: [UPDATED RELEASE] Superhub V1.4.oxp

Post by CommonSenseOTB »

Smivs wrote:
Yes, and I've been doing a lot of walking lately :wink: which makes me feel good. :)
You too, eh Smivs? I'm currently walking 16 to 24km/day and have lost 30lbs since Dec. 15 of 2011. :D
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.


CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
User avatar
Fatleaf
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 1988
Joined: Tue Jun 08, 2010 5:11 am
Location: In analysis mode on Phaelon
Contact:

Re: [UPDATED RELEASE] Superhub V1.4.oxp

Post by Fatleaf »

CommonSenseOTB wrote:
Smivs wrote:
Yes, and I've been doing a lot of walking lately :wink: which makes me feel good. :)
You too, eh Smivs? I'm currently walking 16 to 24km/day and have lost 30lbs since Dec. 15 of 2011. :D
Well done. I usually do a bike ride up a steep 8 mile hill five days a week and badminton every week. You feel so much better for it. Keep it up.
Find out about the early influences of Fatleaf here. Also his OXP's!
Holds the Ooniversal record for "Thread Necromancy"
Switeck
---- E L I T E ----
---- E L I T E ----
Posts: 2411
Joined: Mon May 31, 2010 11:11 pm

Re: [UPDATED RELEASE] Superhub V1.4.oxp

Post by Switeck »

From the "it just bugs me" pile...
It seems inappropriate to show the docking rectangle slit animation for such a large and round station.

How would I alter the Superhub station (or any station) so the docking animation uses the same one that Rock Hermits use?
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: [UPDATED RELEASE] Superhub V1.4.oxp

Post by Cody »

Switeck wrote:
How would I alter the Superhub station (or any station) so the docking animation uses the same one that Rock Hermits use?
<chortles> Second time in five minutes - pay attention at the back.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Switeck
---- E L I T E ----
---- E L I T E ----
Posts: 2411
Joined: Mon May 31, 2010 11:11 pm

Re: [UPDATED RELEASE] Superhub V1.4.oxp

Post by Switeck »

I couldn't get that to look right...maybe caused by the size of the Superhub's docking port and/or because I often enter it off-center and at an angle.
User avatar
JazHaz
---- E L I T E ----
---- E L I T E ----
Posts: 2991
Joined: Tue Sep 22, 2009 11:07 am
Location: Enfield, Middlesex
Contact:

Re: [UPDATED RELEASE] Superhub V1.4.oxp

Post by JazHaz »

Running trunk v1.77.0.5588, got the following dock warning:

Code: Select all

09:41:32.711 [ship.setup.docks]: No docks set up for <StationEntity 0x68d53ce0>{"Super Hub" "Super Hub" position: (0, 0, 0) scanClass: CLASS_NOT_SET status: STATUS_IN_FLIGHT}, making virtual dock
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
User avatar
pagroove
---- E L I T E ----
---- E L I T E ----
Posts: 3035
Joined: Wed Feb 21, 2007 11:52 pm
Location: On a famous planet

Re: [UPDATED RELEASE] Superhub V1.4.oxp

Post by pagroove »

JazHaz wrote:
Running trunk v1.77.0.5588, got the following dock warning:

Code: Select all

09:41:32.711 [ship.setup.docks]: No docks set up for <StationEntity 0x68d53ce0>{"Super Hub" "Super Hub" position: (0, 0, 0) scanClass: CLASS_NOT_SET status: STATUS_IN_FLIGHT}, making virtual dock
Strange. But does it work or do you only get a warning?
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
https://bb.oolite.space/viewtopic.php?f=4&t=13709
Post Reply