Posted: Thu Oct 09, 2008 6:48 pm
IMO I like this station very much. It's Unique. and Oolite is not Elite. Keep up the work guys!
For information and discussion about Oolite.
https://bb.oolite.space/
Turning off smoothing didn't do anything - as I guessed, my CPU is fine, it's the graphics card that's choking.Eric Walch wrote:Could that be caused by the smooth definition of the asteroids. I can imagine it will require a lot more calculations to rotate such a structure were even the shape of the faces has to be recalculated on every frame.Micha wrote:using the console I added 200 ships in my vicinity and the machine kept chugging along nicely at ~35fps. But several large asteroids and I'm down to 4fps.
[shipData.merge.failed]: ***** ERROR: one or more shipdata.plist entries have like_ship references that cannot be resolved: <NSCFSet: 0xecbc810> (repaired-buoy-docker1, grs-womasiloRev, repaired-buoy-womaRev, grs-womasilo)
I have not downloaded 1.72 yet. Without seeing it, I think it is a tiny bug(#) in oolite 1.72. I use like_ship to the woma ship from transports.oxp. However, the JS code first checks if this oxp is installed before adding this ships to the universe. When you don't have the oxp installed, it will not try to add this non-existing ship.Commander McLane wrote:Hi!
Oolite 1.72 complains:[shipData.merge.failed]: ***** ERROR: one or more shipdata.plist entries have like_ship references that cannot be resolved: <NSCFSet: 0xecbc810> (repaired-buoy-docker1, grs-womasiloRev, repaired-buoy-womaRev, grs-womasilo)
It also seems that you are using a still unreleased WIP version :-)Commander McLane wrote:Oolite 1.72 complains:[shipData.merge.failed]: ***** ERROR: one or more shipdata.plist entries have like_ship references that cannot be resolved: <NSCFSet: 0xecbc810> (repaired-buoy-docker1, grs-womasiloRev, repaired-buoy-womaRev, grs-womasilo)
Hmm. A possible fix would be to add a is_external_dependency flag to indicate that failure is “permissible”.Eric Walch wrote:I have not downloaded 1.72 yet. Without seeing it, I think it is a tiny bug(#) in oolite 1.72. I use like_ship to the woma ship from transports.oxp. However, the JS code first checks if this oxp is installed before adding this ships to the universe. When you don't have the oxp installed, it will not try to add this non-existing ship.
Now, where may I have got that from.Svengali wrote:It also seems that you are using a still unreleased WIP versionCommander McLane wrote:Oolite 1.72 complains:[shipData.merge.failed]: ***** ERROR: one or more shipdata.plist entries have like_ship references that cannot be resolved: <NSCFSet: 0xecbc810> (repaired-buoy-docker1, grs-womasiloRev, repaired-buoy-womaRev, grs-womasilo)
Commander McLane wrote:Now, where may I have got that from.
Anyway, glad to be of help.
Yes, I would appreciate this key. But, should it be a boolean, or should it contain the name of the external oxp? I would favour the later as it makes it easier to figure out on what oxp it is dependent.Ahruman wrote:Hmm. A possible fix would be to add a is_external_dependency flag to indicate that failure is “permissible”.
Well !!! according to the requires.plist it is 1.71.2Eric Walch wrote:Minimum requirements Oolite 1.72.
Well that is very kind of you!!!!!!!!!!Svengali wrote:@Ark: We apologize for this mistake, it's a v1.72 version only. As a compensation the pic above is for you.
Thanks pagroove :-) Do you mean the pic or the new version?pagroove wrote:Excellent work
:-) We are always thinking about our shareholders to guarantee a higher yield. And getting feedback is also a integral part of our strategy to improve the level even more. So if you can see some more 'nasty, glitchy, zero-working' things feel free to contact your nearest GRS crew member .-)Ark wrote:Well that is very kind of you!!!!!!!!!!