can you mail the files back to me then I release a patch and credit you for it.
?
Thanks for mentioning it.
I put it here Its a 8 kb file with 3 changed files. Everything moved 483.5 meter backwards. So also the exhaust and the scripted pods. I also put them 20 meter more outward as most of them collided with the main ship on launch.
NB I still have the Oolite freezes though. With the light texture used and this time only during the use of my laser fire at the ship. The crashes only happen when the ships energy drains. Or by script, or by laser fire.
can you mail the files back to me then I release a patch and credit you for it.
?
Thanks for mentioning it.
I put it here Its a 8 kb file with 3 changed files. Everything moved 483.5 meter backwards. So also the exhaust and the scripted pods. I also put them 20 meter more outward as most of them collided with the main ship on launch.
NB I still have the Oolite freezes though. With the light texture used and this time only during the use of my laser fire at the ship. The crashes only happen when the ships energy drains. Or by script, or by laser fire.
Thats strange. How much memory does your computer have? @my computer the problems stopped with a lighter texture. And what happens when you resize the texture even further down to 512 by 512?. Does anyone else has this problem?
Due to not much energy because of Real Life(tm) problems (work) a.t.m. this project is going a bit slow. For those who are waiting for the Orisis Patch: I hope I can do that in the weekend.
Anyone getting crashes when shooting at it? I want to know if I have to make a lighter than light version of the texture. It seems to use much rescources.
Superhub
Model done and textures done and you can even dock. However I need somebody to make a script for it so that it appears at a fairly high tech level and only at large population planets as a replacement for the main station. Can do that for me? It's a really nice model and I won't want to see it go to waste.
Aurora
Probably also needs re centering. I will look into that after the Orisis. I need also someone for this ship to make a special OXP around it.
Model and shaders: done
Centering: Not done and not right
AI tweaking: Not done (it turns to fast)
It maybe needs special AI to stay away from the main station as it's so large.
Can anybody make the docking port work? I dont't have a clue.
EDIT. I want the ship make so rare that there is only 1.
- Is it possible to make a route for it so that it jumps from planet to planet. For example from Lave to Tianve?
- I want to give it nice facility's on board such as a high tech shipyard, a hoopy casino and a special space bar. Are such things possible?
-I also want to add an unloading procedure near stations that work the same as the hammerhead. In fact there are 2 hammerhead container points under the belly.
EDIT. I want the ship make so rare that there is only 1.
- Is it possible to make a route for it so that it jumps from planet to planet. For example from Lave to Tianve?
- I want to give it nice facility's on board such as a high tech shipyard, a hoopy casino and a special space bar. Are such things possible?
-I also want to add an unloading procedure near stations that work the same as the hammerhead. In fact there are 2 hammerhead container points under the belly.
It would be fairly easy to write a script that has the Aurora at certain places at certain times. Just forward me the route you want it to follow and I'll write the script for you.
Tech level is easy. Put the following code in the ship's entry in shipdata.plist.
EDIT. I want the ship make so rare that there is only 1.
- Is it possible to make a route for it so that it jumps from planet to planet. For example from Lave to Tianve?
- I want to give it nice facility's on board such as a high tech shipyard, a hoopy casino and a special space bar. Are such things possible?
-I also want to add an unloading procedure near stations that work the same as the hammerhead. In fact there are 2 hammerhead container points under the belly.
It would be fairly easy to write a script that has the Aurora at certain places at certain times. Just forward me the route you want it to follow and I'll write the script for you.
Tech level is easy. Put the following code in the ship's entry in shipdata.plist.
Like I pm'd you the collision box is the problem. I collide very early with it. Probably due to the same problem like on the Orisis. The model is ( I think) not centered
- Tweaks in shipdata.plist> Ship is more easy to destroy
- Updated texture > Light versions included
- Bigships.OXP 1.01 included
About The Orisis Ferry
The Orisis Ferry is a large Megaship by GASECspaceliners.It is based on the basic Orisis Hull. It is a large passenger carrier intended for longer distances and also for systems outside the spaceways.
Currently it is operated by Oo-Go which provides different trips and cruises along the 8 galaxies. The Orisis Carrier does not dock.
It loads from within the Safety zone.
Known facts
First testflight was a disaster. An Astroid that travelled through the Witchspace hole impacted the ship @ Diso and the first ship was destroyed. (read about it in Daddyhoggies' excellent story Lazarus: https://bb.oolite.space/viewtopic.php?t=6103
Later versions of the Orisis have some structural upgrades to prevent such disasters. Now the auto lifepod system ejects the passengers in case of disaster.
Last edited by pagroove on Thu Jun 02, 2011 3:15 pm, edited 1 time in total.
http://www.box.net/shared/4i9puibm6e
Orisis V1.3. OXP
Concept and Idea: P.A. Groove
Reskins and new models: ADCK
Scripting and help: Thargoid
Some fiction facts: Thanks to Daddyhoggy: Read his story Lazarus
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Bigships
----------------------------------------
Included with this OXP is the excellent Bigships.oxp from Thargoid and Eric Walch. Before using this ship install the Bigships.oxp
V 1.3. changes from v1.2
- Ship now has shaders
- Several variants by ADCK
On the ADCK variant
Large trade companies needed a workhorse. Gasecspaceliners contracted shipbuilder ADCK for that. ADCK built a lighter yet stronger hull giving the ship even planetary landing capabilities.
It is now a common sight in the safer systems.
Last edited by pagroove on Thu Jun 02, 2011 3:15 pm, edited 1 time in total.